]> git.lizzy.rs Git - minetest.git/blobdiff - src/guiKeyChangeMenu.cpp
Added debug log level setting
[minetest.git] / src / guiKeyChangeMenu.cpp
index 51a14d64727d87ccce5b381a7b70994ae24e3a02..3f6d03ebbfe143afb92b2c7e4e0c0f61f29cd36c 100644 (file)
@@ -161,7 +161,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                        core::rect<s32> rect(0, 0, option_w, 30);
                        rect += topleft + v2s32(option_x, option_y);
                        Environment->addCheckBox(g_settings->getBool("doubletap_jump"), rect, this,
-                                       GUI_ID_CB_DOUBLETAP_JUMP, wgettext("Doubltap \"jump\" to toogle fly"));
+                                       GUI_ID_CB_DOUBLETAP_JUMP, wgettext("Double tap \"jump\" to toggle fly"));
                }
                offset += v2s32(0, 25);
        }
@@ -369,21 +369,21 @@ void GUIKeyChangeMenu::add_key(int id, std::string button_name, std::string sett
 
 void GUIKeyChangeMenu::init_keys()
 {
-       this->add_key(GUI_ID_KEY_FORWARD_BUTTON, "Forward", "keymap_forward");
-       this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, "Backward", "keymap_backward");
-       this->add_key(GUI_ID_KEY_LEFT_BUTTON, "Left", "keymap_left");
-       this->add_key(GUI_ID_KEY_RIGHT_BUTTON, "Right", "keymap_right");
-       this->add_key(GUI_ID_KEY_USE_BUTTON, "Use", "keymap_special1");
-       this->add_key(GUI_ID_KEY_JUMP_BUTTON, "Jump", "keymap_jump");
-       this->add_key(GUI_ID_KEY_SNEAK_BUTTON, "Sneak", "keymap_sneak");
-       this->add_key(GUI_ID_KEY_DROP_BUTTON, "Drop", "keymap_drop");
-       this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, "Inventory", "keymap_inventory");
-       this->add_key(GUI_ID_KEY_CHAT_BUTTON, "Chat", "keymap_chat");
-       this->add_key(GUI_ID_KEY_CMD_BUTTON, "Command", "keymap_cmd");
-       this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, "Console", "keymap_console");
-       this->add_key(GUI_ID_KEY_FLY_BUTTON, "Toggle fly", "keymap_freemove");
-       this->add_key(GUI_ID_KEY_FAST_BUTTON, "Toggle fast", "keymap_fastmove");
-       this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, "Toggle noclip", "keymap_noclip");
-       this->add_key(GUI_ID_KEY_RANGE_BUTTON, "Range select", "keymap_rangeselect");
-       this->add_key(GUI_ID_KEY_DUMP_BUTTON, "Print stacks", "keymap_print_debug_stacks");
+       this->add_key(GUI_ID_KEY_FORWARD_BUTTON, gettext("Forward"), "keymap_forward");
+       this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, gettext("Backward"), "keymap_backward");
+       this->add_key(GUI_ID_KEY_LEFT_BUTTON, gettext("Left"), "keymap_left");
+       this->add_key(GUI_ID_KEY_RIGHT_BUTTON, gettext("Right"), "keymap_right");
+       this->add_key(GUI_ID_KEY_USE_BUTTON, gettext("Use"), "keymap_special1");
+       this->add_key(GUI_ID_KEY_JUMP_BUTTON, gettext("Jump"), "keymap_jump");
+       this->add_key(GUI_ID_KEY_SNEAK_BUTTON, gettext("Sneak"), "keymap_sneak");
+       this->add_key(GUI_ID_KEY_DROP_BUTTON, gettext("Drop"), "keymap_drop");
+       this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, gettext("Inventory"), "keymap_inventory");
+       this->add_key(GUI_ID_KEY_CHAT_BUTTON, gettext("Chat"), "keymap_chat");
+       this->add_key(GUI_ID_KEY_CMD_BUTTON, gettext("Command"), "keymap_cmd");
+       this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, gettext("Console"), "keymap_console");
+       this->add_key(GUI_ID_KEY_FLY_BUTTON, gettext("Toggle fly"), "keymap_freemove");
+       this->add_key(GUI_ID_KEY_FAST_BUTTON, gettext("Toggle fast"), "keymap_fastmove");
+       this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, gettext("Toggle noclip"), "keymap_noclip");
+       this->add_key(GUI_ID_KEY_RANGE_BUTTON, gettext("Range select"), "keymap_rangeselect");
+       this->add_key(GUI_ID_KEY_DUMP_BUTTON, gettext("Print stacks"), "keymap_print_debug_stacks");
 }