#include "common_irrlicht.h"
#include "inventory.h"
+#include "inventorymanager.h"
#include "utility.h"
#include "modalMenu.h"
-void drawInventoryItem(video::IVideoDriver *driver,
+class IGameDef;
+class InventoryManager;
+
+void drawItemStack(video::IVideoDriver *driver,
gui::IGUIFont *font,
- InventoryItem *item, core::rect<s32> rect,
- const core::rect<s32> *clip);
+ const ItemStack &item,
+ const core::rect<s32> &rect,
+ const core::rect<s32> *clip,
+ IGameDef *gamedef);
class GUIInventoryMenu : public GUIModalMenu
{
{
i = -1;
}
- ItemSpec(const std::string &a_name, s32 a_i)
+ ItemSpec(const InventoryLocation &a_inventoryloc,
+ const std::string &a_listname,
+ s32 a_i)
{
- listname = a_name;
+ inventoryloc = a_inventoryloc;
+ listname = a_listname;
i = a_i;
}
bool isValid() const
return i != -1;
}
+ InventoryLocation inventoryloc;
std::string listname;
s32 i;
};
ListDrawSpec()
{
}
- ListDrawSpec(const std::string &a_name, v2s32 a_pos, v2s32 a_geom)
+ ListDrawSpec(const InventoryLocation &a_inventoryloc,
+ const std::string &a_listname,
+ v2s32 a_pos, v2s32 a_geom)
{
- listname = a_name;
+ inventoryloc = a_inventoryloc;
+ listname = a_listname;
pos = a_pos;
geom = a_geom;
}
+ InventoryLocation inventoryloc;
std::string listname;
v2s32 pos;
v2s32 geom;
};
-
public:
+ struct DrawSpec
+ {
+ DrawSpec()
+ {
+ }
+ DrawSpec(const std::string &a_type,
+ const InventoryLocation &a_name,
+ const std::string &a_subname,
+ v2s32 a_pos,
+ v2s32 a_geom)
+ {
+ type = a_type;
+ name = a_name;
+ subname = a_subname;
+ pos = a_pos;
+ geom = a_geom;
+ }
+
+ std::string type;
+ InventoryLocation name;
+ std::string subname;
+ v2s32 pos;
+ v2s32 geom;
+ };
+
+ // See .cpp for format
+ static v2s16 makeDrawSpecArrayFromString(
+ core::array<GUIInventoryMenu::DrawSpec> &draw_spec,
+ const std::string &data,
+ const InventoryLocation ¤t_location);
+
GUIInventoryMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
- Inventory *inventory,
- Queue<InventoryAction*> *actions,
- IMenuManager *menumgr);
+ IMenuManager *menumgr,
+ v2s16 menu_size,
+ InventoryManager *invmgr,
+ IGameDef *gamedef
+ );
~GUIInventoryMenu();
+ void setDrawSpec(core::array<DrawSpec> &init_draw_spec)
+ {
+ m_init_draw_spec = init_draw_spec;
+ }
+
void removeChildren();
/*
Remove and re-add (or reposition) stuff
void regenerateGui(v2u32 screensize);
ItemSpec getItemAtPos(v2s32 p) const;
- void drawList(const ListDrawSpec &s);
+ void drawList(const ListDrawSpec &s, int phase);
+ void drawSelectedItem();
void drawMenu();
+ void updateSelectedItem();
bool OnEvent(const SEvent& event);
-private:
+protected:
v2s32 getBasePos() const
{
return padding + AbsoluteRect.UpperLeftCorner;
}
+ v2s16 m_menu_size;
+
v2s32 padding;
v2s32 spacing;
v2s32 imgsize;
+
+ InventoryManager *m_invmgr;
+ IGameDef *m_gamedef;
- core::array<ListDrawSpec> m_draw_positions;
-
- Inventory *m_inventory;
+ core::array<DrawSpec> m_init_draw_spec;
+ core::array<ListDrawSpec> m_draw_spec;
ItemSpec *m_selected_item;
- Queue<InventoryAction*> *m_actions;
+ u32 m_selected_amount;
+ bool m_selected_dragging;
+
+ v2s32 m_pointer;
+ gui::IGUIStaticText *m_tooltip_element;
};
#endif