gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
v2s16 menu_size,
- core::array<DrawSpec> &init_draw_spec,
InventoryContext *c,
InventoryManager *invmgr
);
~GUIInventoryMenu();
+ void setDrawSpec(core::array<DrawSpec> &init_draw_spec)
+ {
+ m_init_draw_spec = init_draw_spec;
+ }
+
void removeChildren();
/*
Remove and re-add (or reposition) stuff
bool OnEvent(const SEvent& event);
-private:
+protected:
v2s32 getBasePos() const
{
return padding + AbsoluteRect.UpperLeftCorner;