#include "utility.h"
#include "modalMenu.h"
-void drawInventoryItem(gui::IGUIEnvironment* env,
+void drawInventoryItem(video::IVideoDriver *driver,
+ gui::IGUIFont *font,
InventoryItem *item, core::rect<s32> rect,
- const core::rect<s32> *clip=0);
+ const core::rect<s32> *clip);
class GUIInventoryMenu : public GUIModalMenu
{
gui::IGUIElement* parent, s32 id,
Inventory *inventory,
Queue<InventoryAction*> *actions,
- int *active_menu_count);
+ IMenuManager *menumgr);
~GUIInventoryMenu();
void removeChildren();