/*
- Minetest-delta
+ Minetest-c55
Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
{
core::rect < s32 > rect(0, 0, 125, 20);
rect += topleft + v2s32(25, 3);
- const wchar_t *text = L"KEYBINDINGS";
//gui::IGUIStaticText *t =
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(chartowchar_t(gettext("KEYBINDINGS")),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
v2s32 offset(25, 40);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Forward";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(chartowchar_t(gettext("Forward")),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Backward";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(chartowchar_t(gettext("Backward")),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Left";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(chartowchar_t(gettext("Left")),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Right";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(chartowchar_t(gettext("Right")),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Use";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(chartowchar_t(gettext("Use")),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Sneak";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(chartowchar_t(gettext("Sneak")),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Jump";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(chartowchar_t(gettext("Jump")), rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Inventory";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(chartowchar_t(gettext("Inventory")),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Chat";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(chartowchar_t(gettext("Chat")), rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Toggle fly";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(chartowchar_t(gettext("Toggle fly")),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Toggle fast";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(chartowchar_t(gettext("Toggle fast")),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
const wchar_t *text = L"Range select";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(chartowchar_t(gettext("Range select")),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
const wchar_t *text = L"Print stacks";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(chartowchar_t(gettext("Print stacks")),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
- Environment->addButton(rect, this, GUI_ID_BACK_BUTTON, L"Save");
+ Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
+ chartowchar_t(gettext("Save")));
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
- Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON, L"Cancel");
+ Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
+ chartowchar_t(gettext("Cancel")));
}
}
case GUI_ID_KEY_FORWARD_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->forward->setText(L"press Key");
+ this->forward->setText(chartowchar_t(gettext("press Key")));
break;
case GUI_ID_KEY_BACKWARD_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->backward->setText(L"press Key");
+ this->backward->setText(chartowchar_t(gettext("press Key")));
break;
case GUI_ID_KEY_LEFT_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->left->setText(L"press Key");
+ this->left->setText(chartowchar_t(gettext("press Key")));
break;
case GUI_ID_KEY_RIGHT_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->right->setText(L"press Key");
+ this->right->setText(chartowchar_t(gettext("press Key")));
break;
case GUI_ID_KEY_USE_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->use->setText(L"press Key");
+ this->use->setText(chartowchar_t(gettext("press Key")));
break;
case GUI_ID_KEY_FLY_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->fly->setText(L"press Key");
+ this->fly->setText(chartowchar_t(gettext("press Key")));
break;
case GUI_ID_KEY_FAST_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->fast->setText(L"press Key");
+ this->fast->setText(chartowchar_t(gettext("press Key")));
break;
case GUI_ID_KEY_JUMP_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->jump->setText(L"press Key");
+ this->jump->setText(chartowchar_t(gettext("press Key")));
break;
case GUI_ID_KEY_CHAT_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->chat->setText(L"press Key");
+ this->chat->setText(chartowchar_t(gettext("press Key")));
break;
case GUI_ID_KEY_SNEAK_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->sneak->setText(L"press Key");
+ this->sneak->setText(chartowchar_t(gettext("press Key")));
break;
case GUI_ID_KEY_INVENTORY_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->inventory->setText(L"press Key");
+ this->inventory->setText(chartowchar_t(gettext("press Key")));
break;
case GUI_ID_KEY_DUMP_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->dump->setText(L"press Key");
+ this->dump->setText(chartowchar_t(gettext("press Key")));
break;
case GUI_ID_KEY_RANGE_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->range->setText(L"press Key");
+ this->range->setText(chartowchar_t(gettext("press Key")));
break;
}
//Buttons