/*
- Minetest-delta
+ Minetest-c55
Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
{
core::rect < s32 > rect(0, 0, 125, 20);
rect += topleft + v2s32(25, 3);
- const wchar_t *text = L"KEYBINDINGS";
//gui::IGUIStaticText *t =
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("KEYBINDINGS"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
v2s32 offset(25, 40);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Forward";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Forward"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Backward";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Backward"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Left";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Left"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Right";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Right"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Use";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Use"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Sneak";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Sneak"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Jump";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Jump"), rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Inventory";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Inventory"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Chat";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Chat"), rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Toggle fly";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Toggle fly"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Toggle fast";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Toggle fast"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Range select";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Range select"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Print stacks";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Print stacks"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
- Environment->addButton(rect, this, GUI_ID_BACK_BUTTON, L"Save");
+ Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
+ wgettext("Save"));
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
- Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON, L"Cancel");
+ Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
+ wgettext("Cancel"));
}
}
g_settings.set("keymap_fastmove", keycode_to_keyname(key_fast));
g_settings.set("keymap_special1", keycode_to_keyname(key_use));
g_settings.set("keymap_print_debug_stacks", keycode_to_keyname(key_dump));
- //clearKeyCache(); Y U NO SCOPE?!
+ clearKeyCache();
return true;
}
void GUIKeyChangeMenu::init_keys()
case GUI_ID_KEY_FORWARD_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->forward->setText(L"press Key");
+ this->forward->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_BACKWARD_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->backward->setText(L"press Key");
+ this->backward->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_LEFT_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->left->setText(L"press Key");
+ this->left->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_RIGHT_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->right->setText(L"press Key");
+ this->right->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_USE_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->use->setText(L"press Key");
+ this->use->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_FLY_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->fly->setText(L"press Key");
+ this->fly->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_FAST_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->fast->setText(L"press Key");
+ this->fast->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_JUMP_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->jump->setText(L"press Key");
+ this->jump->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_CHAT_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->chat->setText(L"press Key");
+ this->chat->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_SNEAK_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->sneak->setText(L"press Key");
+ this->sneak->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_INVENTORY_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->inventory->setText(L"press Key");
+ this->inventory->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_DUMP_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->dump->setText(L"press Key");
+ this->dump->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_RANGE_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->range->setText(L"press Key");
+ this->range->setText(wgettext("press Key"));
break;
}
//Buttons