]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/guiLuaApi.cpp
Fix my name.
[dragonfireclient.git] / src / guiLuaApi.cpp
index b00bb5a84f761ccc1b05f3554d1f75daec840058..5d3e9dc1241e66f0573b1c95eac77237534026fd 100644 (file)
@@ -31,6 +31,7 @@ extern "C" {
 #include "settings.h"
 #include "filesys.h"
 #include "convert_json.h"
+#include "sound.h"
 
 
 #include "IFileArchive.h"
@@ -81,6 +82,7 @@ void guiLuaApi::initialize(lua_State* L,GUIEngine* engine)
        retval &= API_FCT(set_topleft_text);
        retval &= API_FCT(get_modpath);
        retval &= API_FCT(get_gamepath);
+       retval &= API_FCT(get_texturepath);
        retval &= API_FCT(get_dirlist);
        retval &= API_FCT(create_dir);
        retval &= API_FCT(delete_dir);
@@ -92,6 +94,8 @@ void guiLuaApi::initialize(lua_State* L,GUIEngine* engine)
        retval &= API_FCT(download_file);
        retval &= API_FCT(get_modstore_details);
        retval &= API_FCT(get_modstore_list);
+       retval &= API_FCT(sound_play);
+       retval &= API_FCT(sound_stop);
 
        if (!retval) {
                //TODO show error
@@ -826,6 +830,15 @@ int guiLuaApi::l_get_gamepath(lua_State *L)
        return 1;
 }
 
+/******************************************************************************/
+int guiLuaApi::l_get_texturepath(lua_State *L)
+{
+       std::string gamepath
+                       = fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "textures");
+       lua_pushstring(L, gamepath.c_str());
+       return 1;
+}
+
 /******************************************************************************/
 int guiLuaApi::l_get_dirlist(lua_State *L) {
        const char *path        = luaL_checkstring(L, 1);
@@ -1050,6 +1063,49 @@ int guiLuaApi::l_get_version(lua_State *L) {
        return 1;
 }
 
+/******************************************************************************/
+int guiLuaApi::l_sound_play(lua_State *L) {
+       GUIEngine* engine = get_engine(L);
+
+       SimpleSoundSpec spec;
+       if(lua_isnil(L, 1))
+       {
+       } else if(lua_istable(L, 1)){
+               lua_getfield(L, 1, "name");
+               if(lua_isstring(L, -1)){
+                       size_t len = 0;
+                       spec.name = lua_tolstring(L, -1, &len);
+               }
+               lua_pop(L, 1);
+
+               //luaL_checkfloat(L, 1, "gain", spec.gain);
+               lua_getfield(L, 1, "gain");
+               if(lua_isnumber(L, -1)){
+                       spec.gain = lua_tonumber(L, -1);
+               }
+               lua_pop(L, 1);
+       } else if(lua_isstring(L, 1)){
+               spec.name = luaL_checkstring(L, 1);
+       }
+       bool looped = lua_toboolean(L, 2);
+
+       u32 handle = engine->playSound(spec, looped);
+
+       lua_pushinteger(L, handle);
+
+       return 1;
+}
+
+/******************************************************************************/
+int guiLuaApi::l_sound_stop(lua_State *L) {
+       GUIEngine* engine = get_engine(L);
+
+       u32 handle = luaL_checkinteger(L, 1);
+       engine->stopSound(handle);
+
+       return 1;
+}
+
 /******************************************************************************/
 int guiLuaApi::l_download_file(lua_State *L) {
        GUIEngine* engine = get_engine(L);