GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
- Inventory *inventory):
- IGUIElement(gui::EGUIET_ELEMENT, env, parent, id,
- core::rect<s32>(0,0,100,100))
+ Inventory *inventory,
+ Queue<InventoryAction*> *actions,
+ int *active_menu_count):
+ GUIModalMenu(env, parent, id, active_menu_count)
{
m_inventory = inventory;
- m_screensize_old = v2u32(0,0);
m_selected_item = NULL;
-
- resizeGui();
-
- setVisible(false);
+ m_actions = actions;
/*m_selected_item = new ItemSpec;
m_selected_item->listname = "main";
GUIInventoryMenu::~GUIInventoryMenu()
{
+ removeChildren();
+
if(m_selected_item)
delete m_selected_item;
}
-void GUIInventoryMenu::resizeGui()
+void GUIInventoryMenu::removeChildren()
{
- video::IVideoDriver* driver = Environment->getVideoDriver();
- v2u32 screensize = driver->getScreenSize();
- if(screensize == m_screensize_old)
- return;
- m_screensize_old = screensize;
+ {
+ gui::IGUIElement *e = getElementFromId(256);
+ if(e != NULL)
+ e->remove();
+ }
+}
+void GUIInventoryMenu::regenerateGui(v2u32 screensize)
+{
+ // Remove children
+ removeChildren();
+
padding = v2s32(24,24);
spacing = v2s32(60,56);
imgsize = v2s32(48,48);
+ s32 helptext_h = 15;
+
v2s32 size(
padding.X*2+spacing.X*(8-1)+imgsize.X,
- padding.Y*2+spacing.Y*(7-1)+imgsize.Y
+ padding.Y*2+spacing.Y*(7-1)+imgsize.Y + helptext_h
);
core::rect<s32> rect(
basepos + v2s32(spacing.X*3, spacing.Y*0), v2s32(3, 3)));
m_draw_positions.push_back(ListDrawSpec("craftresult",
basepos + v2s32(spacing.X*7, spacing.Y*1), v2s32(1, 1)));
+
+ // Add children
+ {
+ core::rect<s32> rect(0, 0, size.X-padding.X*2, helptext_h);
+ rect = rect + v2s32(size.X/2 - rect.getWidth()/2,
+ size.Y-rect.getHeight()-15);
+ const wchar_t *text =
+ L"Left click: Move all items, Right click: Move single item";
+ Environment->addStaticText(text, rect, false, true, this, 256);
+ }
}
GUIInventoryMenu::ItemSpec GUIInventoryMenu::getItemAtPos(v2s32 p) const
}
}
-void GUIInventoryMenu::draw()
+void GUIInventoryMenu::drawMenu()
{
- if(!IsVisible)
- return;
-
gui::IGUISkin* skin = Environment->getSkin();
if (!skin)
return;
{
if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
{
- setVisible(false);
+ quitMenu();
return true;
}
if(event.KeyInput.Key==KEY_KEY_I && event.KeyInput.PressedDown)
{
- setVisible(false);
+ quitMenu();
return true;
}
}
if(event.EventType==EET_MOUSE_INPUT_EVENT)
{
- if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
+ if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN
+ || event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
{
+ bool right = (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN);
v2s32 p(event.MouseInput.X, event.MouseInput.Y);
//dstream<<"Mouse down at p=("<<p.X<<","<<p.Y<<")"<<std::endl;
ItemSpec s = getItemAtPos(p);
m_inventory->getList(m_selected_item->listname);
InventoryList *list_to =
m_inventory->getList(s.listname);
+ // Indicates whether source slot completely empties
+ bool source_empties = false;
if(list_from && list_to
&& list_from->getItem(m_selected_item->i) != NULL)
{
dstream<<"Queueing IACTION_MOVE"<<std::endl;
- IMoveAction *a =
- new IMoveAction();
- a->count = 1;
+ IMoveAction *a = new IMoveAction();
+ a->count = right ? 1 : 0;
a->from_name = m_selected_item->listname;
a->from_i = m_selected_item->i;
a->to_name = s.listname;
a->to_i = s.i;
- m_actions.push_back(a);
+ m_actions->push_back(a);
+
+ if(list_from->getItem(m_selected_item->i)->getCount()==1)
+ source_empties = true;
+ }
+ // Remove selection if target was left-clicked or source
+ // slot was emptied
+ if(right == false || source_empties)
+ {
+ delete m_selected_item;
+ m_selected_item = NULL;
}
- delete m_selected_item;
- m_selected_item = NULL;
}
else
{
return Parent ? Parent->OnEvent(event) : false;
}
-InventoryAction* GUIInventoryMenu::getNextAction()
-{
- if(m_actions.size() == 0)
- return NULL;
- return m_actions.pop_front();
-}