/*
- Minetest-c55
- Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
- Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
- Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
+ Minetest
+ Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+ Copyright (C) 2013 Ciaran Gultnieks <ciaran@ciarang.com>
+ Copyright (C) 2013 teddydestodes <derkomtur@schattengang.net>
This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
+ it under the terms of the GNU Lesser General Public License as published by
+ the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
+ GNU Lesser General Public License for more details.
- You should have received a copy of the GNU General Public License along
+ You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef GUIKEYCHANGEMENU_HEADER
#define GUIKEYCHANGEMENU_HEADER
-#include "common_irrlicht.h"
-#include "utility.h"
+#include "irrlichttypes_extrabloated.h"
#include "modalMenu.h"
#include "client.h"
#include "gettext.h"
+#include "keycode.h"
#include <string>
+#include <vector>
-enum
+struct key_setting
{
- GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
- //buttons
- GUI_ID_KEY_FORWARD_BUTTON,
- GUI_ID_KEY_BACKWARD_BUTTON,
- GUI_ID_KEY_LEFT_BUTTON,
- GUI_ID_KEY_RIGHT_BUTTON,
- GUI_ID_KEY_USE_BUTTON,
- GUI_ID_KEY_FLY_BUTTON,
- GUI_ID_KEY_FAST_BUTTON,
- GUI_ID_KEY_JUMP_BUTTON,
- GUI_ID_KEY_CHAT_BUTTON,
- GUI_ID_KEY_SNEAK_BUTTON,
- GUI_ID_KEY_INVENTORY_BUTTON,
- GUI_ID_KEY_DUMP_BUTTON,
- GUI_ID_KEY_RANGE_BUTTON
+ int id;
+ const wchar_t *button_name;
+ KeyPress key;
+ std::string setting_name;
+ gui::IGUIButton *button;
};
-class GUIKeyChangeMenu: public GUIModalMenu
+class GUIKeyChangeMenu : public GUIModalMenu
{
public:
- GUIKeyChangeMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent,
- s32 id, IMenuManager *menumgr);
+ GUIKeyChangeMenu(gui::IGUIEnvironment *env, gui::IGUIElement *parent, s32 id,
+ IMenuManager *menumgr);
~GUIKeyChangeMenu();
void removeChildren();
bool acceptInput();
- bool OnEvent(const SEvent& event);
+ bool OnEvent(const SEvent &event);
-private:
+ bool pausesGame() { return true; }
+private:
void init_keys();
bool resetMenu();
- gui::IGUIButton *forward;
- gui::IGUIButton *backward;
- gui::IGUIButton *left;
- gui::IGUIButton *right;
- gui::IGUIButton *use;
- gui::IGUIButton *sneak;
- gui::IGUIButton *jump;
- gui::IGUIButton *inventory;
- gui::IGUIButton *fly;
- gui::IGUIButton *fast;
- gui::IGUIButton *range;
- gui::IGUIButton *dump;
- gui::IGUIButton *chat;
-
- s32 activeKey;
- s32 key_forward;
- s32 key_backward;
- s32 key_left;
- s32 key_right;
- s32 key_use;
- s32 key_sneak;
- s32 key_jump;
- s32 key_inventory;
- s32 key_fly;
- s32 key_fast;
- s32 key_range;
- s32 key_chat;
- s32 key_dump;
+ void add_key(int id, const wchar_t *button_name, const std::string &setting_name);
+
+ bool shift_down = false;
+ s32 activeKey = -1;
+
+ std::vector<KeyPress> key_used;
+ gui::IGUIStaticText *key_used_text = nullptr;
+ std::vector<key_setting *> key_settings;
};
#endif
-