/*
Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-12 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include "guiMainMenu.h"
#include "guiKeyChangeMenu.h"
+#include "guiCreateWorld.h"
+#include "guiMessageMenu.h"
#include "debug.h"
#include "serialization.h"
#include <string>
+#include <IGUICheckBox.h>
+#include <IGUIEditBox.h>
+#include <IGUIButton.h>
+#include <IGUIStaticText.h>
+#include <IGUIFont.h>
+#include <IGUIListBox.h>
+// For IGameCallback
+#include "guiPauseMenu.h"
+#include "gettext.h"
+#include "utility.h"
+struct CreateWorldDestMainMenu : public CreateWorldDest
+{
+ CreateWorldDestMainMenu(GUIMainMenu *menu):
+ m_menu(menu)
+ {}
+ void accepted(std::wstring name, std::string gameid)
+ {
+ m_menu->createNewWorld(name, gameid);
+ }
+ GUIMainMenu *m_menu;
+};
-
-#include "gettext.h"
+enum
+{
+ GUI_ID_QUIT_BUTTON = 101,
+ GUI_ID_NAME_INPUT,
+ GUI_ID_ADDRESS_INPUT,
+ GUI_ID_PORT_INPUT,
+ GUI_ID_FANCYTREE_CB,
+ GUI_ID_SMOOTH_LIGHTING_CB,
+ GUI_ID_3D_CLOUDS_CB,
+ GUI_ID_OPAQUE_WATER_CB,
+ GUI_ID_DAMAGE_CB,
+ GUI_ID_CREATIVE_CB,
+ GUI_ID_JOIN_GAME_BUTTON,
+ GUI_ID_CHANGE_KEYS_BUTTON,
+ GUI_ID_DELETE_WORLD_BUTTON,
+ GUI_ID_CREATE_WORLD_BUTTON,
+ GUI_ID_WORLD_LISTBOX,
+};
GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
void GUIMainMenu::regenerateGui(v2u32 screensize)
{
- std::wstring text_name;
- std::wstring text_address;
- std::wstring text_port;
- bool creative_mode;
- bool enable_damage;
- bool fancy_trees;
- bool smooth_lighting;
-
- // Client options
- {
- gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
- if(e != NULL)
- text_name = e->getText();
- else
- text_name = m_data->name;
- }
- {
- gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
- if(e != NULL)
- text_address = e->getText();
- else
- text_address = m_data->address;
- }
- {
- gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
- if(e != NULL)
- text_port = e->getText();
- else
- text_port = m_data->port;
- }
- {
- gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
- if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
- fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
- else
- fancy_trees = m_data->fancy_trees;
- }
- {
- gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
- if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
- smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
- else
- smooth_lighting = m_data->smooth_lighting;
- }
+ /*
+ Read stuff from elements into m_data
+ */
+ readInput(m_data);
- // Server options
- {
- gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
- if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
- creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
- else
- creative_mode = m_data->creative_mode;
- }
- {
- gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
- if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
- enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
- else
- enable_damage = m_data->enable_damage;
- }
-
/*
Remove stuff
*/
v2s32 topleft_client(40, 0);
v2s32 size_client = size - v2s32(40, 0);
- setlocale(LC_CTYPE, "");
+ changeCtype("");
+
+ // Version
+ {
+ core::rect<s32> rect(0, 0, 300, 30);
+ rect += topleft_client + v2s32(-36, 0);
+ Environment->addStaticText(narrow_to_wide(VERSION_STRING).c_str(),
+ rect, false, true, this, -1);
+ }
+ // CLIENT
{
core::rect<s32> rect(0, 0, 20, 125);
- rect += topleft_client + v2s32(-15, 60);
+ rect += topleft_client + v2s32(-15, 80);
const wchar_t *text = L"C\nL\nI\nE\nN\nT";
//gui::IGUIStaticText *t =
Environment->addStaticText(text, rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
-
// Nickname + password
{
core::rect<s32> rect(0, 0, 110, 20);
rect += topleft_client + v2s32(35, 50+6);
- Environment->addStaticText(chartowchar_t(gettext("Name/Password")),
+ Environment->addStaticText(wgettext("Name/Password"),
rect, false, true, this, -1);
}
- setlocale(LC_CTYPE, "en_US");
+ changeCtype("C");
{
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_client + v2s32(160, 50);
gui::IGUIElement *e =
- Environment->addEditBox(text_name.c_str(), rect, true, this, GUI_ID_NAME_INPUT);
- if(text_name == L"")
+ Environment->addEditBox(m_data->name.c_str(), rect, true, this, GUI_ID_NAME_INPUT);
+ if(m_data->name == L"")
Environment->setFocus(e);
}
{
gui::IGUIEditBox *e =
Environment->addEditBox(L"", rect, true, this, 264);
e->setPasswordBox(true);
+ if(m_data->name != L"" && m_data->address != L"")
+ Environment->setFocus(e);
}
- setlocale(LC_CTYPE, "");
+ changeCtype("");
// Address + port
{
core::rect<s32> rect(0, 0, 110, 20);
rect += topleft_client + v2s32(35, 100+6);
- Environment->addStaticText(chartowchar_t(gettext("Address/Port")),
+ Environment->addStaticText(wgettext("Address/Port"),
rect, false, true, this, -1);
}
- setlocale(LC_CTYPE, "en_US");
+ changeCtype("C");
{
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_client + v2s32(160, 100);
gui::IGUIElement *e =
- Environment->addEditBox(text_address.c_str(), rect, true, this, GUI_ID_ADDRESS_INPUT);
- if(text_name != L"")
+ Environment->addEditBox(m_data->address.c_str(), rect, true, this, GUI_ID_ADDRESS_INPUT);
+ if(m_data->name != L"" && m_data->address == L"")
Environment->setFocus(e);
}
{
core::rect<s32> rect(0, 0, 120, 30);
//rect += topleft_client + v2s32(160+250+20, 125);
rect += topleft_client + v2s32(size_client.X-60-100, 100);
- Environment->addEditBox(text_port.c_str(), rect, true, this, GUI_ID_PORT_INPUT);
+ Environment->addEditBox(m_data->port.c_str(), rect, true, this, GUI_ID_PORT_INPUT);
}
- setlocale(LC_CTYPE, "");
+ changeCtype("");
{
core::rect<s32> rect(0, 0, 400, 20);
rect += topleft_client + v2s32(160, 100+35);
- Environment->addStaticText(chartowchar_t(gettext("Leave address blank to start a local server.")),
+ Environment->addStaticText(wgettext("Leave address blank to start a local server."),
rect, false, true, this, -1);
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_client + v2s32(35, 150);
- Environment->addCheckBox(fancy_trees, rect, this, GUI_ID_FANCYTREE_CB,
- chartowchar_t(gettext("Fancy trees")));
+ Environment->addCheckBox(m_data->fancy_trees, rect, this, GUI_ID_FANCYTREE_CB,
+ wgettext("Fancy trees"));
}
{
core::rect<s32> rect(0, 0, 250, 30);
- rect += topleft_client + v2s32(35, 150+30);
- Environment->addCheckBox(smooth_lighting, rect, this, GUI_ID_SMOOTH_LIGHTING_CB,
- chartowchar_t(gettext("Smooth Lighting")));
+ rect += topleft_client + v2s32(35, 150+20);
+ Environment->addCheckBox(m_data->smooth_lighting, rect, this, GUI_ID_SMOOTH_LIGHTING_CB,
+ wgettext("Smooth Lighting"));
+ }
+ {
+ core::rect<s32> rect(0, 0, 250, 30);
+ rect += topleft_client + v2s32(35, 150+40);
+ Environment->addCheckBox(m_data->clouds_3d, rect, this, GUI_ID_3D_CLOUDS_CB,
+ wgettext("3D Clouds"));
+ }
+ {
+ core::rect<s32> rect(0, 0, 250, 30);
+ rect += topleft_client + v2s32(35, 150+60);
+ Environment->addCheckBox(m_data->opaque_water, rect, this, GUI_ID_OPAQUE_WATER_CB,
+ wgettext("Opaque water"));
}
// Start game button
{
//rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
rect += topleft_client + v2s32(size_client.X-180-40, 150+25);
Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON,
- chartowchar_t(gettext("Start Game / Connect")));
+ wgettext("Start Game / Connect"));
}
// Key change button
//rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
rect += topleft_client + v2s32(size_client.X-180-40-100-20, 150+25);
Environment->addButton(rect, this, GUI_ID_CHANGE_KEYS_BUTTON,
- chartowchar_t(gettext("Change keys")));
+ wgettext("Change keys"));
}
/*
Server section
*/
- v2s32 topleft_server(40, 250);
+ v2s32 topleft_server(40, 290);
v2s32 size_server = size - v2s32(40, 0);
+ // SERVER
{
core::rect<s32> rect(0, 0, 20, 125);
- rect += topleft_server + v2s32(-15, 40);
+ rect += topleft_server + v2s32(-15, 15);
const wchar_t *text = L"S\nE\nR\nV\nE\nR";
//gui::IGUIStaticText *t =
Environment->addStaticText(text, rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
-
// Server parameters
{
core::rect<s32> rect(0, 0, 250, 30);
- rect += topleft_server + v2s32(35, 30);
- Environment->addCheckBox(creative_mode, rect, this, GUI_ID_CREATIVE_CB,
- chartowchar_t(gettext("Creative Mode")));
+ rect += topleft_server + v2s32(20+250+20, 20);
+ Environment->addCheckBox(m_data->creative_mode, rect, this, GUI_ID_CREATIVE_CB,
+ wgettext("Creative Mode"));
}
{
core::rect<s32> rect(0, 0, 250, 30);
- rect += topleft_server + v2s32(35, 60);
- Environment->addCheckBox(enable_damage, rect, this, GUI_ID_DAMAGE_CB,
- chartowchar_t(gettext("Enable Damage")));
+ rect += topleft_server + v2s32(20+250+20, 40);
+ Environment->addCheckBox(m_data->enable_damage, rect, this, GUI_ID_DAMAGE_CB,
+ wgettext("Enable Damage"));
}
- // Map delete button
+ // Delete world button
{
core::rect<s32> rect(0, 0, 130, 30);
- //rect += topleft_server + v2s32(size_server.X-40-130, 100+25);
- rect += topleft_server + v2s32(40, 100+25);
- Environment->addButton(rect, this, GUI_ID_DELETE_MAP_BUTTON,
- chartowchar_t(gettext("Delete map")));
+ rect += topleft_server + v2s32(20+250+20, 90);
+ Environment->addButton(rect, this, GUI_ID_DELETE_WORLD_BUTTON,
+ wgettext("Delete world"));
+ }
+ // Create world button
+ {
+ core::rect<s32> rect(0, 0, 130, 30);
+ rect += topleft_server + v2s32(20+250+20+140, 90);
+ Environment->addButton(rect, this, GUI_ID_CREATE_WORLD_BUTTON,
+ wgettext("Create world"));
+ }
+ // World selection listbox
+ {
+ core::rect<s32> rect(0, 0, 250, 120);
+ rect += topleft_server + v2s32(20, 10);
+ gui::IGUIListBox *e = Environment->addListBox(rect, this,
+ GUI_ID_WORLD_LISTBOX);
+ e->setDrawBackground(true);
+ for(std::list<std::wstring>::const_iterator i = m_data->worlds.begin();
+ i != m_data->worlds.end(); i++){
+ e->addItem(i->c_str());
+ }
+ e->setSelected(m_data->selected_world);
}
- setlocale(LC_CTYPE, "en_US");
+ changeCtype("C");
}
void GUIMainMenu::drawMenu()
video::SColor bgcolor(140,0,0,0);
{
- core::rect<s32> rect(0, 0, 620, 230);
+ core::rect<s32> rect(0, 0, 620, 270);
rect += AbsoluteRect.UpperLeftCorner;
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
}
{
- core::rect<s32> rect(0, 250, 620, 430);
+ core::rect<s32> rect(0, 290, 620, 430);
rect += AbsoluteRect.UpperLeftCorner;
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
}
gui::IGUIElement::draw();
}
-void GUIMainMenu::acceptInput()
+void GUIMainMenu::readInput(MainMenuData *dst)
{
{
gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
if(e != NULL)
- m_data->name = e->getText();
+ dst->name = e->getText();
}
{
gui::IGUIElement *e = getElementFromId(264);
if(e != NULL)
- m_data->password = e->getText();
+ dst->password = e->getText();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
if(e != NULL)
- m_data->address = e->getText();
+ dst->address = e->getText();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
if(e != NULL)
- m_data->port = e->getText();
+ dst->port = e->getText();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
- m_data->creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
+ dst->creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
- m_data->enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
+ dst->enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
+ }
+ {
+ gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
+ if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
+ dst->fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
- m_data->smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
+ dst->smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
}
{
- gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_3D_CLOUDS_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
- m_data->fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
+ dst->clouds_3d = ((gui::IGUICheckBox*)e)->isChecked();
}
-
+ {
+ gui::IGUIElement *e = getElementFromId(GUI_ID_OPAQUE_WATER_CB);
+ if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
+ dst->opaque_water = ((gui::IGUICheckBox*)e)->isChecked();
+ }
+
+ {
+ gui::IGUIElement *e = getElementFromId(GUI_ID_WORLD_LISTBOX);
+ if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)
+ dst->selected_world = ((gui::IGUIListBox*)e)->getSelected();
+ }
+}
+
+void GUIMainMenu::acceptInput()
+{
+ readInput(m_data);
m_accepted = true;
}
{
switch(event.GUIEvent.Caller->getID())
{
- case GUI_ID_JOIN_GAME_BUTTON: // Start game
+ case GUI_ID_JOIN_GAME_BUTTON:
acceptInput();
quitMenu();
return true;
kmenu->drop();
return true;
}
- case GUI_ID_DELETE_MAP_BUTTON: // Delete map
- // Don't accept input data, just set deletion request
- m_data->delete_map = true;
- m_accepted = true;
+ case GUI_ID_DELETE_WORLD_BUTTON: {
+ acceptInput();
+ m_data->delete_world = true;
quitMenu();
return true;
}
+ case GUI_ID_CREATE_WORLD_BUTTON: {
+ std::vector<SubgameSpec> games = getAvailableGames();
+ if(games.size() == 0){
+ GUIMessageMenu *menu = new GUIMessageMenu(env, parent,
+ -1, menumgr,
+ wgettext("Cannot create world: No games found"));
+ menu->drop();
+ } else {
+ CreateWorldDest *dest = new CreateWorldDestMainMenu(this);
+ GUICreateWorld *menu = new GUICreateWorld(env, parent, -1,
+ menumgr, dest, games);
+ menu->drop();
+ }
+ return true;
+ }
+ }
}
if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER)
{
return true;
}
}
+ if(event.GUIEvent.EventType==gui::EGET_LISTBOX_SELECTED_AGAIN)
+ {
+ switch(event.GUIEvent.Caller->getID())
+ {
+ case GUI_ID_WORLD_LISTBOX:
+ acceptInput();
+ m_data->address = L""; // Force local game
+ quitMenu();
+ return true;
+ }
+ }
}
return Parent ? Parent->OnEvent(event) : false;
}
+void GUIMainMenu::createNewWorld(std::wstring name, std::string gameid)
+{
+ if(name == L"")
+ return;
+ acceptInput();
+ m_data->create_world_name = name;
+ m_data->create_world_gameid = gameid;
+ quitMenu();
+}
+