]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/guiInventoryMenu.h
* possibly nicer trees
[dragonfireclient.git] / src / guiInventoryMenu.h
index 8bfade4c4e9eeab14618ef3d8621d3fece778c04..5336cae8206a1ae9ffea543b66403fa01e37df10 100644 (file)
@@ -23,65 +23,137 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "common_irrlicht.h"
 #include "inventory.h"
+#include "utility.h"
+#include "modalMenu.h"
 
-void drawInventoryItem(gui::IGUIEnvironment* env,
+void drawInventoryItem(video::IVideoDriver *driver,
+               gui::IGUIFont *font,
                InventoryItem *item, core::rect<s32> rect,
-               const core::rect<s32> *clip=0);
+               const core::rect<s32> *clip);
 
-class GUIInventorySlot: public gui::IGUIElement
+class GUIInventoryMenu : public GUIModalMenu
 {
+       struct ItemSpec
+       {
+               ItemSpec()
+               {
+                       i = -1;
+               }
+               ItemSpec(const std::string &a_inventoryname,
+                               const std::string &a_listname,
+                               s32 a_i)
+               {
+                       inventoryname = a_inventoryname;
+                       listname = a_listname;
+                       i = a_i;
+               }
+               bool isValid() const
+               {
+                       return i != -1;
+               }
+
+               std::string inventoryname;
+               std::string listname;
+               s32 i;
+       };
+
+       struct ListDrawSpec
+       {
+               ListDrawSpec()
+               {
+               }
+               ListDrawSpec(const std::string &a_inventoryname,
+                               const std::string &a_listname,
+                               v2s32 a_pos, v2s32 a_geom)
+               {
+                       inventoryname = a_inventoryname;
+                       listname = a_listname;
+                       pos = a_pos;
+                       geom = a_geom;
+               }
+
+               std::string inventoryname;
+               std::string listname;
+               v2s32 pos;
+               v2s32 geom;
+       };
 public:
-       GUIInventorySlot(gui::IGUIEnvironment* env,
-                       gui::IGUIElement* parent, s32 id, core::rect<s32> rect);
-       
-       void setItem(InventoryItem *item)
+       struct DrawSpec
        {
-               m_item = item;
-       }
-
-       void draw();
-
-       bool OnEvent(const SEvent& event);
-
-private:
-       InventoryItem *m_item;
-};
+               DrawSpec()
+               {
+               }
+               DrawSpec(const std::string &a_type,
+                               const std::string &a_name,
+                               const std::string &a_subname,
+                               v2s32 a_pos,
+                               v2s32 a_geom)
+               {
+                       type = a_type;
+                       name = a_name;
+                       subname = a_subname;
+                       pos = a_pos;
+                       geom = a_geom;
+               }
+
+               std::string type;
+               std::string name;
+               std::string subname;
+               v2s32 pos;
+               v2s32 geom;
+       };
+       
+       // See .cpp for format
+       static v2s16 makeDrawSpecArrayFromString(
+                       core::array<GUIInventoryMenu::DrawSpec> &draw_spec,
+                       const std::string &data,
+                       const std::string &current_name);
 
-class GUIInventoryMenu : public gui::IGUIElement
-{
-public:
        GUIInventoryMenu(gui::IGUIEnvironment* env,
                        gui::IGUIElement* parent, s32 id,
-                       Inventory *inventory);
+                       IMenuManager *menumgr,
+                       v2s16 menu_size,
+                       InventoryContext *c,
+                       InventoryManager *invmgr
+                       );
        ~GUIInventoryMenu();
 
+       void setDrawSpec(core::array<DrawSpec> &init_draw_spec)
+       {
+               m_init_draw_spec = init_draw_spec;
+       }
+
+       void removeChildren();
        /*
                Remove and re-add (or reposition) stuff
        */
-       void resizeGui();
-
-       // Updates stuff from inventory to screen
-       void update();
-
-       void draw();
+       void regenerateGui(v2u32 screensize);
+       
+       ItemSpec getItemAtPos(v2s32 p) const;
+       void drawList(const ListDrawSpec &s);
+       void drawMenu();
 
-       void launch()
+       bool OnEvent(const SEvent& event);
+       
+protected:
+       v2s32 getBasePos() const
        {
-               setVisible(true);
-               Environment->setFocus(this);
+               return padding + AbsoluteRect.UpperLeftCorner;
        }
 
-       bool canTakeFocus(gui::IGUIElement *e)
-       {
-               return (e && (e == this || isMyChild(e)));
-       }
+       v2s16 m_menu_size;
 
-       bool OnEvent(const SEvent& event);
+       v2s32 padding;
+       v2s32 spacing;
+       v2s32 imgsize;
        
-private:
-       Inventory *m_inventory;
-       core::array<GUIInventorySlot*> m_slots;
-       v2u32 m_screensize_old;
+       InventoryContext *m_c;
+       InventoryManager *m_invmgr;
+
+       core::array<DrawSpec> m_init_draw_spec;
+       core::array<ListDrawSpec> m_draw_spec;
+
+       ItemSpec *m_selected_item;
 };
 
 #endif