/*
- Minetest-delta
- Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
- Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
- Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
+ Minetest
+ Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+ Copyright (C) 2013 Ciaran Gultnieks <ciaran@ciarang.com>
+ Copyright (C) 2013 teddydestodes <derkomtur@schattengang.net>
This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
+ it under the terms of the GNU Lesser General Public License as published by
+ the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
+ GNU Lesser General Public License for more details.
- You should have received a copy of the GNU General Public License along
+ You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "guiKeyChangeMenu.h"
#include "debug.h"
#include "serialization.h"
-#include "keycode.h"
#include "main.h"
#include <string>
+#include <IGUICheckBox.h>
+#include <IGUIEditBox.h>
+#include <IGUIButton.h>
+#include <IGUIStaticText.h>
+#include <IGUIFont.h>
+#include "settings.h"
+#include <algorithm>
+
+#define KMaxButtonPerColumns 12
+
+enum
+{
+ GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
+ // buttons
+ GUI_ID_KEY_FORWARD_BUTTON,
+ GUI_ID_KEY_BACKWARD_BUTTON,
+ GUI_ID_KEY_LEFT_BUTTON,
+ GUI_ID_KEY_RIGHT_BUTTON,
+ GUI_ID_KEY_USE_BUTTON,
+ GUI_ID_KEY_FLY_BUTTON,
+ GUI_ID_KEY_FAST_BUTTON,
+ GUI_ID_KEY_JUMP_BUTTON,
+ GUI_ID_KEY_NOCLIP_BUTTON,
+ GUI_ID_KEY_CHAT_BUTTON,
+ GUI_ID_KEY_CMD_BUTTON,
+ GUI_ID_KEY_CONSOLE_BUTTON,
+ GUI_ID_KEY_SNEAK_BUTTON,
+ GUI_ID_KEY_DROP_BUTTON,
+ GUI_ID_KEY_INVENTORY_BUTTON,
+ GUI_ID_KEY_DUMP_BUTTON,
+ GUI_ID_KEY_RANGE_BUTTON,
+ // other
+ GUI_ID_CB_AUX1_DESCENDS,
+ GUI_ID_CB_DOUBLETAP_JUMP,
+};
GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
- gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
- GUIModalMenu(env, parent, id, menumgr)
+ gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
+GUIModalMenu(env, parent, id, menumgr)
{
+ shift_down = false;
activeKey = -1;
+ this->key_used_text = NULL;
init_keys();
+ for(size_t i=0; i<key_settings.size(); i++)
+ this->key_used.push_back(key_settings.at(i)->key);
}
GUIKeyChangeMenu::~GUIKeyChangeMenu()
{
removeChildren();
+
+ for (std::vector<key_setting*>::iterator iter = key_settings.begin();
+ iter != key_settings.end(); iter ++) {
+ delete[] (*iter)->button_name;
+ delete (*iter);
+ }
+ key_settings.clear();
}
void GUIKeyChangeMenu::removeChildren()
const core::list<gui::IGUIElement*> &children = getChildren();
core::list<gui::IGUIElement*> children_copy;
for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
- != children.end(); i++)
+ != children.end(); i++)
{
children_copy.push_back(*i);
}
for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
- != children_copy.end(); i++)
+ != children_copy.end(); i++)
{
(*i)->remove();
}
void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
- /*
- Remove stuff
- */
removeChildren();
-
- /*
- Calculate new sizes and positions
- */
-
v2s32 size(620, 430);
-
+
core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
- screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
- screensize.Y / 2 + size.Y / 2);
+ screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
+ screensize.Y / 2 + size.Y / 2);
DesiredRect = rect;
recalculateAbsolutePosition(false);
v2s32 topleft(0, 0);
-
+
{
- core::rect < s32 > rect(0, 0, 125, 20);
+ core::rect < s32 > rect(0, 0, 600, 40);
rect += topleft + v2s32(25, 3);
- const wchar_t *text = L"KEYBINDINGS";
//gui::IGUIStaticText *t =
- Environment->addStaticText(text, rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
- v2s32 offset(25, 40);
- // buttons
-
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Forward";
- Environment->addStaticText(text, rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->forward = Environment->addButton(rect, this,
- GUI_ID_KEY_FORWARD_BUTTON,
- narrow_to_wide(KeyNames[key_forward]).c_str());
- }
-
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Backward";
- Environment->addStaticText(text, rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->backward = Environment->addButton(rect, this,
- GUI_ID_KEY_BACKWARD_BUTTON,
- narrow_to_wide(KeyNames[key_backward]).c_str());
- }
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Left";
- Environment->addStaticText(text, rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
- narrow_to_wide(KeyNames[key_left]).c_str());
- }
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Right";
- Environment->addStaticText(text, rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->right = Environment->addButton(rect, this,
- GUI_ID_KEY_RIGHT_BUTTON,
- narrow_to_wide(KeyNames[key_right]).c_str());
- }
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Use";
- Environment->addStaticText(text, rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
- narrow_to_wide(KeyNames[key_use]).c_str());
- }
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Sneak";
- Environment->addStaticText(text, rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->sneak = Environment->addButton(rect, this,
- GUI_ID_KEY_SNEAK_BUTTON,
- narrow_to_wide(KeyNames[key_sneak]).c_str());
- }
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Jump";
- Environment->addStaticText(text, rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
- narrow_to_wide(KeyNames[key_jump]).c_str());
- }
-
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Inventory";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ wchar_t* text = wgettext("Keybindings. (If this menu screws up, remove stuff from minetest.conf)");
+ Environment->addStaticText(text,
+ rect, false, true, this, -1);
+ delete[] text;
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->inventory = Environment->addButton(rect, this,
- GUI_ID_KEY_INVENTORY_BUTTON,
- narrow_to_wide(KeyNames[key_inventory]).c_str());
- }
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Chat";
- Environment->addStaticText(text, rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
+ // Build buttons
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
- narrow_to_wide(KeyNames[key_chat]).c_str());
- }
-
- //next col
- offset = v2s32(250, 40);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Toggle fly";
- Environment->addStaticText(text, rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
+ v2s32 offset(25, 60);
+ for(size_t i = 0; i < key_settings.size(); i++)
{
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
- narrow_to_wide(KeyNames[key_fly]).c_str());
- }
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Toggle fast";
- Environment->addStaticText(text, rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
+ key_setting *k = key_settings.at(i);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ Environment->addStaticText(k->button_name, rect, false, true, this, -1);
+ }
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
- narrow_to_wide(KeyNames[key_fast]).c_str());
- }
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Range select";
- Environment->addStaticText(text, rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ wchar_t* text = wgettext(k->key.name());
+ k->button = Environment->addButton(rect, this, k->id, text );
+ delete[] text;
+ }
+ if(i + 1 == KMaxButtonPerColumns)
+ offset = v2s32(250, 60);
+ else
+ offset += v2s32(0, 25);
}
-
+
{
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->range = Environment->addButton(rect, this,
- GUI_ID_KEY_RANGE_BUTTON,
- narrow_to_wide(KeyNames[key_range]).c_str());
+ s32 option_x = offset.X + 10;
+ s32 option_y = offset.Y;
+ u32 option_w = 180;
+ {
+ core::rect<s32> rect(0, 0, option_w, 30);
+ rect += topleft + v2s32(option_x, option_y);
+ wchar_t* text = wgettext("\"Use\" = climb down");
+ Environment->addCheckBox(g_settings->getBool("aux1_descends"), rect, this,
+ GUI_ID_CB_AUX1_DESCENDS, text);
+ delete[] text;
+ }
+ offset += v2s32(0, 25);
}
- offset += v2s32(0, 25);
{
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Print stacks";
- Environment->addStaticText(text, rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ s32 option_x = offset.X + 10;
+ s32 option_y = offset.Y;
+ u32 option_w = 220;
+ {
+ core::rect<s32> rect(0, 0, option_w, 30);
+ rect += topleft + v2s32(option_x, option_y);
+ wchar_t* text = wgettext("Double tap \"jump\" to toggle fly");
+ Environment->addCheckBox(g_settings->getBool("doubletap_jump"), rect, this,
+ GUI_ID_CB_DOUBLETAP_JUMP, text);
+ delete[] text;
+ }
+ offset += v2s32(0, 25);
}
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
- narrow_to_wide(KeyNames[key_dump]).c_str());
- }
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
- Environment->addButton(rect, this, GUI_ID_BACK_BUTTON, L"Save");
+ wchar_t* text = wgettext("Save");
+ Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
+ text);
+ delete[] text;
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
- Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON, L"Cancel");
- }
+ wchar_t* text = wgettext("Cancel");
+ Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
+ text );
+ delete[] text;
+ }
}
void GUIKeyChangeMenu::drawMenu()
bool GUIKeyChangeMenu::acceptInput()
{
- g_settings.set("keymap_forward", keycode_to_keyname(key_forward));
- g_settings.set("keymap_backward", keycode_to_keyname(key_backward));
- g_settings.set("keymap_left", keycode_to_keyname(key_left));
- g_settings.set("keymap_right", keycode_to_keyname(key_right));
- g_settings.set("keymap_jump", keycode_to_keyname(key_jump));
- g_settings.set("keymap_sneak", keycode_to_keyname(key_sneak));
- g_settings.set("keymap_inventory", keycode_to_keyname(key_inventory));
- g_settings.set("keymap_chat", keycode_to_keyname(key_chat));
- g_settings.set("keymap_rangeselect", keycode_to_keyname(key_range));
- g_settings.set("keymap_freemove", keycode_to_keyname(key_fly));
- g_settings.set("keymap_fastmove", keycode_to_keyname(key_fast));
- g_settings.set("keymap_special1", keycode_to_keyname(key_use));
- g_settings.set("keymap_print_debug_stacks", keycode_to_keyname(key_dump));
- //clearKeyCache(); Y U NO SCOPE?!
+ for(size_t i = 0; i < key_settings.size(); i++)
+ {
+ key_setting *k = key_settings.at(i);
+ g_settings->set(k->setting_name, k->key.sym());
+ }
+ {
+ gui::IGUIElement *e = getElementFromId(GUI_ID_CB_AUX1_DESCENDS);
+ if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
+ g_settings->setBool("aux1_descends", ((gui::IGUICheckBox*)e)->isChecked());
+ }
+ {
+ gui::IGUIElement *e = getElementFromId(GUI_ID_CB_DOUBLETAP_JUMP);
+ if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
+ g_settings->setBool("doubletap_jump", ((gui::IGUICheckBox*)e)->isChecked());
+ }
+ clearKeyCache();
return true;
}
-void GUIKeyChangeMenu::init_keys()
-{
- key_forward = getKeySetting("keymap_forward");
- key_backward = getKeySetting("keymap_backward");
- key_left = getKeySetting("keymap_left");
- key_right = getKeySetting("keymap_right");
- key_jump = getKeySetting("keymap_jump");
- key_sneak = getKeySetting("keymap_sneak");
- key_inventory = getKeySetting("keymap_inventory");
- key_chat = getKeySetting("keymap_chat");
- key_range = getKeySetting("keymap_rangeselect");
- key_fly = getKeySetting("keymap_freemove");
- key_fast = getKeySetting("keymap_fastmove");
- key_use = getKeySetting("keymap_special1");
- key_dump = getKeySetting("keymap_print_debug_stacks");
-}
bool GUIKeyChangeMenu::resetMenu()
{
if (activeKey >= 0)
{
- switch (activeKey)
+ for(size_t i = 0; i < key_settings.size(); i++)
{
- case GUI_ID_KEY_FORWARD_BUTTON:
- this->forward->setText(
- narrow_to_wide(KeyNames[key_forward]).c_str());
- break;
- case GUI_ID_KEY_BACKWARD_BUTTON:
- this->backward->setText(
- narrow_to_wide(KeyNames[key_backward]).c_str());
- break;
- case GUI_ID_KEY_LEFT_BUTTON:
- this->left->setText(narrow_to_wide(KeyNames[key_left]).c_str());
- break;
- case GUI_ID_KEY_RIGHT_BUTTON:
- this->right->setText(narrow_to_wide(KeyNames[key_right]).c_str());
- break;
- case GUI_ID_KEY_JUMP_BUTTON:
- this->jump->setText(narrow_to_wide(KeyNames[key_jump]).c_str());
- break;
- case GUI_ID_KEY_SNEAK_BUTTON:
- this->sneak->setText(narrow_to_wide(KeyNames[key_sneak]).c_str());
- break;
- case GUI_ID_KEY_INVENTORY_BUTTON:
- this->inventory->setText(
- narrow_to_wide(KeyNames[key_inventory]).c_str());
- break;
- case GUI_ID_KEY_CHAT_BUTTON:
- this->chat->setText(narrow_to_wide(KeyNames[key_chat]).c_str());
- break;
- case GUI_ID_KEY_RANGE_BUTTON:
- this->range->setText(narrow_to_wide(KeyNames[key_range]).c_str());
- break;
- case GUI_ID_KEY_FLY_BUTTON:
- this->fly->setText(narrow_to_wide(KeyNames[key_fly]).c_str());
- break;
- case GUI_ID_KEY_FAST_BUTTON:
- this->fast->setText(narrow_to_wide(KeyNames[key_fast]).c_str());
- break;
- case GUI_ID_KEY_USE_BUTTON:
- this->use->setText(narrow_to_wide(KeyNames[key_use]).c_str());
- break;
- case GUI_ID_KEY_DUMP_BUTTON:
- this->dump->setText(narrow_to_wide(KeyNames[key_dump]).c_str());
- break;
+ key_setting *k = key_settings.at(i);
+ if(k->id == activeKey)
+ {
+ wchar_t* text = wgettext(k->key.name());
+ k->button->setText(text);
+ delete[] text;
+ break;
+ }
}
activeKey = -1;
return false;
bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
{
if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
- && event.KeyInput.PressedDown)
- {
- if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
- {
- this->forward->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_forward = event.KeyInput.Key;
- }
- else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
- {
- this->backward->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_backward = event.KeyInput.Key;
- }
- else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
+ && event.KeyInput.PressedDown)
+ {
+
+ bool prefer_character = shift_down;
+ KeyPress kp(event.KeyInput, prefer_character);
+
+ bool shift_went_down = false;
+ if(!shift_down &&
+ (event.KeyInput.Key == irr::KEY_SHIFT ||
+ event.KeyInput.Key == irr::KEY_LSHIFT ||
+ event.KeyInput.Key == irr::KEY_RSHIFT))
+ shift_went_down = true;
+
+ // Remove Key already in use message
+ if(this->key_used_text)
{
- this->left->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_left = event.KeyInput.Key;
+ this->key_used_text->remove();
+ this->key_used_text = NULL;
}
- else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
+ // Display Key already in use message
+ if (std::find(this->key_used.begin(), this->key_used.end(), kp) != this->key_used.end())
{
- this->right->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_right = event.KeyInput.Key;
+ core::rect < s32 > rect(0, 0, 600, 40);
+ rect += v2s32(0, 0) + v2s32(25, 30);
+ wchar_t* text = wgettext("Key already in use");
+ this->key_used_text = Environment->addStaticText(text,
+ rect, false, true, this, -1);
+ delete[] text;
+ //infostream << "Key already in use" << std::endl;
}
- else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
- {
- this->jump->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_jump = event.KeyInput.Key;
- }
- else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
- {
- this->sneak->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_sneak = event.KeyInput.Key;
- }
- else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
- {
- this->inventory->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_inventory = event.KeyInput.Key;
- }
- else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
- {
- this->chat->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_chat = event.KeyInput.Key;
- }
- else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
- {
- this->range->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_range = event.KeyInput.Key;
- }
- else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
- {
- this->fly->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_fly = event.KeyInput.Key;
- }
- else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
- {
- this->fast->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_fast = event.KeyInput.Key;
- }
- else if (activeKey == GUI_ID_KEY_USE_BUTTON)
- {
- this->use->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_use = event.KeyInput.Key;
- }
- else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
+
+ // But go on
{
- this->dump->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
- this->key_dump = event.KeyInput.Key;
+ key_setting *k=NULL;
+ for(size_t i = 0; i < key_settings.size(); i++)
+ {
+ if(key_settings.at(i)->id == activeKey)
+ {
+ k = key_settings.at(i);
+ break;
+ }
+ }
+ assert(k);
+ k->key = kp;
+ wchar_t* text = wgettext(k->key.name());
+ k->button->setText(text);
+ delete[] text;
+
+ this->key_used.push_back(kp);
+
+ // Allow characters made with shift
+ if(shift_went_down){
+ shift_down = true;
+ return false;
+ }else{
+ activeKey = -1;
+ return true;
+ }
}
-
- activeKey = -1;
- return true;
}
if (event.EventType == EET_GUI_EVENT)
{
if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
- && isVisible())
+ && isVisible())
{
if (!canTakeFocus(event.GUIEvent.Element))
{
dstream << "GUIMainMenu: Not allowing focus change."
- << std::endl;
+ << std::endl;
// Returning true disables focus change
return true;
}
{
switch (event.GUIEvent.Caller->getID())
{
- case GUI_ID_BACK_BUTTON: //back
- acceptInput();
- quitMenu();
- return true;
- case GUI_ID_ABORT_BUTTON: //abort
- quitMenu();
- return true;
- case GUI_ID_KEY_FORWARD_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->forward->setText(L"press Key");
- break;
- case GUI_ID_KEY_BACKWARD_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->backward->setText(L"press Key");
- break;
- case GUI_ID_KEY_LEFT_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->left->setText(L"press Key");
- break;
- case GUI_ID_KEY_RIGHT_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->right->setText(L"press Key");
- break;
- case GUI_ID_KEY_USE_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->use->setText(L"press Key");
- break;
- case GUI_ID_KEY_FLY_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->fly->setText(L"press Key");
- break;
- case GUI_ID_KEY_FAST_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->fast->setText(L"press Key");
- break;
- case GUI_ID_KEY_JUMP_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->jump->setText(L"press Key");
- break;
- case GUI_ID_KEY_CHAT_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->chat->setText(L"press Key");
- break;
- case GUI_ID_KEY_SNEAK_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->sneak->setText(L"press Key");
- break;
- case GUI_ID_KEY_INVENTORY_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->inventory->setText(L"press Key");
- break;
- case GUI_ID_KEY_DUMP_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->dump->setText(L"press Key");
- break;
- case GUI_ID_KEY_RANGE_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->range->setText(L"press Key");
- break;
+ case GUI_ID_BACK_BUTTON: //back
+ acceptInput();
+ quitMenu();
+ return true;
+ case GUI_ID_ABORT_BUTTON: //abort
+ quitMenu();
+ return true;
+ default:
+ key_setting *k = NULL;
+ for(size_t i = 0; i < key_settings.size(); i++)
+ {
+ if(key_settings.at(i)->id == event.GUIEvent.Caller->getID())
+ {
+ k = key_settings.at(i);
+ break;
+ }
+ }
+ assert(k);
+
+ resetMenu();
+ shift_down = false;
+ activeKey = event.GUIEvent.Caller->getID();
+ wchar_t* text = wgettext("press key");
+ k->button->setText(text);
+ delete[] text;
+ this->key_used.erase(std::remove(this->key_used.begin(),
+ this->key_used.end(), k->key), this->key_used.end());
+ break;
}
- //Buttons
-
+ Environment->setFocus(this);
}
}
return Parent ? Parent->OnEvent(event) : false;
}
+void GUIKeyChangeMenu::add_key(int id, wchar_t* button_name, std::string setting_name)
+{
+ key_setting *k = new key_setting;
+ k->id = id;
+
+ k->button_name = button_name;
+ k->setting_name = setting_name;
+ k->key = getKeySetting(k->setting_name.c_str());
+ key_settings.push_back(k);
+}
+
+void GUIKeyChangeMenu::init_keys()
+{
+ this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wgettext("Forward"), "keymap_forward");
+ this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wgettext("Backward"), "keymap_backward");
+ this->add_key(GUI_ID_KEY_LEFT_BUTTON, wgettext("Left"), "keymap_left");
+ this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wgettext("Right"), "keymap_right");
+ this->add_key(GUI_ID_KEY_USE_BUTTON, wgettext("Use"), "keymap_special1");
+ this->add_key(GUI_ID_KEY_JUMP_BUTTON, wgettext("Jump"), "keymap_jump");
+ this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak");
+ this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop");
+ this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory");
+ this->add_key(GUI_ID_KEY_CHAT_BUTTON, wgettext("Chat"), "keymap_chat");
+ this->add_key(GUI_ID_KEY_CMD_BUTTON, wgettext("Command"), "keymap_cmd");
+ this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wgettext("Console"), "keymap_console");
+ this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove");
+ this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove");
+ this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip");
+ this->add_key(GUI_ID_KEY_RANGE_BUTTON, wgettext("Range select"), "keymap_rangeselect");
+ this->add_key(GUI_ID_KEY_DUMP_BUTTON, wgettext("Print stacks"), "keymap_print_debug_stacks");
+}