]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/guiKeyChangeMenu.cpp
Fix key change menu a bit
[dragonfireclient.git] / src / guiKeyChangeMenu.cpp
index 9c22dba2cafd2e56134da06d4b584088c8b786b9..01f583a0175dc8d79976079d5c62679b41aa8fd2 100644 (file)
 #include "guiKeyChangeMenu.h"
 #include "debug.h"
 #include "serialization.h"
-#include "keycode.h"
 #include "main.h"
 #include <string>
-
-static const char *KeyNamesLang[] =
-       { "-", N_("Left Button"), N_("Right Button"), N_("Cancel"), N_("Middle Button"), N_("X Button 1"),
-                       N_("X Button 2"), "-", N_("Back"), N_("Tab"), "-", "-", N_("Clear"), N_("Return"), "-",
-                       "-", N_("Shift"), N_("Control"), N_("Menu"), N_("Pause"), N_("Capital"), N_("Kana"), "-",
-                       N_("Junja"), N_("Final"), N_("Kanji"), "-", N_("Escape"), N_("Convert"), N_("Nonconvert"),
-                       N_("Accept"), N_("Mode Change"), N_("Space"), N_("Priot"), N_("Next"), N_("End"), N_("Home"),
-                       N_("Left"), N_("Up"), N_("Right"), N_("Down"), N_("Select"), N_("Print"), N_("Execute"),
-                       N_("Snapshot"), N_("Insert"), N_("Delete"), N_("Help"), "0", "1", "2", "3", "4", "5",
-                       "6", "7", "8", "9", "-", "-", "-", "-", "-", "-", "-", "A", "B", "C",
-                       "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q",
-                       "R", "S", "T", "U", "V", "W", "X", "Y", "Z", N_("Left Windows"),
-                       N_("Right Windows"), N_("Apps"), "-", N_("Sleep"), N_("Numpad 0"), N_("Numpad 1"),
-                       N_("Numpad 2"), N_("Numpad 3"), N_("Numpad 4"), N_("Numpad 5"), N_("Numpad 6"), N_("Numpad 7"),
-                       N_("Numpad 8"), N_("Numpad 9"), N_("Numpad *"), N_("Numpad +"), N_("Numpad /"), N_("Numpad -"),
-                       "Numpad .", "Numpad /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8",
-                       "F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", "F17", "F18",
-                       "F19", "F20", "F21", "F22", "F23", "F24", "-", "-", "-", "-", "-", "-",
-                       "-", "-", N_("Num Lock"), N_("Scroll Lock"), "-", "-", "-", "-", "-", "-", "-",
-                       "-", "-", "-", "-", "-", "-", "-", N_("Left Shift"), N_("Right Shight"),
-                       N_("Left Control"), N_("Right Control"), N_("Left Menu"), N_("Right Menu"), "-", "-",
-                       "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
-                       "-", "-", "-", "-", "-", N_("Plus"), N_("Comma"), N_("Minus"), N_("Period"), "-", "-",
-                       "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
-                       "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
-                       "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
-                       "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", N_("Attn"), N_("CrSel"),
-                       N_("ExSel"), N_("Erase OEF"), N_("Play"), N_("Zoom"), N_("PA1"), N_("OEM Clear"), "-" };
+#include <IGUICheckBox.h>
+#include <IGUIEditBox.h>
+#include <IGUIButton.h>
+#include <IGUIStaticText.h>
+#include <IGUIFont.h>
+#include "settings.h"
 
 GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
                gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
@@ -129,7 +106,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->forward = Environment->addButton(rect, this,
                                GUI_ID_KEY_FORWARD_BUTTON,
-                               wgettext(KeyNamesLang[key_forward]));
+                               wgettext(key_forward.name()));
        }
 
        offset += v2s32(0, 25);
@@ -146,7 +123,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->backward = Environment->addButton(rect, this,
                                GUI_ID_KEY_BACKWARD_BUTTON,
-                               wgettext(KeyNamesLang[key_backward]));
+                               wgettext(key_backward.name()));
        }
        offset += v2s32(0, 25);
        {
@@ -161,7 +138,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                core::rect < s32 > rect(0, 0, 100, 30);
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
-                               wgettext(KeyNamesLang[key_left]));
+                               wgettext(key_left.name()));
        }
        offset += v2s32(0, 25);
        {
@@ -177,7 +154,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->right = Environment->addButton(rect, this,
                                GUI_ID_KEY_RIGHT_BUTTON,
-                               wgettext(KeyNamesLang[key_right]));
+                               wgettext(key_right.name()));
        }
        offset += v2s32(0, 25);
        {
@@ -192,7 +169,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                core::rect < s32 > rect(0, 0, 100, 30);
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
-                               wgettext(KeyNamesLang[key_use]));
+                               wgettext(key_use.name()));
        }
        offset += v2s32(0, 25);
        {
@@ -208,7 +185,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->sneak = Environment->addButton(rect, this,
                                GUI_ID_KEY_SNEAK_BUTTON,
-                               wgettext(KeyNamesLang[key_sneak]));
+                               wgettext(key_sneak.name()));
        }
        offset += v2s32(0, 25);
        {
@@ -222,7 +199,22 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                core::rect < s32 > rect(0, 0, 100, 30);
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
-                               wgettext(KeyNamesLang[key_jump]));
+                               wgettext(key_jump.name()));
+       }
+
+       offset += v2s32(0, 25);
+       {
+               core::rect < s32 > rect(0, 0, 100, 20);
+               rect += topleft + v2s32(offset.X, offset.Y);
+               Environment->addStaticText(wgettext("Drop"), rect, false, true, this, -1);
+               //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+       }
+
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+               this->dropbtn = Environment->addButton(rect, this, GUI_ID_KEY_DROP_BUTTON,
+                               wgettext(key_drop.name()));
        }
 
        offset += v2s32(0, 25);
@@ -239,7 +231,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->inventory = Environment->addButton(rect, this,
                                GUI_ID_KEY_INVENTORY_BUTTON,
-                               wgettext(KeyNamesLang[key_inventory]));
+                               wgettext(key_inventory.name()));
        }
        offset += v2s32(0, 25);
        {
@@ -253,9 +245,24 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                core::rect < s32 > rect(0, 0, 100, 30);
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
-                               wgettext(KeyNamesLang[key_chat]));
+                               wgettext(key_chat.name()));
+       }
+       offset += v2s32(0, 25);
+       {
+               core::rect < s32 > rect(0, 0, 100, 20);
+               rect += topleft + v2s32(offset.X, offset.Y);
+               Environment->addStaticText(wgettext("Command"), rect, false, true, this, -1);
+               //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
        }
 
+       {
+               core::rect < s32 > rect(0, 0, 100, 30);
+               rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+               this->cmd = Environment->addButton(rect, this, GUI_ID_KEY_CMD_BUTTON,
+                               wgettext(key_cmd.name()));
+       }
+
+
        //next col
        offset = v2s32(250, 40);
        {
@@ -270,7 +277,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                core::rect < s32 > rect(0, 0, 100, 30);
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
-                               wgettext(KeyNamesLang[key_fly]));
+                               wgettext(key_fly.name()));
        }
        offset += v2s32(0, 25);
        {
@@ -285,7 +292,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                core::rect < s32 > rect(0, 0, 100, 30);
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
-                               wgettext(KeyNamesLang[key_fast]));
+                               wgettext(key_fast.name()));
        }
        offset += v2s32(0, 25);
        {
@@ -301,7 +308,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->range = Environment->addButton(rect, this,
                                GUI_ID_KEY_RANGE_BUTTON,
-                               wgettext(KeyNamesLang[key_range]));
+                               wgettext(key_range.name()));
        }
 
        offset += v2s32(0, 25);
@@ -317,7 +324,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                core::rect < s32 > rect(0, 0, 100, 30);
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
-                               wgettext(KeyNamesLang[key_dump]));
+                               wgettext(key_dump.name()));
        }
        {
                core::rect < s32 > rect(0, 0, 100, 30);
@@ -354,19 +361,21 @@ void GUIKeyChangeMenu::drawMenu()
 
 bool GUIKeyChangeMenu::acceptInput()
 {
-       g_settings.set("keymap_forward", keycode_to_keyname(key_forward));
-       g_settings.set("keymap_backward", keycode_to_keyname(key_backward));
-       g_settings.set("keymap_left", keycode_to_keyname(key_left));
-       g_settings.set("keymap_right", keycode_to_keyname(key_right));
-       g_settings.set("keymap_jump", keycode_to_keyname(key_jump));
-       g_settings.set("keymap_sneak", keycode_to_keyname(key_sneak));
-       g_settings.set("keymap_inventory", keycode_to_keyname(key_inventory));
-       g_settings.set("keymap_chat", keycode_to_keyname(key_chat));
-       g_settings.set("keymap_rangeselect", keycode_to_keyname(key_range));
-       g_settings.set("keymap_freemove", keycode_to_keyname(key_fly));
-       g_settings.set("keymap_fastmove", keycode_to_keyname(key_fast));
-       g_settings.set("keymap_special1", keycode_to_keyname(key_use));
-       g_settings.set("keymap_print_debug_stacks", keycode_to_keyname(key_dump));
+       g_settings->set("keymap_forward", key_forward.sym());
+       g_settings->set("keymap_backward", key_backward.sym());
+       g_settings->set("keymap_left", key_left.sym());
+       g_settings->set("keymap_right", key_right.sym());
+       g_settings->set("keymap_jump", key_jump.sym());
+       g_settings->set("keymap_sneak", key_sneak.sym());
+       g_settings->set("keymap_drop", key_drop.sym());
+       g_settings->set("keymap_inventory", key_inventory.sym());
+       g_settings->set("keymap_chat", key_chat.sym());
+       g_settings->set("keymap_cmd", key_cmd.sym());
+       g_settings->set("keymap_rangeselect", key_range.sym());
+       g_settings->set("keymap_freemove", key_fly.sym());
+       g_settings->set("keymap_fastmove", key_fast.sym());
+       g_settings->set("keymap_special1", key_use.sym());
+       g_settings->set("keymap_print_debug_stacks", key_dump.sym());
        clearKeyCache();
        return true;
 }
@@ -378,8 +387,10 @@ void GUIKeyChangeMenu::init_keys()
        key_right = getKeySetting("keymap_right");
        key_jump = getKeySetting("keymap_jump");
        key_sneak = getKeySetting("keymap_sneak");
+       key_drop = getKeySetting("keymap_drop");
        key_inventory = getKeySetting("keymap_inventory");
        key_chat = getKeySetting("keymap_chat");
+       key_cmd = getKeySetting("keymap_cmd");
        key_range = getKeySetting("keymap_rangeselect");
        key_fly = getKeySetting("keymap_freemove");
        key_fast = getKeySetting("keymap_fastmove");
@@ -395,45 +406,51 @@ bool GUIKeyChangeMenu::resetMenu()
                {
                case GUI_ID_KEY_FORWARD_BUTTON:
                        this->forward->setText(
-                                       wgettext(KeyNamesLang[key_forward]));
+                                       wgettext(key_forward.name()));
                        break;
                case GUI_ID_KEY_BACKWARD_BUTTON:
                        this->backward->setText(
-                                       wgettext(KeyNamesLang[key_backward]));
+                                       wgettext(key_backward.name()));
                        break;
                case GUI_ID_KEY_LEFT_BUTTON:
-                       this->left->setText(wgettext(KeyNamesLang[key_left]));
+                       this->left->setText(wgettext(key_left.name()));
                        break;
                case GUI_ID_KEY_RIGHT_BUTTON:
-                       this->right->setText(wgettext(KeyNamesLang[key_right]));
+                       this->right->setText(wgettext(key_right.name()));
                        break;
                case GUI_ID_KEY_JUMP_BUTTON:
-                       this->jump->setText(wgettext(KeyNamesLang[key_jump]));
+                       this->jump->setText(wgettext(key_jump.name()));
                        break;
                case GUI_ID_KEY_SNEAK_BUTTON:
-                       this->sneak->setText(wgettext(KeyNamesLang[key_sneak]));
+                       this->sneak->setText(wgettext(key_sneak.name()));
+                       break;
+               case GUI_ID_KEY_DROP_BUTTON:
+                       this->dropbtn->setText(wgettext(key_drop.name()));
                        break;
                case GUI_ID_KEY_INVENTORY_BUTTON:
                        this->inventory->setText(
-                                       wgettext(KeyNamesLang[key_inventory]));
+                                       wgettext(key_inventory.name()));
                        break;
                case GUI_ID_KEY_CHAT_BUTTON:
-                       this->chat->setText(wgettext(KeyNamesLang[key_chat]));
+                       this->chat->setText(wgettext(key_chat.name()));
+                       break;
+               case GUI_ID_KEY_CMD_BUTTON:
+                       this->cmd->setText(wgettext(key_cmd.name()));
                        break;
                case GUI_ID_KEY_RANGE_BUTTON:
-                       this->range->setText(wgettext(KeyNamesLang[key_range]));
+                       this->range->setText(wgettext(key_range.name()));
                        break;
                case GUI_ID_KEY_FLY_BUTTON:
-                       this->fly->setText(wgettext(KeyNamesLang[key_fly]));
+                       this->fly->setText(wgettext(key_fly.name()));
                        break;
                case GUI_ID_KEY_FAST_BUTTON:
-                       this->fast->setText(wgettext(KeyNamesLang[key_fast]));
+                       this->fast->setText(wgettext(key_fast.name()));
                        break;
                case GUI_ID_KEY_USE_BUTTON:
-                       this->use->setText(wgettext(KeyNamesLang[key_use]));
+                       this->use->setText(wgettext(key_use.name()));
                        break;
                case GUI_ID_KEY_DUMP_BUTTON:
-                       this->dump->setText(wgettext(KeyNamesLang[key_dump]));
+                       this->dump->setText(wgettext(key_dump.name()));
                        break;
                }
                activeKey = -1;
@@ -447,83 +464,82 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
                        && event.KeyInput.PressedDown)
        {
                changeCtype("");
+               KeyPress kp(event.KeyInput);
+
                if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
                {
-                       this->forward->setText(
-                                       wgettext(KeyNamesLang[event.KeyInput.Key]));
-                       this->key_forward = event.KeyInput.Key;
+                       this->forward->setText(wgettext(kp.name()));
+                       this->key_forward = kp;
                }
                else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
                {
-                       this->backward->setText(
-                                       wgettext(KeyNamesLang[event.KeyInput.Key]));
-                       this->key_backward = event.KeyInput.Key;
+                       this->backward->setText(wgettext(kp.name()));
+                       this->key_backward = kp;
                }
                else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
                {
-                       this->left->setText(
-                                       wgettext(KeyNamesLang[event.KeyInput.Key]));
-                       this->key_left = event.KeyInput.Key;
+                       this->left->setText(wgettext(kp.name()));
+                       this->key_left = kp;
                }
                else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
                {
-                       this->right->setText(
-                                       wgettext(KeyNamesLang[event.KeyInput.Key]));
-                       this->key_right = event.KeyInput.Key;
+                       this->right->setText(wgettext(kp.name()));
+                       this->key_right = kp;
                }
                else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
                {
-                       this->jump->setText(
-                                       wgettext(KeyNamesLang[event.KeyInput.Key]));
-                       this->key_jump = event.KeyInput.Key;
+                       this->jump->setText(wgettext(kp.name()));
+                       this->key_jump = kp;
                }
                else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
                {
-                       this->sneak->setText(
-                                       wgettext(KeyNamesLang[event.KeyInput.Key]));
-                       this->key_sneak = event.KeyInput.Key;
+                       this->sneak->setText(wgettext(kp.name()));
+                       this->key_sneak = kp;
+               }
+               else if (activeKey == GUI_ID_KEY_DROP_BUTTON)
+               {
+                       this->dropbtn->setText(wgettext(kp.name()));
+                       this->key_drop = kp;
                }
                else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
                {
-                       this->inventory->setText(
-                                       wgettext(KeyNamesLang[event.KeyInput.Key]));
-                       this->key_inventory = event.KeyInput.Key;
+                       this->inventory->setText(wgettext(kp.name()));
+                       this->key_inventory = kp;
                }
                else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
                {
-                       this->chat->setText(
-                                       wgettext(KeyNamesLang[event.KeyInput.Key]));
-                       this->key_chat = event.KeyInput.Key;
+                       this->chat->setText(wgettext(kp.name()));
+                       this->key_chat = kp;
+               }
+               else if (activeKey == GUI_ID_KEY_CMD_BUTTON)
+               {
+                       this->cmd->setText(wgettext(kp.name()));
+                       this->key_cmd = kp;
                }
                else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
                {
-                       this->range->setText(
-                                       wgettext(KeyNamesLang[event.KeyInput.Key]));
-                       this->key_range = event.KeyInput.Key;
+                       this->range->setText(wgettext(kp.name()));
+                       this->key_range = kp;
                }
                else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
                {
-                       this->fly->setText(
-                                       wgettext(KeyNamesLang[event.KeyInput.Key]));
-                       this->key_fly = event.KeyInput.Key;
+                       this->fly->setText(wgettext(kp.name()));
+                       this->key_fly = kp;
                }
                else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
                {
-                       this->fast->setText(
-                                       wgettext(KeyNamesLang[event.KeyInput.Key]));
-                       this->key_fast = event.KeyInput.Key;
+                       this->fast->setText(wgettext(kp.name()));
+                       this->key_fast = kp;
                }
                else if (activeKey == GUI_ID_KEY_USE_BUTTON)
                {
-                       this->use->setText(
-                                       wgettext(KeyNamesLang[event.KeyInput.Key]));
-                       this->key_use = event.KeyInput.Key;
+                       this->use->setText(wgettext(kp.name()));
+                       this->key_use = kp;
                }
                else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
                {
-                       this->dump->setText(
-                                       wgettext(KeyNamesLang[event.KeyInput.Key]));
-                       this->key_dump = event.KeyInput.Key;
+                       this->dump->setText(wgettext(kp.name()));
+                       this->key_dump = kp;
                }
                changeCtype("C");
                activeKey = -1;
@@ -599,11 +615,21 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
                                activeKey = event.GUIEvent.Caller->getID();
                                this->jump->setText(wgettext("press Key"));
                                break;
+                       case GUI_ID_KEY_DROP_BUTTON:
+                               resetMenu();
+                               activeKey = event.GUIEvent.Caller->getID();
+                               this->dropbtn->setText(wgettext("press Key"));
+                               break;
                        case GUI_ID_KEY_CHAT_BUTTON:
                                resetMenu();
                                activeKey = event.GUIEvent.Caller->getID();
                                this->chat->setText(wgettext("press Key"));
                                break;
+                       case GUI_ID_KEY_CMD_BUTTON:
+                               resetMenu();
+                               activeKey = event.GUIEvent.Caller->getID();
+                               this->cmd->setText(wgettext("press Key"));
+                               break;
                        case GUI_ID_KEY_SNEAK_BUTTON:
                                resetMenu();
                                activeKey = event.GUIEvent.Caller->getID();