#include "guiKeyChangeMenu.h"
#include "debug.h"
#include "serialization.h"
-#include "main.h"
#include <string>
#include <IGUICheckBox.h>
#include <IGUIEditBox.h>
bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
{
if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
- && event.KeyInput.PressedDown)
- {
+ && event.KeyInput.PressedDown) {
bool prefer_character = shift_down;
KeyPress kp(event.KeyInput, prefer_character);
// But go on
{
- key_setting *k=NULL;
+ key_setting *k = NULL;
for(size_t i = 0; i < key_settings.size(); i++)
{
if(key_settings.at(i)->id == activeKey)
break;
}
}
- assert(k);
+ FATAL_ERROR_IF(k == NULL, "Key setting not found");
k->key = kp;
const wchar_t *text = wgettext(k->key.name());
k->button->setText(text);
return true;
}
}
- }
- if (event.EventType == EET_GUI_EVENT)
- {
+ } else if (event.EventType == EET_KEY_INPUT_EVENT && activeKey < 0
+ && event.KeyInput.PressedDown
+ && event.KeyInput.Key == irr::KEY_ESCAPE) {
+ quitMenu();
+ return true;
+ } else if (event.EventType == EET_GUI_EVENT) {
if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
&& isVisible())
{
break;
}
}
- assert(k);
+ FATAL_ERROR_IF(k == NULL, "Key setting not found");
resetMenu();
shift_down = false;