/*
- Minetest-c55
- Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
- Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
- Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
+ Minetest
+ Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+ Copyright (C) 2013 Ciaran Gultnieks <ciaran@ciarang.com>
+ Copyright (C) 2013 teddydestodes <derkomtur@schattengang.net>
This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
+ it under the terms of the GNU Lesser General Public License as published by
+ the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
+ GNU Lesser General Public License for more details.
- You should have received a copy of the GNU General Public License along
+ You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef GUIKEYCHANGEMENU_HEADER
#define GUIKEYCHANGEMENU_HEADER
-#include "common_irrlicht.h"
-#include "utility.h"
+#include "irrlichttypes_extrabloated.h"
#include "modalMenu.h"
#include "client.h"
#include "gettext.h"
+#include "keycode.h"
#include <string>
+#include <vector>
+
+typedef struct {
+ int id;
+ wchar_t *button_name;
+ KeyPress key;
+ std::string setting_name;
+ gui::IGUIButton *button;
+} key_setting;
-static const char *KeyNames[] =
- { "-", N_("Left Button"), N_("Right Button"), N_("Cancel"), N_("Middle Button"), N_("X Button 1"),
- N_("X Button 2"), "-", N_("Back"), N_("Tab"), "-", "-", N_("Clear"), N_("Return"), "-",
- "-", N_("Shift"), N_("Control"), N_("Menu"), N_("Pause"), N_("Capital"), N_("Kana"), "-",
- N_("Junja"), N_("Final"), N_("Kanji"), "-", N_("Escape"), N_("Convert"), N_("Nonconvert"),
- N_("Accept"), N_("Mode Change"), N_("Space"), N_("Priot"), N_("Next"), N_("End"), N_("Home"),
- N_("Left"), N_("Up"), N_("Right"), N_("Down"), N_("Select"), N_("Print"), N_("Execute"),
- N_("Snapshot"), N_("Insert"), N_("Delete"), N_("Help"), "0", "1", "2", "3", "4", "5",
- "6", "7", "8", "9", "-", "-", "-", "-", "-", "-", "-", "A", "B", "C",
- "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q",
- "R", "S", "T", "U", "V", "W", "X", "Y", "Z", N_("Left Windows"),
- N_("Right Windows"), N_("Apps"), "-", N_("Sleep"), N_("Numpad 0"), N_("Numpad 1"),
- N_("Numpad 2"), N_("Numpad 3"), N_("Numpad 4"), N_("Numpad 5"), N_("Numpad 6"), N_("Numpad 7"),
- N_("Numpad 8"), N_("Numpad 9"), N_("Numpad *"), N_("Numpad +"), N_("Numpad /"), N_("Numpad -"),
- "Numpad .", "Numpad /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8",
- "F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", "F17", "F18",
- "F19", "F20", "F21", "F22", "F23", "F24", "-", "-", "-", "-", "-", "-",
- "-", "-", N_("Num Lock"), N_("Scroll Lock"), "-", "-", "-", "-", "-", "-", "-",
- "-", "-", "-", "-", "-", "-", "-", N_("Left Shift"), N_("Right Shight"),
- N_("Left Control"), N_("Right Control"), N_("Left Menu"), N_("Right Menu"), "-", "-",
- "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
- "-", "-", "-", "-", "-", N_("Plus"), N_("Comma"), N_("Minus"), N_("Period"), "-", "-",
- "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
- "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
- "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
- "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", N_("Attn"), N_("CrSel"),
- N_("ExSel"), N_("Erase OEF"), N_("Play"), N_("Zoom"), N_("PA1"), N_("OEM Clear"), "-" };
- enum
- {
- GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
- //buttons
- GUI_ID_KEY_FORWARD_BUTTON,
- GUI_ID_KEY_BACKWARD_BUTTON,
- GUI_ID_KEY_LEFT_BUTTON,
- GUI_ID_KEY_RIGHT_BUTTON,
- GUI_ID_KEY_USE_BUTTON,
- GUI_ID_KEY_FLY_BUTTON,
- GUI_ID_KEY_FAST_BUTTON,
- GUI_ID_KEY_JUMP_BUTTON,
- GUI_ID_KEY_CHAT_BUTTON,
- GUI_ID_KEY_SNEAK_BUTTON,
- GUI_ID_KEY_INVENTORY_BUTTON,
- GUI_ID_KEY_DUMP_BUTTON,
- GUI_ID_KEY_RANGE_BUTTON
- };
class GUIKeyChangeMenu: public GUIModalMenu
{
bool resetMenu();
- gui::IGUIButton *forward;
- gui::IGUIButton *backward;
- gui::IGUIButton *left;
- gui::IGUIButton *right;
- gui::IGUIButton *use;
- gui::IGUIButton *sneak;
- gui::IGUIButton *jump;
- gui::IGUIButton *inventory;
- gui::IGUIButton *fly;
- gui::IGUIButton *fast;
- gui::IGUIButton *range;
- gui::IGUIButton *dump;
- gui::IGUIButton *chat;
-
- u32 activeKey;
- u32 key_forward;
- u32 key_backward;
- u32 key_left;
- u32 key_right;
- u32 key_use;
- u32 key_sneak;
- u32 key_jump;
- u32 key_inventory;
- u32 key_fly;
- u32 key_fast;
- u32 key_range;
- u32 key_chat;
- u32 key_dump;
+ void add_key(int id, wchar_t* button_name, std::string setting_name);
+
+ bool shift_down;
+
+ s32 activeKey;
+
+ std::vector<KeyPress> key_used;
+ gui::IGUIStaticText *key_used_text;
+ std::vector<key_setting *> key_settings;
};
#endif