/*
Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-12 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include "guiMainMenu.h"
#include "guiKeyChangeMenu.h"
+#include "guiCreateWorld.h"
+#include "guiMessageMenu.h"
+#include "guiConfirmMenu.h"
#include "debug.h"
#include "serialization.h"
#include <string>
+#include <IGUICheckBox.h>
+#include <IGUIEditBox.h>
+#include <IGUIButton.h>
+#include <IGUIStaticText.h>
+#include <IGUIFont.h>
+#include <IGUIListBox.h>
+#include <IGUITabControl.h>
+#include <IGUIImage.h>
+// For IGameCallback
+#include "guiPauseMenu.h"
+#include "gettext.h"
+#include "utility.h"
+#include "tile.h" // getTexturePath
+#include "filesys.h"
+struct CreateWorldDestMainMenu : public CreateWorldDest
+{
+ CreateWorldDestMainMenu(GUIMainMenu *menu):
+ m_menu(menu)
+ {}
+ void accepted(std::wstring name, std::string gameid)
+ {
+ m_menu->createNewWorld(name, gameid);
+ }
+ GUIMainMenu *m_menu;
+};
-
-#include "gettext.h"
+struct ConfirmDestDeleteWorld : public ConfirmDest
+{
+ ConfirmDestDeleteWorld(WorldSpec spec, GUIMainMenu *menu,
+ const std::vector<std::string> &paths):
+ m_spec(spec),
+ m_menu(menu),
+ m_paths(paths)
+ {}
+ void answer(bool answer)
+ {
+ if(answer == false)
+ return;
+ m_menu->deleteWorld(m_paths);
+ }
+ WorldSpec m_spec;
+ GUIMainMenu *m_menu;
+ std::vector<std::string> m_paths;
+};
+
+enum
+{
+ GUI_ID_QUIT_BUTTON = 101,
+ GUI_ID_NAME_INPUT,
+ GUI_ID_ADDRESS_INPUT,
+ GUI_ID_PORT_INPUT,
+ GUI_ID_FANCYTREE_CB,
+ GUI_ID_SMOOTH_LIGHTING_CB,
+ GUI_ID_3D_CLOUDS_CB,
+ GUI_ID_OPAQUE_WATER_CB,
+ GUI_ID_DAMAGE_CB,
+ GUI_ID_CREATIVE_CB,
+ GUI_ID_JOIN_GAME_BUTTON,
+ GUI_ID_CHANGE_KEYS_BUTTON,
+ GUI_ID_DELETE_WORLD_BUTTON,
+ GUI_ID_CREATE_WORLD_BUTTON,
+ GUI_ID_CONFIGURE_WORLD_BUTTON,
+ GUI_ID_WORLD_LISTBOX,
+ GUI_ID_TAB_CONTROL,
+};
+
+enum
+{
+ TAB_SINGLEPLAYER=0,
+ TAB_MULTIPLAYER,
+ TAB_ADVANCED,
+ TAB_SETTINGS,
+ TAB_CREDITS
+};
GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
GUIModalMenu(env, parent, id, menumgr),
m_data(data),
m_accepted(false),
- m_gamecallback(gamecallback)
+ m_gamecallback(gamecallback),
+ m_is_regenerating(false)
{
assert(m_data);
this->env = env;
void GUIMainMenu::regenerateGui(v2u32 screensize)
{
- std::wstring text_name;
- std::wstring text_address;
- std::wstring text_port;
- bool creative_mode;
- bool enable_damage;
- bool fancy_trees;
- bool smooth_lighting;
-
- // Client options
- {
- gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
- if(e != NULL)
- text_name = e->getText();
- else
- text_name = m_data->name;
- }
- {
- gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
- if(e != NULL)
- text_address = e->getText();
- else
- text_address = m_data->address;
- }
- {
- gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
- if(e != NULL)
- text_port = e->getText();
- else
- text_port = m_data->port;
- }
- {
- gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
- if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
- fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
- else
- fancy_trees = m_data->fancy_trees;
- }
- {
- gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
- if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
- smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
- else
- smooth_lighting = m_data->smooth_lighting;
- }
-
- // Server options
- {
- gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
- if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
- creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
- else
- creative_mode = m_data->creative_mode;
- }
- {
- gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
- if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
- enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
- else
- enable_damage = m_data->enable_damage;
- }
+ m_is_regenerating = true;
+ /*
+ Read stuff from elements into m_data
+ */
+ readInput(m_data);
/*
Remove stuff
Calculate new sizes and positions
*/
- v2s32 size(620, 430);
+ v2s32 size(screensize.X, screensize.Y);
core::rect<s32> rect(
screensize.X/2 - size.X/2,
Add stuff
*/
- /*
- Client section
- */
-
- v2s32 topleft_client(40, 0);
- v2s32 size_client = size - v2s32(40, 0);
-
changeCtype("");
- {
- core::rect<s32> rect(0, 0, 20, 125);
- rect += topleft_client + v2s32(-15, 60);
- const wchar_t *text = L"C\nL\nI\nE\nN\nT";
- //gui::IGUIStaticText *t =
- Environment->addStaticText(text, rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
- // Nickname + password
+ // Version
+ //if(m_data->selected_tab != TAB_CREDITS)
{
- core::rect<s32> rect(0, 0, 110, 20);
- rect += topleft_client + v2s32(35, 50+6);
- Environment->addStaticText(wgettext("Name/Password"),
- rect, false, true, this, -1);
- }
- changeCtype("C");
- {
- core::rect<s32> rect(0, 0, 230, 30);
- rect += topleft_client + v2s32(160, 50);
- gui::IGUIElement *e =
- Environment->addEditBox(text_name.c_str(), rect, true, this, GUI_ID_NAME_INPUT);
- if(text_name == L"")
- Environment->setFocus(e);
+ core::rect<s32> rect(0, 0, size.X, 40);
+ rect += v2s32(4, 0);
+ Environment->addStaticText(narrow_to_wide(
+ "Minetest-c55 " VERSION_STRING).c_str(),
+ rect, false, true, this, -1);
}
- {
- core::rect<s32> rect(0, 0, 120, 30);
- rect += topleft_client + v2s32(size_client.X-60-100, 50);
- gui::IGUIEditBox *e =
- Environment->addEditBox(L"", rect, true, this, 264);
- e->setPasswordBox(true);
- }
- changeCtype("");
- // Address + port
+ //v2s32 center(size.X/2, size.Y/2);
+ v2s32 c800(size.X/2-400, size.Y/2-300);
+
+ m_topleft_client = c800 + v2s32(90, 70+50+30);
+ m_size_client = v2s32(620, 270);
+
+ m_size_server = v2s32(620, 140);
+
+ if(m_data->selected_tab == TAB_ADVANCED)
{
- core::rect<s32> rect(0, 0, 110, 20);
- rect += topleft_client + v2s32(35, 100+6);
- Environment->addStaticText(wgettext("Address/Port"),
- rect, false, true, this, -1);
+ m_topleft_client = c800 + v2s32(90, 70+50+30);
+ m_size_client = v2s32(620, 200);
+
+ m_size_server = v2s32(620, 140);
}
- changeCtype("C");
+
+ m_topleft_server = m_topleft_client + v2s32(0, m_size_client.Y+20);
+
+ // Tabs
+#if 1
+ {
+ core::rect<s32> rect(0, 0, m_size_client.X, 30);
+ rect += m_topleft_client + v2s32(0, -30);
+ gui::IGUITabControl *e = Environment->addTabControl(
+ rect, this, true, true, GUI_ID_TAB_CONTROL);
+ e->addTab(L"Singleplayer");
+ e->addTab(L"Multiplayer");
+ e->addTab(L"Advanced");
+ e->addTab(L"Settings");
+ e->addTab(L"Credits");
+ e->setActiveTab(m_data->selected_tab);
+ }
+#endif
+
+ if(m_data->selected_tab == TAB_SINGLEPLAYER)
{
- core::rect<s32> rect(0, 0, 230, 30);
- rect += topleft_client + v2s32(160, 100);
- gui::IGUIElement *e =
- Environment->addEditBox(text_address.c_str(), rect, true, this, GUI_ID_ADDRESS_INPUT);
- if(text_name != L"")
+ // HYBRID
+ {
+ core::rect<s32> rect(0, 0, 10, m_size_client.Y);
+ rect += m_topleft_client + v2s32(15, 0);
+ //const wchar_t *text = L"H\nY\nB\nR\nI\nD";
+ const wchar_t *text = L"T\nA\nP\nE\n\nA\nN\nD\n\nG\nL\nU\nE";
+ gui::IGUIStaticText *t =
+ Environment->addStaticText(text, rect, false, false, this, -1);
+ t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
+ }
+ u32 bs = 5;
+ // World selection listbox
+ u32 world_sel_h = 160;
+ u32 world_sel_w = 365;
+ //s32 world_sel_x = 50;
+ s32 world_sel_x = m_size_client.X-world_sel_w-30;
+ s32 world_sel_y = 30;
+ u32 world_button_count = 3;
+ u32 world_button_w = (world_sel_w)/world_button_count - bs
+ + bs/(world_button_count-1);
+ {
+ core::rect<s32> rect(0, 0, world_sel_w-4, 20);
+ rect += m_topleft_client + v2s32(world_sel_x+4, world_sel_y-20);
+ /*gui::IGUIStaticText *e =*/ Environment->addStaticText(
+ wgettext("Select World:"),
+ rect, false, true, this, -1);
+ /*e->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);*/
+ }
+ {
+ core::rect<s32> rect(0, 0, world_sel_w, world_sel_h);
+ rect += m_topleft_client + v2s32(world_sel_x, world_sel_y);
+ gui::IGUIListBox *e = Environment->addListBox(rect, this,
+ GUI_ID_WORLD_LISTBOX);
+ e->setDrawBackground(true);
+ for(std::vector<WorldSpec>::const_iterator i = m_data->worlds.begin();
+ i != m_data->worlds.end(); i++){
+ e->addItem(narrow_to_wide(i->name+" ["+i->gameid+"]").c_str());
+ }
+ e->setSelected(m_data->selected_world);
Environment->setFocus(e);
+ }
+ // Delete world button
+ {
+ core::rect<s32> rect(0, 0, world_button_w, 30);
+ rect += m_topleft_client + v2s32(world_sel_x, world_sel_y+world_sel_h+0);
+ Environment->addButton(rect, this, GUI_ID_DELETE_WORLD_BUTTON,
+ wgettext("Delete"));
+ }
+ // Create world button
+ {
+ core::rect<s32> rect(0, 0, world_button_w, 30);
+ rect += m_topleft_client + v2s32(world_sel_x+world_button_w+bs, world_sel_y+world_sel_h+0);
+ Environment->addButton(rect, this, GUI_ID_CREATE_WORLD_BUTTON,
+ wgettext("New"));
+ }
+ // Configure world button
+ {
+ core::rect<s32> rect(0, 0, world_button_w, 30);
+ rect += m_topleft_client + v2s32(world_sel_x+(world_button_w+bs)*2,
+ world_sel_y+world_sel_h+0);
+ Environment->addButton(rect, this, GUI_ID_CONFIGURE_WORLD_BUTTON,
+ wgettext("Configure"));
+ }
+ // Start game button
+ {
+ /*core::rect<s32> rect(0, 0, world_button_w, 30);
+ rect += m_topleft_client + v2s32(world_sel_x+(world_button_w+bs)*3,
+ world_sel_y+world_sel_h+0);*/
+ u32 bw = 160;
+ /*core::rect<s32> rect(0, 0, bw, 30);
+ rect += m_topleft_client + v2s32(m_size_client.X-bw-30,
+ m_size_client.Y-30-15);*/
+ core::rect<s32> rect(0, 0, bw, 30);
+ rect += m_topleft_client + v2s32(world_sel_x+world_sel_w-bw,
+ world_sel_y+world_sel_h+30+bs);
+ Environment->addButton(rect, this,
+ GUI_ID_JOIN_GAME_BUTTON, wgettext("Play"));
+ }
+ // Options
+ s32 option_x = 50;
+ //s32 option_x = 50+world_sel_w+20;
+ s32 option_y = 30;
+ u32 option_w = 150;
+ {
+ core::rect<s32> rect(0, 0, option_w, 30);
+ rect += m_topleft_client + v2s32(option_x, option_y+20*0);
+ Environment->addCheckBox(m_data->creative_mode, rect, this,
+ GUI_ID_CREATIVE_CB, wgettext("Creative Mode"));
+ }
+ {
+ core::rect<s32> rect(0, 0, option_w, 30);
+ rect += m_topleft_client + v2s32(option_x, option_y+20*1);
+ Environment->addCheckBox(m_data->enable_damage, rect, this,
+ GUI_ID_DAMAGE_CB, wgettext("Enable Damage"));
+ }
+ changeCtype("C");
}
+ else if(m_data->selected_tab == TAB_MULTIPLAYER)
{
- core::rect<s32> rect(0, 0, 120, 30);
- //rect += topleft_client + v2s32(160+250+20, 125);
- rect += topleft_client + v2s32(size_client.X-60-100, 100);
- Environment->addEditBox(text_port.c_str(), rect, true, this, GUI_ID_PORT_INPUT);
- }
- changeCtype("");
- {
- core::rect<s32> rect(0, 0, 400, 20);
- rect += topleft_client + v2s32(160, 100+35);
- Environment->addStaticText(wgettext("Leave address blank to start a local server."),
- rect, false, true, this, -1);
- }
- {
- core::rect<s32> rect(0, 0, 250, 30);
- rect += topleft_client + v2s32(35, 150);
- Environment->addCheckBox(fancy_trees, rect, this, GUI_ID_FANCYTREE_CB,
- wgettext("Fancy trees"));
- }
- {
- core::rect<s32> rect(0, 0, 250, 30);
- rect += topleft_client + v2s32(35, 150+30);
- Environment->addCheckBox(smooth_lighting, rect, this, GUI_ID_SMOOTH_LIGHTING_CB,
- wgettext("Smooth Lighting"));
- }
- // Start game button
- {
- core::rect<s32> rect(0, 0, 180, 30);
- //rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
- rect += topleft_client + v2s32(size_client.X-180-40, 150+25);
- Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON,
- wgettext("Start Game / Connect"));
- }
+ changeCtype("");
+ // CLIENT
+ {
+ core::rect<s32> rect(0, 0, 10, m_size_client.Y);
+ rect += m_topleft_client + v2s32(15, 0);
+ const wchar_t *text = L"C\nL\nI\nE\nN\nT";
+ gui::IGUIStaticText *t =
+ Environment->addStaticText(text, rect, false, false, this, -1);
+ t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
+ }
+ // Nickname + password
+ {
+ core::rect<s32> rect(0, 0, 110, 20);
+ rect += m_topleft_client + v2s32(35+30, 50+6);
+ Environment->addStaticText(wgettext("Name/Password"),
+ rect, false, true, this, -1);
+ }
+ changeCtype("C");
+ {
+ core::rect<s32> rect(0, 0, 230, 30);
+ rect += m_topleft_client + v2s32(160+30, 50);
+ gui::IGUIElement *e =
+ Environment->addEditBox(m_data->name.c_str(), rect, true, this, GUI_ID_NAME_INPUT);
+ if(m_data->name == L"")
+ Environment->setFocus(e);
+ }
+ {
+ core::rect<s32> rect(0, 0, 120, 30);
+ rect += m_topleft_client + v2s32(m_size_client.X-60-100, 50);
+ gui::IGUIEditBox *e =
+ Environment->addEditBox(L"", rect, true, this, 264);
+ e->setPasswordBox(true);
+ if(m_data->name != L"" && m_data->address != L"")
+ Environment->setFocus(e);
- // Key change button
- {
- core::rect<s32> rect(0, 0, 100, 30);
- //rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
- rect += topleft_client + v2s32(size_client.X-180-40-100-20, 150+25);
- Environment->addButton(rect, this, GUI_ID_CHANGE_KEYS_BUTTON,
- wgettext("Change keys"));
+ }
+ changeCtype("");
+ // Address + port
+ {
+ core::rect<s32> rect(0, 0, 110, 20);
+ rect += m_topleft_client + v2s32(35+30, 100+6);
+ Environment->addStaticText(wgettext("Address/Port"),
+ rect, false, true, this, -1);
+ }
+ changeCtype("C");
+ {
+ core::rect<s32> rect(0, 0, 230, 30);
+ rect += m_topleft_client + v2s32(160+30, 100);
+ gui::IGUIElement *e =
+ Environment->addEditBox(m_data->address.c_str(), rect, true,
+ this, GUI_ID_ADDRESS_INPUT);
+ if(m_data->name != L"" && m_data->address == L"")
+ Environment->setFocus(e);
+ }
+ {
+ core::rect<s32> rect(0, 0, 120, 30);
+ rect += m_topleft_client + v2s32(m_size_client.X-60-100, 100);
+ Environment->addEditBox(m_data->port.c_str(), rect, true,
+ this, GUI_ID_PORT_INPUT);
+ }
+ changeCtype("");
+ // Start game button
+ {
+ core::rect<s32> rect(0, 0, 180, 30);
+ rect += m_topleft_client + v2s32(m_size_client.X-180-30,
+ m_size_client.Y-30-15);
+ Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON,
+ wgettext("Start Game / Connect"));
+ }
+ changeCtype("C");
}
- /*
- Server section
- */
-
- v2s32 topleft_server(40, 250);
- v2s32 size_server = size - v2s32(40, 0);
-
+ else if(m_data->selected_tab == TAB_ADVANCED)
{
- core::rect<s32> rect(0, 0, 20, 125);
- rect += topleft_server + v2s32(-15, 40);
- const wchar_t *text = L"S\nE\nR\nV\nE\nR";
- //gui::IGUIStaticText *t =
- Environment->addStaticText(text, rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
+ changeCtype("");
+ // CLIENT
+ {
+ core::rect<s32> rect(0, 0, 10, m_size_client.Y);
+ rect += m_topleft_client + v2s32(15, 0);
+ const wchar_t *text = L"C\nL\nI\nE\nN\nT";
+ gui::IGUIStaticText *t =
+ Environment->addStaticText(text, rect, false, false, this, -1);
+ t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
+ }
+ // Nickname + password
+ {
+ core::rect<s32> rect(0, 0, 110, 20);
+ rect += m_topleft_client + v2s32(35+30, 35+6);
+ Environment->addStaticText(wgettext("Name/Password"),
+ rect, false, true, this, -1);
+ }
+ changeCtype("C");
+ {
+ core::rect<s32> rect(0, 0, 230, 30);
+ rect += m_topleft_client + v2s32(160+30, 35);
+ gui::IGUIElement *e =
+ Environment->addEditBox(m_data->name.c_str(), rect, true, this, GUI_ID_NAME_INPUT);
+ if(m_data->name == L"")
+ Environment->setFocus(e);
+ }
+ {
+ core::rect<s32> rect(0, 0, 120, 30);
+ rect += m_topleft_client + v2s32(m_size_client.X-60-100, 35);
+ gui::IGUIEditBox *e =
+ Environment->addEditBox(L"", rect, true, this, 264);
+ e->setPasswordBox(true);
+ if(m_data->name != L"" && m_data->address != L"")
+ Environment->setFocus(e);
- // Server parameters
- {
- core::rect<s32> rect(0, 0, 250, 30);
- rect += topleft_server + v2s32(35, 30);
- Environment->addCheckBox(creative_mode, rect, this, GUI_ID_CREATIVE_CB,
- wgettext("Creative Mode"));
+ }
+ changeCtype("");
+ // Address + port
+ {
+ core::rect<s32> rect(0, 0, 110, 20);
+ rect += m_topleft_client + v2s32(35+30, 75+6);
+ Environment->addStaticText(wgettext("Address/Port"),
+ rect, false, true, this, -1);
+ }
+ changeCtype("C");
+ {
+ core::rect<s32> rect(0, 0, 230, 30);
+ rect += m_topleft_client + v2s32(160+30, 75);
+ gui::IGUIElement *e =
+ Environment->addEditBox(m_data->address.c_str(), rect, true,
+ this, GUI_ID_ADDRESS_INPUT);
+ if(m_data->name != L"" && m_data->address == L"")
+ Environment->setFocus(e);
+ }
+ {
+ core::rect<s32> rect(0, 0, 120, 30);
+ rect += m_topleft_client + v2s32(m_size_client.X-60-100, 75);
+ Environment->addEditBox(m_data->port.c_str(), rect, true,
+ this, GUI_ID_PORT_INPUT);
+ }
+ changeCtype("");
+ {
+ core::rect<s32> rect(0, 0, 400, 20);
+ rect += m_topleft_client + v2s32(160+30, 75+35);
+ Environment->addStaticText(wgettext("Leave address blank to start a local server."),
+ rect, false, true, this, -1);
+ }
+ // Start game button
+ {
+ core::rect<s32> rect(0, 0, 180, 30);
+ rect += m_topleft_client + v2s32(m_size_client.X-180-30,
+ m_size_client.Y-30-20);
+ Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON,
+ wgettext("Start Game / Connect"));
+ }
+ /*
+ Server section
+ */
+ // SERVER
+ {
+ core::rect<s32> rect(0, 0, 10, m_size_server.Y);
+ rect += m_topleft_server + v2s32(15, 0);
+ const wchar_t *text = L"S\nE\nR\nV\nE\nR";
+ gui::IGUIStaticText *t =
+ Environment->addStaticText(text, rect, false, false, this, -1);
+ t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
+ }
+ // Server parameters
+ {
+ core::rect<s32> rect(0, 0, 250, 30);
+ rect += m_topleft_server + v2s32(30+20+250+20, 20);
+ Environment->addCheckBox(m_data->creative_mode, rect, this, GUI_ID_CREATIVE_CB,
+ wgettext("Creative Mode"));
+ }
+ {
+ core::rect<s32> rect(0, 0, 250, 30);
+ rect += m_topleft_server + v2s32(30+20+250+20, 40);
+ Environment->addCheckBox(m_data->enable_damage, rect, this, GUI_ID_DAMAGE_CB,
+ wgettext("Enable Damage"));
+ }
+ // Delete world button
+ {
+ core::rect<s32> rect(0, 0, 130, 30);
+ rect += m_topleft_server + v2s32(30+20+250+20, 90);
+ Environment->addButton(rect, this, GUI_ID_DELETE_WORLD_BUTTON,
+ wgettext("Delete world"));
+ }
+ // Create world button
+ {
+ core::rect<s32> rect(0, 0, 130, 30);
+ rect += m_topleft_server + v2s32(30+20+250+20+140, 90);
+ Environment->addButton(rect, this, GUI_ID_CREATE_WORLD_BUTTON,
+ wgettext("Create world"));
+ }
+ // World selection listbox
+ {
+ core::rect<s32> rect(0, 0, 250, 120);
+ rect += m_topleft_server + v2s32(30+20, 10);
+ gui::IGUIListBox *e = Environment->addListBox(rect, this,
+ GUI_ID_WORLD_LISTBOX);
+ e->setDrawBackground(true);
+ for(std::vector<WorldSpec>::const_iterator i = m_data->worlds.begin();
+ i != m_data->worlds.end(); i++){
+ e->addItem(narrow_to_wide(i->name+" ["+i->gameid+"]").c_str());
+ }
+ e->setSelected(m_data->selected_world);
+ }
+ changeCtype("C");
}
+ else if(m_data->selected_tab == TAB_SETTINGS)
{
- core::rect<s32> rect(0, 0, 250, 30);
- rect += topleft_server + v2s32(35, 60);
- Environment->addCheckBox(enable_damage, rect, this, GUI_ID_DAMAGE_CB,
- wgettext("Enable Damage"));
+ {
+ core::rect<s32> rect(0, 0, 10, m_size_client.Y);
+ rect += m_topleft_client + v2s32(15, 0);
+ const wchar_t *text = L"S\nE\nT\nT\nI\nN\nG\nS";
+ gui::IGUIStaticText *t =
+ Environment->addStaticText(text, rect, false, false, this, -1);
+ t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
+ }
+ s32 option_x = 70;
+ s32 option_y = 50;
+ u32 option_w = 150;
+ {
+ core::rect<s32> rect(0, 0, option_w, 30);
+ rect += m_topleft_client + v2s32(option_x, option_y);
+ Environment->addCheckBox(m_data->fancy_trees, rect, this,
+ GUI_ID_FANCYTREE_CB, wgettext("Fancy trees"));
+ }
+ {
+ core::rect<s32> rect(0, 0, option_w, 30);
+ rect += m_topleft_client + v2s32(option_x, option_y+20);
+ Environment->addCheckBox(m_data->smooth_lighting, rect, this,
+ GUI_ID_SMOOTH_LIGHTING_CB, wgettext("Smooth Lighting"));
+ }
+ {
+ core::rect<s32> rect(0, 0, option_w, 30);
+ rect += m_topleft_client + v2s32(option_x, option_y+20*2);
+ Environment->addCheckBox(m_data->clouds_3d, rect, this,
+ GUI_ID_3D_CLOUDS_CB, wgettext("3D Clouds"));
+ }
+ {
+ core::rect<s32> rect(0, 0, option_w, 30);
+ rect += m_topleft_client + v2s32(option_x, option_y+20*3);
+ Environment->addCheckBox(m_data->opaque_water, rect, this,
+ GUI_ID_OPAQUE_WATER_CB, wgettext("Opaque water"));
+ }
+ // Key change button
+ {
+ core::rect<s32> rect(0, 0, 120, 30);
+ /*rect += m_topleft_client + v2s32(m_size_client.X-120-30,
+ m_size_client.Y-30-20);*/
+ rect += m_topleft_client + v2s32(option_x, option_y+120);
+ Environment->addButton(rect, this,
+ GUI_ID_CHANGE_KEYS_BUTTON, wgettext("Change keys"));
+ }
+ changeCtype("C");
}
- // Map delete button
+ else if(m_data->selected_tab == TAB_CREDITS)
{
- core::rect<s32> rect(0, 0, 130, 30);
- //rect += topleft_server + v2s32(size_server.X-40-130, 100+25);
- rect += topleft_server + v2s32(40, 100+25);
- Environment->addButton(rect, this, GUI_ID_DELETE_MAP_BUTTON,
- wgettext("Delete map"));
+ // CREDITS
+ {
+ core::rect<s32> rect(0, 0, 10, m_size_client.Y);
+ rect += m_topleft_client + v2s32(15, 0);
+ const wchar_t *text = L"C\nR\nE\nD\nI\nT\nS";
+ gui::IGUIStaticText *t =
+ Environment->addStaticText(text, rect, false, false, this, -1);
+ t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
+ }
+ {
+ core::rect<s32> rect(0, 0, 620, 250);
+ rect += m_topleft_client + v2s32(130+14, 50+35);
+ Environment->addStaticText(narrow_to_wide(
+ "Minetest-c55 " VERSION_STRING "\n"
+ "http://minetest.net/\n"
+ "\n"
+ "by Perttu Ahola <celeron55@gmail.com>\n"
+ "and contributors"
+ ).c_str(), rect, false, true, this, -1);
+ }
}
- changeCtype("C");
+
+ m_is_regenerating = false;
}
void GUIMainMenu::drawMenu()
video::SColor bgcolor(140,0,0,0);
+ if(getTab() == TAB_SINGLEPLAYER)
{
- core::rect<s32> rect(0, 0, 620, 230);
- rect += AbsoluteRect.UpperLeftCorner;
- driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
+ {
+ core::rect<s32> rect(0, 0, m_size_client.X, m_size_client.Y);
+ rect += AbsoluteRect.UpperLeftCorner + m_topleft_client;
+ driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
+ }
}
-
+ else if(getTab() == TAB_MULTIPLAYER)
{
- core::rect<s32> rect(0, 250, 620, 430);
- rect += AbsoluteRect.UpperLeftCorner;
- driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
+ {
+ core::rect<s32> rect(0, 0, m_size_client.X, m_size_client.Y);
+ rect += AbsoluteRect.UpperLeftCorner + m_topleft_client;
+ driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
+ }
+ }
+ else if(getTab() == TAB_ADVANCED)
+ {
+ {
+ core::rect<s32> rect(0, 0, m_size_client.X, m_size_client.Y);
+ rect += AbsoluteRect.UpperLeftCorner + m_topleft_client;
+ driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
+ }
+ {
+ core::rect<s32> rect(0, 0, m_size_server.X, m_size_server.Y);
+ rect += AbsoluteRect.UpperLeftCorner + m_topleft_server;
+ driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
+ }
+ }
+ else if(getTab() == TAB_SETTINGS)
+ {
+ {
+ core::rect<s32> rect(0, 0, m_size_client.X, m_size_client.Y);
+ rect += AbsoluteRect.UpperLeftCorner + m_topleft_client;
+ driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
+ }
+ }
+ else if(getTab() == TAB_CREDITS)
+ {
+ {
+ core::rect<s32> rect(0, 0, m_size_client.X, m_size_client.Y);
+ rect += AbsoluteRect.UpperLeftCorner + m_topleft_client;
+ driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
+ }
+ video::ITexture *logotexture =
+ driver->getTexture(getTexturePath("menulogo.png").c_str());
+ if(logotexture)
+ {
+ v2s32 logosize(logotexture->getOriginalSize().Width,
+ logotexture->getOriginalSize().Height);
+ logosize *= 2;
+ core::rect<s32> rect(0,0,logosize.X,logosize.Y);
+ rect += AbsoluteRect.UpperLeftCorner + m_topleft_client;
+ rect += v2s32(130, 50);
+ driver->draw2DImage(logotexture, rect,
+ core::rect<s32>(core::position2d<s32>(0,0),
+ core::dimension2di(logotexture->getSize())),
+ NULL, NULL, true);
+ }
}
gui::IGUIElement::draw();
}
-void GUIMainMenu::acceptInput()
+void GUIMainMenu::readInput(MainMenuData *dst)
{
{
- gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
- if(e != NULL)
- m_data->name = e->getText();
- }
- {
- gui::IGUIElement *e = getElementFromId(264);
- if(e != NULL)
- m_data->password = e->getText();
+ gui::IGUIElement *e = getElementFromId(GUI_ID_TAB_CONTROL);
+ if(e != NULL && e->getType() == gui::EGUIET_TAB_CONTROL)
+ dst->selected_tab = ((gui::IGUITabControl*)e)->getActiveTab();
}
+ if(dst->selected_tab == TAB_SINGLEPLAYER)
{
- gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
- if(e != NULL)
- m_data->address = e->getText();
+ dst->simple_singleplayer_mode = true;
}
+ else
{
- gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
- if(e != NULL)
- m_data->port = e->getText();
+ dst->simple_singleplayer_mode = false;
+ {
+ gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
+ if(e != NULL)
+ dst->name = e->getText();
+ }
+ {
+ gui::IGUIElement *e = getElementFromId(264);
+ if(e != NULL)
+ dst->password = e->getText();
+ }
+ {
+ gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
+ if(e != NULL)
+ dst->address = e->getText();
+ }
+ {
+ gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
+ if(e != NULL)
+ dst->port = e->getText();
+ }
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
- m_data->creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
+ dst->creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
- m_data->enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
+ dst->enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
+ }
+ {
+ gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
+ if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
+ dst->fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
- m_data->smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
+ dst->smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
}
{
- gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_3D_CLOUDS_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
- m_data->fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
+ dst->clouds_3d = ((gui::IGUICheckBox*)e)->isChecked();
}
-
+ {
+ gui::IGUIElement *e = getElementFromId(GUI_ID_OPAQUE_WATER_CB);
+ if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
+ dst->opaque_water = ((gui::IGUICheckBox*)e)->isChecked();
+ }
+
+ {
+ gui::IGUIElement *e = getElementFromId(GUI_ID_WORLD_LISTBOX);
+ if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)
+ dst->selected_world = ((gui::IGUIListBox*)e)->getSelected();
+ }
+}
+
+void GUIMainMenu::acceptInput()
+{
+ readInput(m_data);
m_accepted = true;
}
return true;
}
}
+ if(event.GUIEvent.EventType==gui::EGET_TAB_CHANGED)
+ {
+ if(!m_is_regenerating)
+ regenerateGui(m_screensize_old);
+ return true;
+ }
if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
{
switch(event.GUIEvent.Caller->getID())
{
- case GUI_ID_JOIN_GAME_BUTTON: // Start game
+ case GUI_ID_JOIN_GAME_BUTTON: {
+ MainMenuData cur;
+ readInput(&cur);
+ if(cur.address == L"" && getTab() == TAB_MULTIPLAYER){
+ (new GUIMessageMenu(env, parent, -1, menumgr,
+ wgettext("Address required."))
+ )->drop();
+ return true;
+ }
acceptInput();
quitMenu();
return true;
+ }
case GUI_ID_CHANGE_KEYS_BUTTON: {
GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(env, parent, -1,menumgr);
kmenu->drop();
return true;
}
- case GUI_ID_DELETE_MAP_BUTTON: // Delete map
- // Don't accept input data, just set deletion request
- m_data->delete_map = true;
- m_accepted = true;
- quitMenu();
+ case GUI_ID_DELETE_WORLD_BUTTON: {
+ MainMenuData cur;
+ readInput(&cur);
+ if(cur.selected_world == -1){
+ (new GUIMessageMenu(env, parent, -1, menumgr,
+ wgettext("Cannot delete world: Nothing selected"))
+ )->drop();
+ } else {
+ WorldSpec spec = m_data->worlds[cur.selected_world];
+ // Get files and directories involved
+ std::vector<std::string> paths;
+ paths.push_back(spec.path);
+ fs::GetRecursiveSubPaths(spec.path, paths);
+ // Launch confirmation dialog
+ ConfirmDestDeleteWorld *dest = new
+ ConfirmDestDeleteWorld(spec, this, paths);
+ std::wstring text = wgettext("Delete world");
+ text += L" \"";
+ text += narrow_to_wide(spec.name);
+ text += L"\"?\n\n";
+ text += wgettext("Files to be deleted");
+ text += L":\n";
+ for(u32 i=0; i<paths.size(); i++){
+ if(i == 3){ text += L"..."; break; }
+ text += narrow_to_wide(paths[i]) + L"\n";
+ }
+ (new GUIConfirmMenu(env, parent, -1, menumgr, dest,
+ text.c_str()))->drop();
+ }
+ return true;
+ }
+ case GUI_ID_CREATE_WORLD_BUTTON: {
+ std::vector<SubgameSpec> games = getAvailableGames();
+ if(games.size() == 0){
+ GUIMessageMenu *menu = new GUIMessageMenu(env, parent,
+ -1, menumgr,
+ wgettext("Cannot create world: No games found"));
+ menu->drop();
+ } else {
+ CreateWorldDest *dest = new CreateWorldDestMainMenu(this);
+ GUICreateWorld *menu = new GUICreateWorld(env, parent, -1,
+ menumgr, dest, games);
+ menu->drop();
+ }
return true;
}
+ case GUI_ID_CONFIGURE_WORLD_BUTTON: {
+ GUIMessageMenu *menu = new GUIMessageMenu(env, parent,
+ -1, menumgr,
+ wgettext("Nothing here"));
+ menu->drop();
+ return true;
+ }
+ }
}
if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER)
{
return true;
}
}
+ if(event.GUIEvent.EventType==gui::EGET_LISTBOX_SELECTED_AGAIN)
+ {
+ switch(event.GUIEvent.Caller->getID())
+ {
+ case GUI_ID_WORLD_LISTBOX:
+ acceptInput();
+ if(getTab() != TAB_SINGLEPLAYER)
+ m_data->address = L""; // Force local game
+ quitMenu();
+ return true;
+ }
+ }
}
return Parent ? Parent->OnEvent(event) : false;
}
+void GUIMainMenu::createNewWorld(std::wstring name, std::string gameid)
+{
+ if(name == L"")
+ return;
+ acceptInput();
+ m_data->create_world_name = name;
+ m_data->create_world_gameid = gameid;
+ quitMenu();
+}
+
+void GUIMainMenu::deleteWorld(const std::vector<std::string> &paths)
+{
+ // Delete files
+ bool did = fs::DeletePaths(paths);
+ if(!did){
+ GUIMessageMenu *menu = new GUIMessageMenu(env, parent,
+ -1, menumgr, wgettext("Failed to delete all world files"));
+ menu->drop();
+ }
+ // Quit menu to refresh it
+ acceptInput();
+ m_data->only_refresh = true;
+ quitMenu();
+}
+
+int GUIMainMenu::getTab()
+{
+ gui::IGUIElement *e = getElementFromId(GUI_ID_TAB_CONTROL);
+ if(e != NULL && e->getType() == gui::EGUIET_TAB_CONTROL)
+ return ((gui::IGUITabControl*)e)->getActiveTab();
+ return TAB_SINGLEPLAYER; // Default
+}
+