rect = rect + v2s32(size.X/2-180/2, size.Y/2-30/2 + 100);
Environment->addButton(rect, this, 257, L"Start Game / Connect");
}
+ // Map delete button
+ {
+ core::rect<s32> rect(0, 0, 130, 30);
+ rect = rect + v2s32(size.X/2-130/2+200, size.Y/2-30/2 + 100);
+ Environment->addButton(rect, this, 260, L"Delete map");
+ }
}
void GUIMainMenu::drawMenu()
{
switch(event.GUIEvent.Caller->getID())
{
- case 257:
+ case 257: // Start game
acceptInput();
quitMenu();
break;
+ case 260: // Delete map
+ // Don't accept input data, just set deletion request
+ m_data->delete_map = true;
+ m_accepted = true;
+ quitMenu();
+ break;
}
}
if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER)