#include "common_irrlicht.h"
#include "inventory.h"
+#include "inventorymanager.h"
#include "utility.h"
#include "modalMenu.h"
-void drawInventoryItem(video::IVideoDriver *driver,
+class IGameDef;
+class InventoryManager;
+
+void drawItemStack(video::IVideoDriver *driver,
gui::IGUIFont *font,
- InventoryItem *item, core::rect<s32> rect,
- const core::rect<s32> *clip);
+ const ItemStack &item,
+ const core::rect<s32> &rect,
+ const core::rect<s32> *clip,
+ IGameDef *gamedef);
class GUIInventoryMenu : public GUIModalMenu
{
{
i = -1;
}
- ItemSpec(const std::string &a_inventoryname,
+ ItemSpec(const InventoryLocation &a_inventoryloc,
const std::string &a_listname,
s32 a_i)
{
- inventoryname = a_inventoryname;
+ inventoryloc = a_inventoryloc;
listname = a_listname;
i = a_i;
}
return i != -1;
}
- std::string inventoryname;
+ InventoryLocation inventoryloc;
std::string listname;
s32 i;
};
ListDrawSpec()
{
}
- ListDrawSpec(const std::string &a_inventoryname,
+ ListDrawSpec(const InventoryLocation &a_inventoryloc,
const std::string &a_listname,
v2s32 a_pos, v2s32 a_geom)
{
- inventoryname = a_inventoryname;
+ inventoryloc = a_inventoryloc;
listname = a_listname;
pos = a_pos;
geom = a_geom;
}
- std::string inventoryname;
+ InventoryLocation inventoryloc;
std::string listname;
v2s32 pos;
v2s32 geom;
{
}
DrawSpec(const std::string &a_type,
- const std::string &a_name,
+ const InventoryLocation &a_name,
const std::string &a_subname,
v2s32 a_pos,
v2s32 a_geom)
}
std::string type;
- std::string name;
+ InventoryLocation name;
std::string subname;
v2s32 pos;
v2s32 geom;
};
+
+ // See .cpp for format
+ static v2s16 makeDrawSpecArrayFromString(
+ core::array<GUIInventoryMenu::DrawSpec> &draw_spec,
+ const std::string &data,
+ const InventoryLocation ¤t_location);
GUIInventoryMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
v2s16 menu_size,
- core::array<DrawSpec> &init_draw_spec,
- InventoryContext *c,
- InventoryManager *invmgr
+ InventoryManager *invmgr,
+ IGameDef *gamedef
);
~GUIInventoryMenu();
+ void setDrawSpec(core::array<DrawSpec> &init_draw_spec)
+ {
+ m_init_draw_spec = init_draw_spec;
+ }
+
void removeChildren();
/*
Remove and re-add (or reposition) stuff
void regenerateGui(v2u32 screensize);
ItemSpec getItemAtPos(v2s32 p) const;
- void drawList(const ListDrawSpec &s);
+ void drawList(const ListDrawSpec &s, int phase);
+ void drawSelectedItem();
void drawMenu();
+ void updateSelectedItem();
bool OnEvent(const SEvent& event);
-private:
+protected:
v2s32 getBasePos() const
{
return padding + AbsoluteRect.UpperLeftCorner;
v2s32 spacing;
v2s32 imgsize;
- InventoryContext *m_c;
InventoryManager *m_invmgr;
+ IGameDef *m_gamedef;
core::array<DrawSpec> m_init_draw_spec;
core::array<ListDrawSpec> m_draw_spec;
ItemSpec *m_selected_item;
+ u32 m_selected_amount;
+ bool m_selected_dragging;
+
+ v2s32 m_pointer;
+ gui::IGUIStaticText *m_tooltip_element;
};
#endif