#include <IGUIFont.h>
#include "settings.h"
+enum
+{
+ GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
+ //buttons
+ GUI_ID_KEY_FORWARD_BUTTON,
+ GUI_ID_KEY_BACKWARD_BUTTON,
+ GUI_ID_KEY_LEFT_BUTTON,
+ GUI_ID_KEY_RIGHT_BUTTON,
+ GUI_ID_KEY_USE_BUTTON,
+ GUI_ID_KEY_FLY_BUTTON,
+ GUI_ID_KEY_FAST_BUTTON,
+ GUI_ID_KEY_JUMP_BUTTON,
+ GUI_ID_KEY_CHAT_BUTTON,
+ GUI_ID_KEY_CMD_BUTTON,
+ GUI_ID_KEY_CONSOLE_BUTTON,
+ GUI_ID_KEY_SNEAK_BUTTON,
+ GUI_ID_KEY_DROP_BUTTON,
+ GUI_ID_KEY_INVENTORY_BUTTON,
+ GUI_ID_KEY_DUMP_BUTTON,
+ GUI_ID_KEY_RANGE_BUTTON
+};
+
GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
GUIModalMenu(env, parent, id, menumgr)
v2s32 topleft(0, 0);
changeCtype("");
{
- core::rect < s32 > rect(0, 0, 125, 20);
+ core::rect < s32 > rect(0, 0, 500, 20);
rect += topleft + v2s32(25, 3);
//gui::IGUIStaticText *t =
- Environment->addStaticText(wgettext("KEYBINDINGS"),
+ Environment->addStaticText(wgettext("KEYBINDINGS (If this menu screws up, see minetest.conf)"),
rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
this->cmd = Environment->addButton(rect, this, GUI_ID_KEY_CMD_BUTTON,
wgettext(key_cmd.name()));
}
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ Environment->addStaticText(wgettext("Console"), rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->console = Environment->addButton(rect, this, GUI_ID_KEY_CONSOLE_BUTTON,
+ wgettext(key_console.name()));
+ }
//next col
offset = v2s32(250, 40);
g_settings->set("keymap_inventory", key_inventory.sym());
g_settings->set("keymap_chat", key_chat.sym());
g_settings->set("keymap_cmd", key_cmd.sym());
+ g_settings->set("keymap_console", key_console.sym());
g_settings->set("keymap_rangeselect", key_range.sym());
g_settings->set("keymap_freemove", key_fly.sym());
g_settings->set("keymap_fastmove", key_fast.sym());
key_inventory = getKeySetting("keymap_inventory");
key_chat = getKeySetting("keymap_chat");
key_cmd = getKeySetting("keymap_cmd");
+ key_console = getKeySetting("keymap_console");
key_range = getKeySetting("keymap_rangeselect");
key_fly = getKeySetting("keymap_freemove");
key_fast = getKeySetting("keymap_fastmove");
case GUI_ID_KEY_CMD_BUTTON:
this->cmd->setText(wgettext(key_cmd.name()));
break;
+ case GUI_ID_KEY_CONSOLE_BUTTON:
+ this->console->setText(wgettext(key_console.name()));
+ break;
case GUI_ID_KEY_RANGE_BUTTON:
this->range->setText(wgettext(key_range.name()));
break;
this->cmd->setText(wgettext(kp.name()));
this->key_cmd = kp;
}
+ else if (activeKey == GUI_ID_KEY_CONSOLE_BUTTON)
+ {
+ this->console->setText(wgettext(kp.name()));
+ this->key_console = kp;
+ }
else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
{
this->range->setText(wgettext(kp.name()));
activeKey = event.GUIEvent.Caller->getID();
this->cmd->setText(wgettext("press Key"));
break;
+ case GUI_ID_KEY_CONSOLE_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->console->setText(wgettext("press Key"));
+ break;
case GUI_ID_KEY_SNEAK_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();