#include "settings.h"
#include "filesys.h"
#include "convert_json.h"
+#include "sound.h"
#include "IFileArchive.h"
retval &= API_FCT(set_topleft_text);
retval &= API_FCT(get_modpath);
retval &= API_FCT(get_gamepath);
+ retval &= API_FCT(get_texturepath);
retval &= API_FCT(get_dirlist);
retval &= API_FCT(create_dir);
retval &= API_FCT(delete_dir);
retval &= API_FCT(download_file);
retval &= API_FCT(get_modstore_details);
retval &= API_FCT(get_modstore_list);
+ retval &= API_FCT(sound_play);
+ retval &= API_FCT(sound_stop);
if (!retval) {
//TODO show error
return 1;
}
+/******************************************************************************/
+int guiLuaApi::l_get_texturepath(lua_State *L)
+{
+ std::string gamepath
+ = fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "textures");
+ lua_pushstring(L, gamepath.c_str());
+ return 1;
+}
+
/******************************************************************************/
int guiLuaApi::l_get_dirlist(lua_State *L) {
const char *path = luaL_checkstring(L, 1);
return 1;
}
+/******************************************************************************/
+int guiLuaApi::l_sound_play(lua_State *L) {
+ GUIEngine* engine = get_engine(L);
+
+ SimpleSoundSpec spec;
+ if(lua_isnil(L, 1))
+ {
+ } else if(lua_istable(L, 1)){
+ lua_getfield(L, 1, "name");
+ if(lua_isstring(L, -1)){
+ size_t len = 0;
+ spec.name = lua_tolstring(L, -1, &len);
+ }
+ lua_pop(L, 1);
+
+ //luaL_checkfloat(L, 1, "gain", spec.gain);
+ lua_getfield(L, 1, "gain");
+ if(lua_isnumber(L, -1)){
+ spec.gain = lua_tonumber(L, -1);
+ }
+ lua_pop(L, 1);
+ } else if(lua_isstring(L, 1)){
+ spec.name = luaL_checkstring(L, 1);
+ }
+ bool looped = lua_toboolean(L, 2);
+
+ u32 handle = engine->playSound(spec, looped);
+
+ lua_pushinteger(L, handle);
+
+ return 1;
+}
+
+/******************************************************************************/
+int guiLuaApi::l_sound_stop(lua_State *L) {
+ GUIEngine* engine = get_engine(L);
+
+ u32 handle = luaL_checkinteger(L, 1);
+ engine->stopSound(handle);
+
+ return 1;
+}
+
/******************************************************************************/
int guiLuaApi::l_download_file(lua_State *L) {
GUIEngine* engine = get_engine(L);