/*
- Minetest-c55
- Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
- You should have received a copy of the GNU General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
#ifndef GUIMAINMENU_HEADER
#define GUIMAINMENU_HEADER
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
#include "modalMenu.h"
-#include "utility.h"
#include <string>
-// For IGameCallback
-#include "guiPauseMenu.h"
+#include <list>
enum
{
- GUI_ID_QUIT_BUTTON = 101,
- GUI_ID_NAME_INPUT,
- GUI_ID_ADDRESS_INPUT,
- GUI_ID_PORT_INPUT,
- GUI_ID_FANCYTREE_CB,
- GUI_ID_SMOOTH_LIGHTING_CB,
- GUI_ID_DAMAGE_CB,
- GUI_ID_CREATIVE_CB,
- GUI_ID_JOIN_GAME_BUTTON,
- GUI_ID_CHANGE_KEYS_BUTTON,
- GUI_ID_DELETE_MAP_BUTTON
+ TAB_SINGLEPLAYER=0,
+ TAB_MULTIPLAYER,
+ TAB_ADVANCED,
+ TAB_SETTINGS,
+ TAB_CREDITS
};
struct MainMenuData
{
- MainMenuData() :
- // Client opts
- fancy_trees(false), smooth_lighting(false),
- // Server opts
- creative_mode(false), enable_damage(false),
- // Actions
- delete_map(false)
- {
- }
-
- // These are in the native format of the gui elements
-
// Client options
- std::wstring address;
- std::wstring port;
- std::wstring name;
- std::wstring password;
- bool fancy_trees;
- bool smooth_lighting;
- // Server options
- bool creative_mode;
- bool enable_damage;
- // If map deletion is requested, this is set to true
- bool delete_map;
-};
-
-class GUIMainMenu: public GUIModalMenu
-{
-public:
- GUIMainMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id,
- IMenuManager *menumgr, MainMenuData *data,
- IGameCallback *gamecallback);
- ~GUIMainMenu();
-
- gui::IGUIEnvironment* env;
- gui::IGUIElement* parent;
- s32 id;
- IMenuManager *menumgr;
+ std::string servername;
+ std::string serverdescription;
+ std::string address;
+ std::string port;
+ std::string name;
+ std::string password;
- void removeChildren();
- /*
- Remove and re-add (or reposition) stuff
- */
- void regenerateGui(v2u32 screensize);
-
- void drawMenu();
-
- void acceptInput();
-
- bool getStatus()
- {
- return m_accepted;
- }
-
- bool OnEvent(const SEvent& event);
-
-private:
- MainMenuData *m_data;
- bool m_accepted;
- IGameCallback *m_gamecallback;
+ // Server options
+ bool enable_public;
+ int selected_world;
+ bool simple_singleplayer_mode;
+
+ //error handling
+ std::string errormessage;
+ MainMenuData():
+ enable_public(false),
+ selected_world(0),
+ simple_singleplayer_mode(false),
+ errormessage("")
+ {}
};
#endif