#include "tile.h" // getTexturePath
#include "filesys.h"
#include "util/string.h"
+#include "subgame.h"
struct CreateWorldDestMainMenu : public CreateWorldDest
{
{}
void accepted(std::wstring name, std::string gameid)
{
+ std::string name_narrow = wide_to_narrow(name);
+ if(!string_allowed_blacklist(name_narrow, WORLDNAME_BLACKLISTED_CHARS))
+ {
+ m_menu->displayMessageMenu(wgettext("Cannot create world: Name contains invalid characters"));
+ return;
+ }
+ std::vector<WorldSpec> worlds = getAvailableWorlds();
+ for(std::vector<WorldSpec>::iterator i = worlds.begin();
+ i != worlds.end(); i++)
+ {
+ if((*i).name == name_narrow)
+ {
+ m_menu->displayMessageMenu(wgettext("Cannot create world: A world by this name already exists"));
+ return;
+ }
+ }
m_menu->createNewWorld(name, gameid);
}
GUIMainMenu *m_menu;
return TAB_SINGLEPLAYER; // Default
}
+void GUIMainMenu::displayMessageMenu(std::wstring msg)
+{
+ (new GUIMessageMenu(env, parent, -1, menumgr, msg))->drop();
+}