]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/guiKeyChangeMenu.cpp
Add configurable key bindings for hotbar scrolling, and for changing volume.
[dragonfireclient.git] / src / guiKeyChangeMenu.cpp
index a7dbc8c6f798de0b7bcc664ed0e5b5acb0b1dbc7..ae53c56f9153ade63c150683a4efad2d99e2d77a 100644 (file)
@@ -1,8 +1,8 @@
 /*
- Minetest-c55
- Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
- Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
- Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
+ Minetest
+ Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+ Copyright (C) 2013 Ciaran Gultnieks <ciaran@ciarang.com>
+ Copyright (C) 2013 teddydestodes <derkomtur@schattengang.net>
 
  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU Lesser General Public License as published by
@@ -22,7 +22,6 @@
 #include "guiKeyChangeMenu.h"
 #include "debug.h"
 #include "serialization.h"
-#include "main.h"
 #include <string>
 #include <IGUICheckBox.h>
 #include <IGUIEditBox.h>
 #include "settings.h"
 #include <algorithm>
 
+#include "mainmenumanager.h"  // for g_gamecallback
+
 #define KMaxButtonPerColumns 12
 
+extern MainGameCallback *g_gamecallback;
+
 enum
 {
        GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
-       //buttons
+       // buttons
        GUI_ID_KEY_FORWARD_BUTTON,
        GUI_ID_KEY_BACKWARD_BUTTON,
        GUI_ID_KEY_LEFT_BUTTON,
@@ -46,20 +49,33 @@ enum
        GUI_ID_KEY_FLY_BUTTON,
        GUI_ID_KEY_FAST_BUTTON,
        GUI_ID_KEY_JUMP_BUTTON,
+       GUI_ID_KEY_NOCLIP_BUTTON,
+       GUI_ID_KEY_CINEMATIC_BUTTON,
        GUI_ID_KEY_CHAT_BUTTON,
        GUI_ID_KEY_CMD_BUTTON,
+       GUI_ID_KEY_CMD_LOCAL_BUTTON,
        GUI_ID_KEY_CONSOLE_BUTTON,
        GUI_ID_KEY_SNEAK_BUTTON,
        GUI_ID_KEY_DROP_BUTTON,
        GUI_ID_KEY_INVENTORY_BUTTON,
+       GUI_ID_KEY_HOTBAR_PREV_BUTTON,
+       GUI_ID_KEY_HOTBAR_NEXT_BUTTON,
+       GUI_ID_KEY_MUTE_BUTTON,
+       GUI_ID_KEY_DEC_VOLUME_BUTTON,
+       GUI_ID_KEY_INC_VOLUME_BUTTON,
        GUI_ID_KEY_DUMP_BUTTON,
-       GUI_ID_KEY_RANGE_BUTTON
+       GUI_ID_KEY_RANGE_BUTTON,
+       GUI_ID_KEY_ZOOM_BUTTON,
+       // other
+       GUI_ID_CB_AUX1_DESCENDS,
+       GUI_ID_CB_DOUBLETAP_JUMP,
 };
 
 GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
                                gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
 GUIModalMenu(env, parent, id, menumgr)
 {
+       shift_down = false;
        activeKey = -1;
        this->key_used_text = NULL;
        init_keys();
@@ -70,6 +86,13 @@ GUIModalMenu(env, parent, id, menumgr)
 GUIKeyChangeMenu::~GUIKeyChangeMenu()
 {
        removeChildren();
+
+       for (std::vector<key_setting*>::iterator iter = key_settings.begin();
+                       iter != key_settings.end(); ++iter) {
+               delete[] (*iter)->button_name;
+               delete (*iter);
+       }
+       key_settings.clear();
 }
 
 void GUIKeyChangeMenu::removeChildren()
@@ -91,7 +114,7 @@ void GUIKeyChangeMenu::removeChildren()
 void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
 {
        removeChildren();
-       v2s32 size(620, 430);
+       v2s32 size(745, 430);
        
        core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
                                                        screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
@@ -101,13 +124,15 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
        recalculateAbsolutePosition(false);
 
        v2s32 topleft(0, 0);
-       changeCtype("");
+       
        {
                core::rect < s32 > rect(0, 0, 600, 40);
                rect += topleft + v2s32(25, 3);
                //gui::IGUIStaticText *t =
-               Environment->addStaticText(wgettext("Keybindings. (If this menu screws up, remove stuff from minetest.conf)"),
+               const wchar_t *text = wgettext("Keybindings. (If this menu screws up, remove stuff from minetest.conf)");
+               Environment->addStaticText(text,
                                                                   rect, false, true, this, -1);
+               delete[] text;
                //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
        }
 
@@ -119,36 +144,72 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
        {
                key_setting *k = key_settings.at(i);
                {
-                       core::rect < s32 > rect(0, 0, 100, 20);
+                       core::rect < s32 > rect(0, 0, 150, 20);
                        rect += topleft + v2s32(offset.X, offset.Y);
                        Environment->addStaticText(k->button_name, rect, false, true, this, -1);
                }
 
                {
                        core::rect < s32 > rect(0, 0, 100, 30);
-                       rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
-                       k->button = Environment->addButton(rect, this, k->id, wgettext(k->key.name()));
+                       rect += topleft + v2s32(offset.X + 120, offset.Y - 5);
+                       const wchar_t *text = wgettext(k->key.name());
+                       k->button = Environment->addButton(rect, this, k->id, text);
+                       delete[] text;
                }
-               if(i + 1 == KMaxButtonPerColumns)
-                       offset = v2s32(250, 60);
-               else
+               if ((i + 1) % KMaxButtonPerColumns == 0) {
+                       offset.X += 230;
+                       offset.Y = 60;
+               } else {
                        offset += v2s32(0, 25);
+               }
+       }
+       
+       {
+               s32 option_x = offset.X;
+               s32 option_y = offset.Y + 5;
+               u32 option_w = 180;
+               {
+                       core::rect<s32> rect(0, 0, option_w, 30);
+                       rect += topleft + v2s32(option_x, option_y);
+                       const wchar_t *text = wgettext("\"Use\" = climb down");
+                       Environment->addCheckBox(g_settings->getBool("aux1_descends"), rect, this,
+                                       GUI_ID_CB_AUX1_DESCENDS, text);
+                       delete[] text;
+               }
+               offset += v2s32(0, 25);
+       }
+
+       {
+               s32 option_x = offset.X;
+               s32 option_y = offset.Y + 5;
+               u32 option_w = 280;
+               {
+                       core::rect<s32> rect(0, 0, option_w, 30);
+                       rect += topleft + v2s32(option_x, option_y);
+                       const wchar_t *text = wgettext("Double tap \"jump\" to toggle fly");
+                       Environment->addCheckBox(g_settings->getBool("doubletap_jump"), rect, this,
+                                       GUI_ID_CB_DOUBLETAP_JUMP, text);
+                       delete[] text;
+               }
+               offset += v2s32(0, 25);
        }
 
        {
                core::rect < s32 > rect(0, 0, 100, 30);
-               rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
+               rect += topleft + v2s32(size.X / 2 - 105, size.Y - 40);
+               const wchar_t *text =  wgettext("Save");
                Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
-                                                          wgettext("Save"));
+                                text);
+               delete[] text;
        }
        {
                core::rect < s32 > rect(0, 0, 100, 30);
-               rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
+               rect += topleft + v2s32(size.X / 2 + 5, size.Y - 40);
+               const wchar_t *text = wgettext("Cancel");
                Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
-                                                          wgettext("Cancel"));
-       }
-       changeCtype("C");
-       
+                               text);
+               delete[] text;
+       }       
 }
 
 void GUIKeyChangeMenu::drawMenu()
@@ -161,7 +222,7 @@ void GUIKeyChangeMenu::drawMenu()
        video::SColor bgcolor(140, 0, 0, 0);
 
        {
-               core::rect < s32 > rect(0, 0, 620, 620);
+               core::rect < s32 > rect(0, 0, 745, 620);
                rect += AbsoluteRect.UpperLeftCorner;
                driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
        }
@@ -176,7 +237,21 @@ bool GUIKeyChangeMenu::acceptInput()
                key_setting *k = key_settings.at(i);
                g_settings->set(k->setting_name, k->key.sym());
        }
+       {
+               gui::IGUIElement *e = getElementFromId(GUI_ID_CB_AUX1_DESCENDS);
+               if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
+                       g_settings->setBool("aux1_descends", ((gui::IGUICheckBox*)e)->isChecked());
+       }
+       {
+               gui::IGUIElement *e = getElementFromId(GUI_ID_CB_DOUBLETAP_JUMP);
+               if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
+                       g_settings->setBool("doubletap_jump", ((gui::IGUICheckBox*)e)->isChecked());
+       }
+
        clearKeyCache();
+
+       g_gamecallback->signalKeyConfigChange();
+
        return true;
 }
 
@@ -189,7 +264,9 @@ bool GUIKeyChangeMenu::resetMenu()
                        key_setting *k = key_settings.at(i);
                        if(k->id == activeKey)
                        {
-                               k->button->setText(wgettext(k->key.name()));
+                               const wchar_t *text = wgettext(k->key.name());
+                               k->button->setText(text);
+                               delete[] text;
                                break;
                        }
                }
@@ -201,10 +278,17 @@ bool GUIKeyChangeMenu::resetMenu()
 bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
 {
        if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
-               && event.KeyInput.PressedDown)
-       {
-               changeCtype("");
-               KeyPress kp(event.KeyInput);
+                       && event.KeyInput.PressedDown) {
+               
+               bool prefer_character = shift_down;
+               KeyPress kp(event.KeyInput, prefer_character);
+               
+               bool shift_went_down = false;
+               if(!shift_down &&
+                               (event.KeyInput.Key == irr::KEY_SHIFT ||
+                               event.KeyInput.Key == irr::KEY_LSHIFT ||
+                               event.KeyInput.Key == irr::KEY_RSHIFT))
+                       shift_went_down = true;
 
                // Remove Key already in use message
                if(this->key_used_text)
@@ -217,14 +301,16 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
                {
                        core::rect < s32 > rect(0, 0, 600, 40);
                        rect += v2s32(0, 0) + v2s32(25, 30);
-                       this->key_used_text = Environment->addStaticText(wgettext("Key already in use"),
-                                                                       rect, false, true, this, -1);
+                       const wchar_t *text = wgettext("Key already in use");
+                       this->key_used_text = Environment->addStaticText(text,
+                                       rect, false, true, this, -1);
+                       delete[] text;
                        //infostream << "Key already in use" << std::endl;
                }
 
                // But go on
                {
-                       key_setting *k=NULL;
+                       key_setting *k = NULL;
                        for(size_t i = 0; i < key_settings.size(); i++)
                        {
                                if(key_settings.at(i)->id == activeKey)
@@ -233,19 +319,29 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
                                        break;
                                }
                        }
-                       assert(k);
+                       FATAL_ERROR_IF(k == NULL, "Key setting not found");
                        k->key = kp;
-                       k->button->setText(wgettext(k->key.name()));
+                       const wchar_t *text = wgettext(k->key.name());
+                       k->button->setText(text);
+                       delete[] text;
 
                        this->key_used.push_back(kp);
 
-                       changeCtype("C");
-                       activeKey = -1;
-                       return true;
+                       // Allow characters made with shift
+                       if(shift_went_down){
+                               shift_down = true;
+                               return false;
+                       }else{
+                               activeKey = -1;
+                               return true;
+                       }
                }
-       }
-       if (event.EventType == EET_GUI_EVENT)
-       {
+       } else if (event.EventType == EET_KEY_INPUT_EVENT && activeKey < 0
+                       && event.KeyInput.PressedDown
+                       && event.KeyInput.Key == irr::KEY_ESCAPE) {
+               quitMenu();
+               return true;
+       } else if (event.EventType == EET_GUI_EVENT) {
                if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
                        && isVisible())
                {
@@ -259,12 +355,6 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
                }
                if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
                {
-                       if(event.GUIEvent.Caller->getID() != GUI_ID_BACK_BUTTON &&
-                          event.GUIEvent.Caller->getID() != GUI_ID_ABORT_BUTTON)
-                       {
-                               changeCtype("");
-                       }
-
                        switch (event.GUIEvent.Caller->getID())
                        {
                                case GUI_ID_BACK_BUTTON: //back
@@ -284,28 +374,30 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
                                                        break;
                                                }
                                        }
-                                       assert(k);
+                                       FATAL_ERROR_IF(k == NULL, "Key setting not found");
 
                                        resetMenu();
+                                       shift_down = false;
                                        activeKey = event.GUIEvent.Caller->getID();
-                                       k->button->setText(wgettext("press key"));
+                                       const wchar_t *text = wgettext("press key");
+                                       k->button->setText(text);
+                                       delete[] text;
                                        this->key_used.erase(std::remove(this->key_used.begin(),
                                                        this->key_used.end(), k->key), this->key_used.end());
                                        break;
                        }
                        Environment->setFocus(this);
-                       //Buttons
-                       changeCtype("C");
                }
        }
        return Parent ? Parent->OnEvent(event) : false;
 }
 
-void GUIKeyChangeMenu::add_key(int id, std::string button_name, std::string setting_name)
+void GUIKeyChangeMenu::add_key(int id, const wchar_t *button_name, const std::string &setting_name)
 {
        key_setting *k = new key_setting;
        k->id = id;
-       k->button_name = wgettext(button_name.c_str());
+
+       k->button_name = button_name;
        k->setting_name = setting_name;
        k->key = getKeySetting(k->setting_name.c_str());
        key_settings.push_back(k);
@@ -313,20 +405,30 @@ void GUIKeyChangeMenu::add_key(int id, std::string button_name, std::string sett
 
 void GUIKeyChangeMenu::init_keys()
 {
-       this->add_key(GUI_ID_KEY_FORWARD_BUTTON, "Forward", "keymap_forward");
-       this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, "Backward", "keymap_backward");
-       this->add_key(GUI_ID_KEY_LEFT_BUTTON, "Left", "keymap_left");
-       this->add_key(GUI_ID_KEY_RIGHT_BUTTON, "Right", "keymap_right");
-       this->add_key(GUI_ID_KEY_USE_BUTTON, "Use", "keymap_special1");
-       this->add_key(GUI_ID_KEY_JUMP_BUTTON, "Jump", "keymap_jump");
-       this->add_key(GUI_ID_KEY_SNEAK_BUTTON, "Sneak", "keymap_sneak");
-       this->add_key(GUI_ID_KEY_DROP_BUTTON, "Drop", "keymap_drop");
-       this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, "Inventory", "keymap_inventory");
-       this->add_key(GUI_ID_KEY_CHAT_BUTTON, "Chat", "keymap_chat");
-       this->add_key(GUI_ID_KEY_CMD_BUTTON, "Command", "keymap_cmd");
-       this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, "Console", "keymap_console");
-       this->add_key(GUI_ID_KEY_FLY_BUTTON, "Toggle fly", "keymap_freemove");
-       this->add_key(GUI_ID_KEY_FAST_BUTTON, "Toggle fast", "keymap_fastmove");
-       this->add_key(GUI_ID_KEY_RANGE_BUTTON, "Range select", "keymap_rangeselect");
-       this->add_key(GUI_ID_KEY_DUMP_BUTTON, "Print stacks", "keymap_print_debug_stacks");
+       this->add_key(GUI_ID_KEY_FORWARD_BUTTON,   wgettext("Forward"),          "keymap_forward");
+       this->add_key(GUI_ID_KEY_BACKWARD_BUTTON,  wgettext("Backward"),         "keymap_backward");
+       this->add_key(GUI_ID_KEY_LEFT_BUTTON,      wgettext("Left"),             "keymap_left");
+       this->add_key(GUI_ID_KEY_RIGHT_BUTTON,     wgettext("Right"),            "keymap_right");
+       this->add_key(GUI_ID_KEY_USE_BUTTON,       wgettext("Use"),              "keymap_special1");
+       this->add_key(GUI_ID_KEY_JUMP_BUTTON,      wgettext("Jump"),             "keymap_jump");
+       this->add_key(GUI_ID_KEY_SNEAK_BUTTON,     wgettext("Sneak"),            "keymap_sneak");
+       this->add_key(GUI_ID_KEY_DROP_BUTTON,      wgettext("Drop"),             "keymap_drop");
+       this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"),        "keymap_inventory");
+       this->add_key(GUI_ID_KEY_HOTBAR_PREV_BUTTON,wgettext("Prev. item"),      "keymap_hotbar_previous");
+       this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON,wgettext("Next item"),       "keymap_hotbar_next");
+       this->add_key(GUI_ID_KEY_MUTE_BUTTON,      wgettext("Mute"),             "keymap_mute");
+       this->add_key(GUI_ID_KEY_DEC_VOLUME_BUTTON,wgettext("Dec. volume"),      "keymap_decrease_volume");
+       this->add_key(GUI_ID_KEY_INC_VOLUME_BUTTON,wgettext("Inc. volume"),      "keymap_increase_volume");
+       this->add_key(GUI_ID_KEY_CHAT_BUTTON,      wgettext("Chat"),             "keymap_chat");
+       this->add_key(GUI_ID_KEY_CMD_BUTTON,       wgettext("Command"),          "keymap_cmd");
+       this->add_key(GUI_ID_KEY_CMD_LOCAL_BUTTON, wgettext("Local command"),    "keymap_cmd_local");
+       this->add_key(GUI_ID_KEY_CONSOLE_BUTTON,   wgettext("Console"),          "keymap_console");
+       this->add_key(GUI_ID_KEY_FLY_BUTTON,       wgettext("Toggle fly"),       "keymap_freemove");
+       this->add_key(GUI_ID_KEY_FAST_BUTTON,      wgettext("Toggle fast"),      "keymap_fastmove");
+       this->add_key(GUI_ID_KEY_CINEMATIC_BUTTON, wgettext("Toggle Cinematic"), "keymap_cinematic");
+       this->add_key(GUI_ID_KEY_NOCLIP_BUTTON,    wgettext("Toggle noclip"),    "keymap_noclip");
+       this->add_key(GUI_ID_KEY_RANGE_BUTTON,     wgettext("Range select"),     "keymap_rangeselect");
+       this->add_key(GUI_ID_KEY_DUMP_BUTTON,      wgettext("Print stacks"),     "keymap_print_debug_stacks");
+       this->add_key(GUI_ID_KEY_ZOOM_BUTTON,      wgettext("Zoom"),             "keymap_zoom");
 }
+