/*
- Minetest-delta
- Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
- Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
- Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
+ Minetest
+ Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+ Copyright (C) 2013 Ciaran Gultnieks <ciaran@ciarang.com>
+ Copyright (C) 2013 teddydestodes <derkomtur@schattengang.net>
This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
+ it under the terms of the GNU Lesser General Public License as published by
+ the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
+ GNU Lesser General Public License for more details.
- You should have received a copy of the GNU General Public License along
+ You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef GUIKEYCHANGEMENU_HEADER
#define GUIKEYCHANGEMENU_HEADER
-#include "common_irrlicht.h"
-#include "utility.h"
+#include "irrlichttypes_extrabloated.h"
#include "modalMenu.h"
#include "client.h"
+#include "gettext.h"
+#include "keycode.h"
#include <string>
+#include <vector>
+
+typedef struct {
+ int id;
+ wchar_t *button_name;
+ KeyPress key;
+ std::string setting_name;
+ gui::IGUIButton *button;
+} key_setting;
-static const char *KeyNames[] =
- { "-", "Left Button", "Right Button", "Cancel", "Middle Button", "X Button 1",
- "X Button 2", "-", "Back", "Tab", "-", "-", "Clear", "Return", "-",
- "-", "Shift", "Control", "Menu", "Pause", "Capital", "Kana", "-",
- "Junja", "Final", "Kanji", "-", "Escape", "Convert", "Nonconvert",
- "Accept", "Mode Change", "Space", "Priot", "Next", "End", "Home",
- "Left", "Up", "Right", "Down", "Select", "Print", "Execute",
- "Snapshot", "Insert", "Delete", "Help", "0", "1", "2", "3", "4", "5",
- "6", "7", "8", "9", "-", "-", "-", "-", "-", "-", "-", "A", "B", "C",
- "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q",
- "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "Left Windows",
- "Right Windows", "Apps", "-", "Sleep", "Numpad 0", "Numpad 1",
- "Numpad 2", "Numpad 3", "Numpad 4", "Numpad 5", "Numpad 6", "Numpad 7",
- "Numpad 8", "Numpad 9", "Numpad *", "Numpad +", "Numpad /", "Numpad -",
- "Numpad .", "Numpad /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8",
- "F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", "F17", "F18",
- "F19", "F20", "F21", "F22", "F23", "F24", "-", "-", "-", "-", "-", "-",
- "-", "-", "Num Lock", "Scroll Lock", "-", "-", "-", "-", "-", "-", "-",
- "-", "-", "-", "-", "-", "-", "-", "Left Shift", "Right Shight",
- "Left Control", "Right Control", "Left Menu", "Right Menu", "-", "-",
- "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
- "-", "-", "-", "-", "-", "Plus", "Comma", "Minus", "Period", "-", "-",
- "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
- "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
- "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
- "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "Attn", "CrSel",
- "ExSel", "Erase OEF", "Play", "Zoom", "PA1", "OEM Clear", "-" };
- enum
- {
- GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
- //buttons
- GUI_ID_KEY_FORWARD_BUTTON,
- GUI_ID_KEY_BACKWARD_BUTTON,
- GUI_ID_KEY_LEFT_BUTTON,
- GUI_ID_KEY_RIGHT_BUTTON,
- GUI_ID_KEY_USE_BUTTON,
- GUI_ID_KEY_FLY_BUTTON,
- GUI_ID_KEY_FAST_BUTTON,
- GUI_ID_KEY_JUMP_BUTTON,
- GUI_ID_KEY_CHAT_BUTTON,
- GUI_ID_KEY_SNEAK_BUTTON,
- GUI_ID_KEY_INVENTORY_BUTTON,
- GUI_ID_KEY_DUMP_BUTTON,
- GUI_ID_KEY_RANGE_BUTTON
- };
class GUIKeyChangeMenu: public GUIModalMenu
{
bool resetMenu();
- gui::IGUIButton *forward;
- gui::IGUIButton *backward;
- gui::IGUIButton *left;
- gui::IGUIButton *right;
- gui::IGUIButton *use;
- gui::IGUIButton *sneak;
- gui::IGUIButton *jump;
- gui::IGUIButton *inventory;
- gui::IGUIButton *fly;
- gui::IGUIButton *fast;
- gui::IGUIButton *range;
- gui::IGUIButton *dump;
- gui::IGUIButton *chat;
-
- u32 activeKey;
- u32 key_forward;
- u32 key_backward;
- u32 key_left;
- u32 key_right;
- u32 key_use;
- u32 key_sneak;
- u32 key_jump;
- u32 key_inventory;
- u32 key_fly;
- u32 key_fast;
- u32 key_range;
- u32 key_chat;
- u32 key_dump;
+ void add_key(int id, wchar_t* button_name, std::string setting_name);
+
+ bool shift_down;
+
+ s32 activeKey;
+
+ std::vector<KeyPress> key_used;
+ gui::IGUIStaticText *key_used_text;
+ std::vector<key_setting *> key_settings;
};
#endif