]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/guiKeyChangeMenu.cpp
Decoration API: Fix missing low density decorations
[dragonfireclient.git] / src / guiKeyChangeMenu.cpp
index 9bc8118a103d391d2f24d668e0ef392811b6aa6e..bb878d6efcc7ab9bf882990a89402e12826673b3 100644 (file)
@@ -22,7 +22,6 @@
 #include "guiKeyChangeMenu.h"
 #include "debug.h"
 #include "serialization.h"
-#include "main.h"
 #include <string>
 #include <IGUICheckBox.h>
 #include <IGUIEditBox.h>
@@ -51,6 +50,7 @@ enum
        GUI_ID_KEY_FAST_BUTTON,
        GUI_ID_KEY_JUMP_BUTTON,
        GUI_ID_KEY_NOCLIP_BUTTON,
+       GUI_ID_KEY_CINEMATIC_BUTTON,
        GUI_ID_KEY_CHAT_BUTTON,
        GUI_ID_KEY_CMD_BUTTON,
        GUI_ID_KEY_CONSOLE_BUTTON,
@@ -81,7 +81,7 @@ GUIKeyChangeMenu::~GUIKeyChangeMenu()
        removeChildren();
 
        for (std::vector<key_setting*>::iterator iter = key_settings.begin();
-                       iter != key_settings.end(); iter ++) {
+                       iter != key_settings.end(); ++iter) {
                delete[] (*iter)->button_name;
                delete (*iter);
        }
@@ -137,27 +137,27 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
        {
                key_setting *k = key_settings.at(i);
                {
-                       core::rect < s32 > rect(0, 0, 100, 20);
+                       core::rect < s32 > rect(0, 0, 110, 20);
                        rect += topleft + v2s32(offset.X, offset.Y);
                        Environment->addStaticText(k->button_name, rect, false, true, this, -1);
                }
 
                {
                        core::rect < s32 > rect(0, 0, 100, 30);
-                       rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+                       rect += topleft + v2s32(offset.X + 115, offset.Y - 5);
                        const wchar_t *text = wgettext(k->key.name());
                        k->button = Environment->addButton(rect, this, k->id, text);
                        delete[] text;
                }
                if(i + 1 == KMaxButtonPerColumns)
-                       offset = v2s32(250, 60);
+                       offset = v2s32(260, 60);
                else
                        offset += v2s32(0, 25);
        }
        
        {
-               s32 option_x = offset.X + 10;
-               s32 option_y = offset.Y;
+               s32 option_x = offset.X;
+               s32 option_y = offset.Y + 5;
                u32 option_w = 180;
                {
                        core::rect<s32> rect(0, 0, option_w, 30);
@@ -171,9 +171,9 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
        }
 
        {
-               s32 option_x = offset.X + 10;
-               s32 option_y = offset.Y;
-               u32 option_w = 220;
+               s32 option_x = offset.X;
+               s32 option_y = offset.Y + 5;
+               u32 option_w = 280;
                {
                        core::rect<s32> rect(0, 0, option_w, 30);
                        rect += topleft + v2s32(option_x, option_y);
@@ -269,8 +269,7 @@ bool GUIKeyChangeMenu::resetMenu()
 bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
 {
        if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
-               && event.KeyInput.PressedDown)
-       {
+                       && event.KeyInput.PressedDown) {
                
                bool prefer_character = shift_down;
                KeyPress kp(event.KeyInput, prefer_character);
@@ -302,7 +301,7 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
 
                // But go on
                {
-                       key_setting *k=NULL;
+                       key_setting *k = NULL;
                        for(size_t i = 0; i < key_settings.size(); i++)
                        {
                                if(key_settings.at(i)->id == activeKey)
@@ -311,7 +310,7 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
                                        break;
                                }
                        }
-                       assert(k);
+                       FATAL_ERROR_IF(k == NULL, "Key setting not found");
                        k->key = kp;
                        const wchar_t *text = wgettext(k->key.name());
                        k->button->setText(text);
@@ -328,9 +327,12 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
                                return true;
                        }
                }
-       }
-       if (event.EventType == EET_GUI_EVENT)
-       {
+       } else if (event.EventType == EET_KEY_INPUT_EVENT && activeKey < 0
+                       && event.KeyInput.PressedDown
+                       && event.KeyInput.Key == irr::KEY_ESCAPE) {
+               quitMenu();
+               return true;
+       } else if (event.EventType == EET_GUI_EVENT) {
                if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
                        && isVisible())
                {
@@ -363,7 +365,7 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
                                                        break;
                                                }
                                        }
-                                       assert(k);
+                                       FATAL_ERROR_IF(k == NULL, "Key setting not found");
 
                                        resetMenu();
                                        shift_down = false;
@@ -394,22 +396,23 @@ void GUIKeyChangeMenu::add_key(int id, const wchar_t *button_name, const std::st
 
 void GUIKeyChangeMenu::init_keys()
 {
-       this->add_key(GUI_ID_KEY_FORWARD_BUTTON,   wgettext("Forward"),       "keymap_forward");
-       this->add_key(GUI_ID_KEY_BACKWARD_BUTTON,  wgettext("Backward"),      "keymap_backward");
-       this->add_key(GUI_ID_KEY_LEFT_BUTTON,      wgettext("Left"),          "keymap_left");
-       this->add_key(GUI_ID_KEY_RIGHT_BUTTON,     wgettext("Right"),         "keymap_right");
-       this->add_key(GUI_ID_KEY_USE_BUTTON,       wgettext("Use"),           "keymap_special1");
-       this->add_key(GUI_ID_KEY_JUMP_BUTTON,      wgettext("Jump"),          "keymap_jump");
-       this->add_key(GUI_ID_KEY_SNEAK_BUTTON,     wgettext("Sneak"),         "keymap_sneak");
-       this->add_key(GUI_ID_KEY_DROP_BUTTON,      wgettext("Drop"),          "keymap_drop");
-       this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"),     "keymap_inventory");
-       this->add_key(GUI_ID_KEY_CHAT_BUTTON,      wgettext("Chat"),          "keymap_chat");
-       this->add_key(GUI_ID_KEY_CMD_BUTTON,       wgettext("Command"),       "keymap_cmd");
-       this->add_key(GUI_ID_KEY_CONSOLE_BUTTON,   wgettext("Console"),       "keymap_console");
-       this->add_key(GUI_ID_KEY_FLY_BUTTON,       wgettext("Toggle fly"),    "keymap_freemove");
-       this->add_key(GUI_ID_KEY_FAST_BUTTON,      wgettext("Toggle fast"),   "keymap_fastmove");
-       this->add_key(GUI_ID_KEY_NOCLIP_BUTTON,    wgettext("Toggle noclip"), "keymap_noclip");
-       this->add_key(GUI_ID_KEY_RANGE_BUTTON,     wgettext("Range select"),  "keymap_rangeselect");
-       this->add_key(GUI_ID_KEY_DUMP_BUTTON,      wgettext("Print stacks"),  "keymap_print_debug_stacks");
+       this->add_key(GUI_ID_KEY_FORWARD_BUTTON,   wgettext("Forward"),          "keymap_forward");
+       this->add_key(GUI_ID_KEY_BACKWARD_BUTTON,  wgettext("Backward"),         "keymap_backward");
+       this->add_key(GUI_ID_KEY_LEFT_BUTTON,      wgettext("Left"),             "keymap_left");
+       this->add_key(GUI_ID_KEY_RIGHT_BUTTON,     wgettext("Right"),            "keymap_right");
+       this->add_key(GUI_ID_KEY_USE_BUTTON,       wgettext("Use"),              "keymap_special1");
+       this->add_key(GUI_ID_KEY_JUMP_BUTTON,      wgettext("Jump"),             "keymap_jump");
+       this->add_key(GUI_ID_KEY_SNEAK_BUTTON,     wgettext("Sneak"),            "keymap_sneak");
+       this->add_key(GUI_ID_KEY_DROP_BUTTON,      wgettext("Drop"),             "keymap_drop");
+       this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"),        "keymap_inventory");
+       this->add_key(GUI_ID_KEY_CHAT_BUTTON,      wgettext("Chat"),             "keymap_chat");
+       this->add_key(GUI_ID_KEY_CMD_BUTTON,       wgettext("Command"),          "keymap_cmd");
+       this->add_key(GUI_ID_KEY_CONSOLE_BUTTON,   wgettext("Console"),          "keymap_console");
+       this->add_key(GUI_ID_KEY_FLY_BUTTON,       wgettext("Toggle fly"),       "keymap_freemove");
+       this->add_key(GUI_ID_KEY_FAST_BUTTON,      wgettext("Toggle fast"),      "keymap_fastmove");
+       this->add_key(GUI_ID_KEY_CINEMATIC_BUTTON, wgettext("Toggle Cinematic"), "keymap_cinematic");
+       this->add_key(GUI_ID_KEY_NOCLIP_BUTTON,    wgettext("Toggle noclip"),    "keymap_noclip");
+       this->add_key(GUI_ID_KEY_RANGE_BUTTON,     wgettext("Range select"),     "keymap_rangeselect");
+       this->add_key(GUI_ID_KEY_DUMP_BUTTON,      wgettext("Print stacks"),     "keymap_print_debug_stacks");
 }