]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/guiKeyChangeMenu.cpp
Introduce Player::getLightPosition
[dragonfireclient.git] / src / guiKeyChangeMenu.cpp
index 4a11cf93c0ee3a16e28ffadfe6bf55b9c639185b..20a3d361e2b4067759ca101dcb3324eb62c11c0d 100644 (file)
@@ -1,5 +1,5 @@
 /*
- Minetest-delta
+ Minetest-c55
  Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
  Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
  Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
@@ -76,13 +76,13 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
        recalculateAbsolutePosition(false);
 
        v2s32 topleft(0, 0);
-
+       changeCtype("");
        {
                core::rect < s32 > rect(0, 0, 125, 20);
                rect += topleft + v2s32(25, 3);
-               const wchar_t *text = L"KEYBINDINGS";
                //gui::IGUIStaticText *t =
-               Environment->addStaticText(text, rect, false, true, this, -1);
+               Environment->addStaticText(wgettext("KEYBINDINGS"),
+                               rect, false, true, this, -1);
                //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
        }
        v2s32 offset(25, 40);
@@ -91,8 +91,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
        {
                core::rect < s32 > rect(0, 0, 100, 20);
                rect += topleft + v2s32(offset.X, offset.Y);
-               const wchar_t *text = L"Forward";
-               Environment->addStaticText(text, rect, false, true, this, -1);
+               Environment->addStaticText(wgettext("Forward"),
+                               rect, false, true, this, -1);
                //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
        }
 
@@ -101,15 +101,15 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->forward = Environment->addButton(rect, this,
                                GUI_ID_KEY_FORWARD_BUTTON,
-                               narrow_to_wide(KeyNames[key_forward]).c_str());
+                               wgettext(KeyNames[key_forward]));
        }
 
        offset += v2s32(0, 25);
        {
                core::rect < s32 > rect(0, 0, 100, 20);
                rect += topleft + v2s32(offset.X, offset.Y);
-               const wchar_t *text = L"Backward";
-               Environment->addStaticText(text, rect, false, true, this, -1);
+               Environment->addStaticText(wgettext("Backward"),
+                               rect, false, true, this, -1);
                //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
        }
 
@@ -118,14 +118,14 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->backward = Environment->addButton(rect, this,
                                GUI_ID_KEY_BACKWARD_BUTTON,
-                               narrow_to_wide(KeyNames[key_backward]).c_str());
+                               wgettext(KeyNames[key_backward]));
        }
        offset += v2s32(0, 25);
        {
                core::rect < s32 > rect(0, 0, 100, 20);
                rect += topleft + v2s32(offset.X, offset.Y);
-               const wchar_t *text = L"Left";
-               Environment->addStaticText(text, rect, false, true, this, -1);
+               Environment->addStaticText(wgettext("Left"),
+                               rect, false, true, this, -1);
                //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
        }
 
@@ -133,14 +133,14 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                core::rect < s32 > rect(0, 0, 100, 30);
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
-                               narrow_to_wide(KeyNames[key_left]).c_str());
+                               wgettext(KeyNames[key_left]));
        }
        offset += v2s32(0, 25);
        {
                core::rect < s32 > rect(0, 0, 100, 20);
                rect += topleft + v2s32(offset.X, offset.Y);
-               const wchar_t *text = L"Right";
-               Environment->addStaticText(text, rect, false, true, this, -1);
+               Environment->addStaticText(wgettext("Right"),
+                               rect, false, true, this, -1);
                //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
        }
 
@@ -149,14 +149,14 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->right = Environment->addButton(rect, this,
                                GUI_ID_KEY_RIGHT_BUTTON,
-                               narrow_to_wide(KeyNames[key_right]).c_str());
+                               wgettext(KeyNames[key_right]));
        }
        offset += v2s32(0, 25);
        {
                core::rect < s32 > rect(0, 0, 100, 20);
                rect += topleft + v2s32(offset.X, offset.Y);
-               const wchar_t *text = L"Use";
-               Environment->addStaticText(text, rect, false, true, this, -1);
+               Environment->addStaticText(wgettext("Use"),
+                               rect, false, true, this, -1);
                //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
        }
 
@@ -164,14 +164,14 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                core::rect < s32 > rect(0, 0, 100, 30);
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
-                               narrow_to_wide(KeyNames[key_use]).c_str());
+                               wgettext(KeyNames[key_use]));
        }
        offset += v2s32(0, 25);
        {
                core::rect < s32 > rect(0, 0, 100, 20);
                rect += topleft + v2s32(offset.X, offset.Y);
-               const wchar_t *text = L"Sneak";
-               Environment->addStaticText(text, rect, false, true, this, -1);
+               Environment->addStaticText(wgettext("Sneak"),
+                               rect, false, true, this, -1);
                //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
        }
 
@@ -180,14 +180,13 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->sneak = Environment->addButton(rect, this,
                                GUI_ID_KEY_SNEAK_BUTTON,
-                               narrow_to_wide(KeyNames[key_sneak]).c_str());
+                               wgettext(KeyNames[key_sneak]));
        }
        offset += v2s32(0, 25);
        {
                core::rect < s32 > rect(0, 0, 100, 20);
                rect += topleft + v2s32(offset.X, offset.Y);
-               const wchar_t *text = L"Jump";
-               Environment->addStaticText(text, rect, false, true, this, -1);
+               Environment->addStaticText(wgettext("Jump"), rect, false, true, this, -1);
                //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
        }
 
@@ -195,15 +194,15 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                core::rect < s32 > rect(0, 0, 100, 30);
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
-                               narrow_to_wide(KeyNames[key_jump]).c_str());
+                               wgettext(KeyNames[key_jump]));
        }
 
        offset += v2s32(0, 25);
        {
                core::rect < s32 > rect(0, 0, 100, 20);
                rect += topleft + v2s32(offset.X, offset.Y);
-               const wchar_t *text = L"Inventory";
-               Environment->addStaticText(text, rect, false, true, this, -1);
+               Environment->addStaticText(wgettext("Inventory"),
+                               rect, false, true, this, -1);
                //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
        }
 
@@ -212,14 +211,13 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->inventory = Environment->addButton(rect, this,
                                GUI_ID_KEY_INVENTORY_BUTTON,
-                               narrow_to_wide(KeyNames[key_inventory]).c_str());
+                               wgettext(KeyNames[key_inventory]));
        }
        offset += v2s32(0, 25);
        {
                core::rect < s32 > rect(0, 0, 100, 20);
                rect += topleft + v2s32(offset.X, offset.Y);
-               const wchar_t *text = L"Chat";
-               Environment->addStaticText(text, rect, false, true, this, -1);
+               Environment->addStaticText(wgettext("Chat"), rect, false, true, this, -1);
                //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
        }
 
@@ -227,7 +225,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                core::rect < s32 > rect(0, 0, 100, 30);
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
-                               narrow_to_wide(KeyNames[key_chat]).c_str());
+                               wgettext(KeyNames[key_chat]));
        }
 
        //next col
@@ -235,8 +233,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
        {
                core::rect < s32 > rect(0, 0, 100, 20);
                rect += topleft + v2s32(offset.X, offset.Y);
-               const wchar_t *text = L"Toggle fly";
-               Environment->addStaticText(text, rect, false, true, this, -1);
+               Environment->addStaticText(wgettext("Toggle fly"),
+                               rect, false, true, this, -1);
                //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
        }
 
@@ -244,14 +242,14 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                core::rect < s32 > rect(0, 0, 100, 30);
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
-                               narrow_to_wide(KeyNames[key_fly]).c_str());
+                               wgettext(KeyNames[key_fly]));
        }
        offset += v2s32(0, 25);
        {
                core::rect < s32 > rect(0, 0, 100, 20);
                rect += topleft + v2s32(offset.X, offset.Y);
-               const wchar_t *text = L"Toggle fast";
-               Environment->addStaticText(text, rect, false, true, this, -1);
+               Environment->addStaticText(wgettext("Toggle fast"),
+                               rect, false, true, this, -1);
                //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
        }
 
@@ -259,14 +257,14 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                core::rect < s32 > rect(0, 0, 100, 30);
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
-                               narrow_to_wide(KeyNames[key_fast]).c_str());
+                               wgettext(KeyNames[key_fast]));
        }
        offset += v2s32(0, 25);
        {
                core::rect < s32 > rect(0, 0, 100, 20);
                rect += topleft + v2s32(offset.X, offset.Y);
-               const wchar_t *text = L"Range select";
-               Environment->addStaticText(text, rect, false, true, this, -1);
+               Environment->addStaticText(wgettext("Range select"),
+                               rect, false, true, this, -1);
                //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
        }
 
@@ -275,15 +273,15 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->range = Environment->addButton(rect, this,
                                GUI_ID_KEY_RANGE_BUTTON,
-                               narrow_to_wide(KeyNames[key_range]).c_str());
+                               wgettext(KeyNames[key_range]));
        }
 
        offset += v2s32(0, 25);
        {
                core::rect < s32 > rect(0, 0, 100, 20);
                rect += topleft + v2s32(offset.X, offset.Y);
-               const wchar_t *text = L"Print stacks";
-               Environment->addStaticText(text, rect, false, true, this, -1);
+               Environment->addStaticText(wgettext("Print stacks"),
+                               rect, false, true, this, -1);
                //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
        }
 
@@ -291,18 +289,21 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                core::rect < s32 > rect(0, 0, 100, 30);
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
-                               narrow_to_wide(KeyNames[key_dump]).c_str());
+                               wgettext(KeyNames[key_dump]));
        }
        {
                core::rect < s32 > rect(0, 0, 100, 30);
                rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
-               Environment->addButton(rect, this, GUI_ID_BACK_BUTTON, L"Save");
+               Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
+               wgettext("Save"));
        }
        {
                core::rect < s32 > rect(0, 0, 100, 30);
                rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
-               Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON, L"Cancel");
+               Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
+               wgettext("Cancel"));
        }
+       changeCtype("C");
 }
 
 void GUIKeyChangeMenu::drawMenu()
@@ -366,45 +367,45 @@ bool GUIKeyChangeMenu::resetMenu()
                {
                case GUI_ID_KEY_FORWARD_BUTTON:
                        this->forward->setText(
-                                       narrow_to_wide(KeyNames[key_forward]).c_str());
+                                       wgettext(KeyNames[key_forward]));
                        break;
                case GUI_ID_KEY_BACKWARD_BUTTON:
                        this->backward->setText(
-                                       narrow_to_wide(KeyNames[key_backward]).c_str());
+                                       wgettext(KeyNames[key_backward]));
                        break;
                case GUI_ID_KEY_LEFT_BUTTON:
-                       this->left->setText(narrow_to_wide(KeyNames[key_left]).c_str());
+                       this->left->setText(wgettext(KeyNames[key_left]));
                        break;
                case GUI_ID_KEY_RIGHT_BUTTON:
-                       this->right->setText(narrow_to_wide(KeyNames[key_right]).c_str());
+                       this->right->setText(wgettext(KeyNames[key_right]));
                        break;
                case GUI_ID_KEY_JUMP_BUTTON:
-                       this->jump->setText(narrow_to_wide(KeyNames[key_jump]).c_str());
+                       this->jump->setText(wgettext(KeyNames[key_jump]));
                        break;
                case GUI_ID_KEY_SNEAK_BUTTON:
-                       this->sneak->setText(narrow_to_wide(KeyNames[key_sneak]).c_str());
+                       this->sneak->setText(wgettext(KeyNames[key_sneak]));
                        break;
                case GUI_ID_KEY_INVENTORY_BUTTON:
                        this->inventory->setText(
-                                       narrow_to_wide(KeyNames[key_inventory]).c_str());
+                                       wgettext(KeyNames[key_inventory]));
                        break;
                case GUI_ID_KEY_CHAT_BUTTON:
-                       this->chat->setText(narrow_to_wide(KeyNames[key_chat]).c_str());
+                       this->chat->setText(wgettext(KeyNames[key_chat]));
                        break;
                case GUI_ID_KEY_RANGE_BUTTON:
-                       this->range->setText(narrow_to_wide(KeyNames[key_range]).c_str());
+                       this->range->setText(wgettext(KeyNames[key_range]));
                        break;
                case GUI_ID_KEY_FLY_BUTTON:
-                       this->fly->setText(narrow_to_wide(KeyNames[key_fly]).c_str());
+                       this->fly->setText(wgettext(KeyNames[key_fly]));
                        break;
                case GUI_ID_KEY_FAST_BUTTON:
-                       this->fast->setText(narrow_to_wide(KeyNames[key_fast]).c_str());
+                       this->fast->setText(wgettext(KeyNames[key_fast]));
                        break;
                case GUI_ID_KEY_USE_BUTTON:
-                       this->use->setText(narrow_to_wide(KeyNames[key_use]).c_str());
+                       this->use->setText(wgettext(KeyNames[key_use]));
                        break;
                case GUI_ID_KEY_DUMP_BUTTON:
-                       this->dump->setText(narrow_to_wide(KeyNames[key_dump]).c_str());
+                       this->dump->setText(wgettext(KeyNames[key_dump]));
                        break;
                }
                activeKey = -1;
@@ -417,85 +418,86 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
        if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
                        && event.KeyInput.PressedDown)
        {
+               changeCtype("");
                if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
                {
                        this->forward->setText(
-                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                                       wgettext(KeyNames[event.KeyInput.Key]));
                        this->key_forward = event.KeyInput.Key;
                }
                else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
                {
                        this->backward->setText(
-                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                                       wgettext(KeyNames[event.KeyInput.Key]));
                        this->key_backward = event.KeyInput.Key;
                }
                else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
                {
                        this->left->setText(
-                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                                       wgettext(KeyNames[event.KeyInput.Key]));
                        this->key_left = event.KeyInput.Key;
                }
                else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
                {
                        this->right->setText(
-                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                                       wgettext(KeyNames[event.KeyInput.Key]));
                        this->key_right = event.KeyInput.Key;
                }
                else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
                {
                        this->jump->setText(
-                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                                       wgettext(KeyNames[event.KeyInput.Key]));
                        this->key_jump = event.KeyInput.Key;
                }
                else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
                {
                        this->sneak->setText(
-                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                                       wgettext(KeyNames[event.KeyInput.Key]));
                        this->key_sneak = event.KeyInput.Key;
                }
                else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
                {
                        this->inventory->setText(
-                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                                       wgettext(KeyNames[event.KeyInput.Key]));
                        this->key_inventory = event.KeyInput.Key;
                }
                else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
                {
                        this->chat->setText(
-                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                                       wgettext(KeyNames[event.KeyInput.Key]));
                        this->key_chat = event.KeyInput.Key;
                }
                else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
                {
                        this->range->setText(
-                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                                       wgettext(KeyNames[event.KeyInput.Key]));
                        this->key_range = event.KeyInput.Key;
                }
                else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
                {
                        this->fly->setText(
-                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                                       wgettext(KeyNames[event.KeyInput.Key]));
                        this->key_fly = event.KeyInput.Key;
                }
                else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
                {
                        this->fast->setText(
-                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                                       wgettext(KeyNames[event.KeyInput.Key]));
                        this->key_fast = event.KeyInput.Key;
                }
                else if (activeKey == GUI_ID_KEY_USE_BUTTON)
                {
                        this->use->setText(
-                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                                       wgettext(KeyNames[event.KeyInput.Key]));
                        this->key_use = event.KeyInput.Key;
                }
                else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
                {
                        this->dump->setText(
-                                       narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+                                       wgettext(KeyNames[event.KeyInput.Key]));
                        this->key_dump = event.KeyInput.Key;
                }
-
+               changeCtype("C");
                activeKey = -1;
                return true;
        }
@@ -514,6 +516,12 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
                }
                if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
                {
+                       if(event.GUIEvent.Caller->getID() != GUI_ID_BACK_BUTTON &&
+                               event.GUIEvent.Caller->getID() != GUI_ID_ABORT_BUTTON)
+                       {
+                               changeCtype("");
+                       }
+
                        switch (event.GUIEvent.Caller->getID())
                        {
                        case GUI_ID_BACK_BUTTON: //back
@@ -526,70 +534,71 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
                        case GUI_ID_KEY_FORWARD_BUTTON:
                                resetMenu();
                                activeKey = event.GUIEvent.Caller->getID();
-                               this->forward->setText(L"press Key");
+                               this->forward->setText(wgettext("press Key"));
                                break;
                        case GUI_ID_KEY_BACKWARD_BUTTON:
                                resetMenu();
                                activeKey = event.GUIEvent.Caller->getID();
-                               this->backward->setText(L"press Key");
+                               this->backward->setText(wgettext("press Key"));
                                break;
                        case GUI_ID_KEY_LEFT_BUTTON:
                                resetMenu();
                                activeKey = event.GUIEvent.Caller->getID();
-                               this->left->setText(L"press Key");
+                               this->left->setText(wgettext("press Key"));
                                break;
                        case GUI_ID_KEY_RIGHT_BUTTON:
                                resetMenu();
                                activeKey = event.GUIEvent.Caller->getID();
-                               this->right->setText(L"press Key");
+                               this->right->setText(wgettext("press Key"));
                                break;
                        case GUI_ID_KEY_USE_BUTTON:
                                resetMenu();
                                activeKey = event.GUIEvent.Caller->getID();
-                               this->use->setText(L"press Key");
+                               this->use->setText(wgettext("press Key"));
                                break;
                        case GUI_ID_KEY_FLY_BUTTON:
                                resetMenu();
                                activeKey = event.GUIEvent.Caller->getID();
-                               this->fly->setText(L"press Key");
+                               this->fly->setText(wgettext("press Key"));
                                break;
                        case GUI_ID_KEY_FAST_BUTTON:
                                resetMenu();
                                activeKey = event.GUIEvent.Caller->getID();
-                               this->fast->setText(L"press Key");
+                               this->fast->setText(wgettext("press Key"));
                                break;
                        case GUI_ID_KEY_JUMP_BUTTON:
                                resetMenu();
                                activeKey = event.GUIEvent.Caller->getID();
-                               this->jump->setText(L"press Key");
+                               this->jump->setText(wgettext("press Key"));
                                break;
                        case GUI_ID_KEY_CHAT_BUTTON:
                                resetMenu();
                                activeKey = event.GUIEvent.Caller->getID();
-                               this->chat->setText(L"press Key");
+                               this->chat->setText(wgettext("press Key"));
                                break;
                        case GUI_ID_KEY_SNEAK_BUTTON:
                                resetMenu();
                                activeKey = event.GUIEvent.Caller->getID();
-                               this->sneak->setText(L"press Key");
+                               this->sneak->setText(wgettext("press Key"));
                                break;
                        case GUI_ID_KEY_INVENTORY_BUTTON:
                                resetMenu();
                                activeKey = event.GUIEvent.Caller->getID();
-                               this->inventory->setText(L"press Key");
+                               this->inventory->setText(wgettext("press Key"));
                                break;
                        case GUI_ID_KEY_DUMP_BUTTON:
                                resetMenu();
                                activeKey = event.GUIEvent.Caller->getID();
-                               this->dump->setText(L"press Key");
+                               this->dump->setText(wgettext("press Key"));
                                break;
                        case GUI_ID_KEY_RANGE_BUTTON:
                                resetMenu();
                                activeKey = event.GUIEvent.Caller->getID();
-                               this->range->setText(L"press Key");
+                               this->range->setText(wgettext("press Key"));
                                break;
                        }
                        //Buttons
+                       changeCtype("C");
 
                }
        }