]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/guiKeyChangeMenu.cpp
Use wgettext
[dragonfireclient.git] / src / guiKeyChangeMenu.cpp
index 4a11cf93c0ee3a16e28ffadfe6bf55b9c639185b..6e41677ce33b21d234ca1c441cc459374769d9ff 100644 (file)
@@ -1,5 +1,5 @@
 /*
- Minetest-delta
+ Minetest-c55
  Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
  Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
  Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
@@ -80,9 +80,9 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
        {
                core::rect < s32 > rect(0, 0, 125, 20);
                rect += topleft + v2s32(25, 3);
-               const wchar_t *text = L"KEYBINDINGS";
                //gui::IGUIStaticText *t =
-               Environment->addStaticText(text, rect, false, true, this, -1);
+               Environment->addStaticText(wgettext("KEYBINDINGS"),
+                               rect, false, true, this, -1);
                //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
        }
        v2s32 offset(25, 40);
@@ -91,8 +91,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
        {
                core::rect < s32 > rect(0, 0, 100, 20);
                rect += topleft + v2s32(offset.X, offset.Y);
-               const wchar_t *text = L"Forward";
-               Environment->addStaticText(text, rect, false, true, this, -1);
+               Environment->addStaticText(wgettext("Forward"),
+                               rect, false, true, this, -1);
                //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
        }
 
@@ -108,8 +108,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
        {
                core::rect < s32 > rect(0, 0, 100, 20);
                rect += topleft + v2s32(offset.X, offset.Y);
-               const wchar_t *text = L"Backward";
-               Environment->addStaticText(text, rect, false, true, this, -1);
+               Environment->addStaticText(wgettext("Backward"),
+                               rect, false, true, this, -1);
                //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
        }
 
@@ -124,8 +124,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
        {
                core::rect < s32 > rect(0, 0, 100, 20);
                rect += topleft + v2s32(offset.X, offset.Y);
-               const wchar_t *text = L"Left";
-               Environment->addStaticText(text, rect, false, true, this, -1);
+               Environment->addStaticText(wgettext("Left"),
+                               rect, false, true, this, -1);
                //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
        }
 
@@ -139,8 +139,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
        {
                core::rect < s32 > rect(0, 0, 100, 20);
                rect += topleft + v2s32(offset.X, offset.Y);
-               const wchar_t *text = L"Right";
-               Environment->addStaticText(text, rect, false, true, this, -1);
+               Environment->addStaticText(wgettext("Right"),
+                               rect, false, true, this, -1);
                //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
        }
 
@@ -155,8 +155,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
        {
                core::rect < s32 > rect(0, 0, 100, 20);
                rect += topleft + v2s32(offset.X, offset.Y);
-               const wchar_t *text = L"Use";
-               Environment->addStaticText(text, rect, false, true, this, -1);
+               Environment->addStaticText(wgettext("Use"),
+                               rect, false, true, this, -1);
                //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
        }
 
@@ -170,8 +170,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
        {
                core::rect < s32 > rect(0, 0, 100, 20);
                rect += topleft + v2s32(offset.X, offset.Y);
-               const wchar_t *text = L"Sneak";
-               Environment->addStaticText(text, rect, false, true, this, -1);
+               Environment->addStaticText(wgettext("Sneak"),
+                               rect, false, true, this, -1);
                //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
        }
 
@@ -186,8 +186,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
        {
                core::rect < s32 > rect(0, 0, 100, 20);
                rect += topleft + v2s32(offset.X, offset.Y);
-               const wchar_t *text = L"Jump";
-               Environment->addStaticText(text, rect, false, true, this, -1);
+               Environment->addStaticText(wgettext("Jump"), rect, false, true, this, -1);
                //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
        }
 
@@ -202,8 +201,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
        {
                core::rect < s32 > rect(0, 0, 100, 20);
                rect += topleft + v2s32(offset.X, offset.Y);
-               const wchar_t *text = L"Inventory";
-               Environment->addStaticText(text, rect, false, true, this, -1);
+               Environment->addStaticText(wgettext("Inventory"),
+                               rect, false, true, this, -1);
                //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
        }
 
@@ -218,8 +217,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
        {
                core::rect < s32 > rect(0, 0, 100, 20);
                rect += topleft + v2s32(offset.X, offset.Y);
-               const wchar_t *text = L"Chat";
-               Environment->addStaticText(text, rect, false, true, this, -1);
+               Environment->addStaticText(wgettext("Chat"), rect, false, true, this, -1);
                //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
        }
 
@@ -235,8 +233,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
        {
                core::rect < s32 > rect(0, 0, 100, 20);
                rect += topleft + v2s32(offset.X, offset.Y);
-               const wchar_t *text = L"Toggle fly";
-               Environment->addStaticText(text, rect, false, true, this, -1);
+               Environment->addStaticText(wgettext("Toggle fly"),
+                               rect, false, true, this, -1);
                //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
        }
 
@@ -250,8 +248,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
        {
                core::rect < s32 > rect(0, 0, 100, 20);
                rect += topleft + v2s32(offset.X, offset.Y);
-               const wchar_t *text = L"Toggle fast";
-               Environment->addStaticText(text, rect, false, true, this, -1);
+               Environment->addStaticText(wgettext("Toggle fast"),
+                               rect, false, true, this, -1);
                //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
        }
 
@@ -265,8 +263,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
        {
                core::rect < s32 > rect(0, 0, 100, 20);
                rect += topleft + v2s32(offset.X, offset.Y);
-               const wchar_t *text = L"Range select";
-               Environment->addStaticText(text, rect, false, true, this, -1);
+               Environment->addStaticText(wgettext("Range select"),
+                               rect, false, true, this, -1);
                //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
        }
 
@@ -282,8 +280,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
        {
                core::rect < s32 > rect(0, 0, 100, 20);
                rect += topleft + v2s32(offset.X, offset.Y);
-               const wchar_t *text = L"Print stacks";
-               Environment->addStaticText(text, rect, false, true, this, -1);
+               Environment->addStaticText(wgettext("Print stacks"),
+                               rect, false, true, this, -1);
                //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
        }
 
@@ -296,12 +294,14 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
        {
                core::rect < s32 > rect(0, 0, 100, 30);
                rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
-               Environment->addButton(rect, this, GUI_ID_BACK_BUTTON, L"Save");
+               Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
+               wgettext("Save"));
        }
        {
                core::rect < s32 > rect(0, 0, 100, 30);
                rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
-               Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON, L"Cancel");
+               Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
+               wgettext("Cancel"));
        }
 }
 
@@ -526,67 +526,67 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
                        case GUI_ID_KEY_FORWARD_BUTTON:
                                resetMenu();
                                activeKey = event.GUIEvent.Caller->getID();
-                               this->forward->setText(L"press Key");
+                               this->forward->setText(wgettext("press Key"));
                                break;
                        case GUI_ID_KEY_BACKWARD_BUTTON:
                                resetMenu();
                                activeKey = event.GUIEvent.Caller->getID();
-                               this->backward->setText(L"press Key");
+                               this->backward->setText(wgettext("press Key"));
                                break;
                        case GUI_ID_KEY_LEFT_BUTTON:
                                resetMenu();
                                activeKey = event.GUIEvent.Caller->getID();
-                               this->left->setText(L"press Key");
+                               this->left->setText(wgettext("press Key"));
                                break;
                        case GUI_ID_KEY_RIGHT_BUTTON:
                                resetMenu();
                                activeKey = event.GUIEvent.Caller->getID();
-                               this->right->setText(L"press Key");
+                               this->right->setText(wgettext("press Key"));
                                break;
                        case GUI_ID_KEY_USE_BUTTON:
                                resetMenu();
                                activeKey = event.GUIEvent.Caller->getID();
-                               this->use->setText(L"press Key");
+                               this->use->setText(wgettext("press Key"));
                                break;
                        case GUI_ID_KEY_FLY_BUTTON:
                                resetMenu();
                                activeKey = event.GUIEvent.Caller->getID();
-                               this->fly->setText(L"press Key");
+                               this->fly->setText(wgettext("press Key"));
                                break;
                        case GUI_ID_KEY_FAST_BUTTON:
                                resetMenu();
                                activeKey = event.GUIEvent.Caller->getID();
-                               this->fast->setText(L"press Key");
+                               this->fast->setText(wgettext("press Key"));
                                break;
                        case GUI_ID_KEY_JUMP_BUTTON:
                                resetMenu();
                                activeKey = event.GUIEvent.Caller->getID();
-                               this->jump->setText(L"press Key");
+                               this->jump->setText(wgettext("press Key"));
                                break;
                        case GUI_ID_KEY_CHAT_BUTTON:
                                resetMenu();
                                activeKey = event.GUIEvent.Caller->getID();
-                               this->chat->setText(L"press Key");
+                               this->chat->setText(wgettext("press Key"));
                                break;
                        case GUI_ID_KEY_SNEAK_BUTTON:
                                resetMenu();
                                activeKey = event.GUIEvent.Caller->getID();
-                               this->sneak->setText(L"press Key");
+                               this->sneak->setText(wgettext("press Key"));
                                break;
                        case GUI_ID_KEY_INVENTORY_BUTTON:
                                resetMenu();
                                activeKey = event.GUIEvent.Caller->getID();
-                               this->inventory->setText(L"press Key");
+                               this->inventory->setText(wgettext("press Key"));
                                break;
                        case GUI_ID_KEY_DUMP_BUTTON:
                                resetMenu();
                                activeKey = event.GUIEvent.Caller->getID();
-                               this->dump->setText(L"press Key");
+                               this->dump->setText(wgettext("press Key"));
                                break;
                        case GUI_ID_KEY_RANGE_BUTTON:
                                resetMenu();
                                activeKey = event.GUIEvent.Caller->getID();
-                               this->range->setText(L"press Key");
+                               this->range->setText(wgettext("press Key"));
                                break;
                        }
                        //Buttons