/*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef GUIMAINMENU_HEADER
#define GUIMAINMENU_HEADER
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
#include "modalMenu.h"
-#include "utility.h"
#include <string>
-// For IGameCallback
-#include "guiPauseMenu.h"
+#include <list>
-struct MainMenuData
+enum
{
- MainMenuData():
- creative_mode(false),
- enable_damage(false),
- delete_map(false)
- {}
- // These are in the native format of the gui elements
- std::wstring address;
- std::wstring port;
- std::wstring name;
- bool creative_mode;
- bool enable_damage;
- // If map deletion is requested, this is set to true
- bool delete_map;
+ TAB_SINGLEPLAYER=0,
+ TAB_MULTIPLAYER,
+ TAB_ADVANCED,
+ TAB_SETTINGS,
+ TAB_CREDITS
};
-class GUIMainMenu : public GUIModalMenu
+struct MainMenuData
{
-public:
- GUIMainMenu(gui::IGUIEnvironment* env,
- gui::IGUIElement* parent, s32 id,
- IMenuManager *menumgr,
- MainMenuData *data,
- IGameCallback *gamecallback);
- ~GUIMainMenu();
-
- void removeChildren();
- /*
- Remove and re-add (or reposition) stuff
- */
- void regenerateGui(v2u32 screensize);
-
- void drawMenu();
-
- void acceptInput();
-
- bool getStatus()
- {
- return m_accepted;
- }
-
- bool OnEvent(const SEvent& event);
-
-private:
- MainMenuData *m_data;
- bool m_accepted;
- IGameCallback *m_gamecallback;
+ // Client options
+ std::string servername;
+ std::string serverdescription;
+ std::string address;
+ std::string port;
+ std::string name;
+ std::string password;
+
+ // Server options
+ bool enable_public;
+ int selected_world;
+ bool simple_singleplayer_mode;
+
+ //error handling
+ std::string errormessage;
+ MainMenuData():
+ enable_public(false),
+ selected_world(0),
+ simple_singleplayer_mode(false),
+ errormessage("")
+ {}
};
#endif