/*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
#ifndef GUIINVENTORYMENU_HEADER
#define GUIINVENTORYMENU_HEADER
+#include <utility>
+
#include "irrlichttypes_extrabloated.h"
#include "inventory.h"
#include "inventorymanager.h"
class IGameDef;
class InventoryManager;
+class ISimpleTextureSource;
+
+typedef enum {
+ f_Button,
+ f_ListBox,
+ f_TabHeader,
+ f_CheckBox,
+ f_DropDown,
+ f_Unknown
+} FormspecFieldType;
struct TextDest
{
virtual std::string resolveText(std::string str){ return str; }
};
-void drawItemStack(video::IVideoDriver *driver,
- gui::IGUIFont *font,
- const ItemStack &item,
- const core::rect<s32> &rect,
- const core::rect<s32> *clip,
- IGameDef *gamedef);
-
class GUIFormSpecMenu : public GUIModalMenu
{
struct ItemSpec
}
ListDrawSpec(const InventoryLocation &a_inventoryloc,
const std::string &a_listname,
- v2s32 a_pos, v2s32 a_geom):
+ v2s32 a_pos, v2s32 a_geom, s32 a_start_item_i):
inventoryloc(a_inventoryloc),
listname(a_listname),
pos(a_pos),
- geom(a_geom)
+ geom(a_geom),
+ start_item_i(a_start_item_i)
{
}
std::string listname;
v2s32 pos;
v2s32 geom;
+ s32 start_item_i;
};
struct ImageDrawSpec
pos(a_pos),
geom(a_geom)
{
+ scale = true;
+ }
+ ImageDrawSpec(const std::string &a_name,
+ v2s32 a_pos):
+ name(a_name),
+ pos(a_pos)
+ {
+ scale = false;
}
std::string name;
v2s32 pos;
v2s32 geom;
+ bool scale;
};
struct FieldSpec
fid(id)
{
send = false;
- is_button = false;
+ ftype = f_Unknown;
is_exit = false;
+ tooltip="";
}
std::wstring fname;
std::wstring flabel;
std::wstring fdefault;
int fid;
bool send;
- bool is_button;
+ FormspecFieldType ftype;
bool is_exit;
+ core::rect<s32> rect;
+ std::string tooltip;
+ };
+
+ struct BoxDrawSpec {
+ BoxDrawSpec(v2s32 a_pos, v2s32 a_geom,irr::video::SColor a_color):
+ pos(a_pos),
+ geom(a_geom),
+ color(a_color)
+ {
+ }
+ v2s32 pos;
+ v2s32 geom;
+ irr::video::SColor color;
};
public:
- GUIFormSpecMenu(gui::IGUIEnvironment* env,
+ GUIFormSpecMenu(irr::IrrlichtDevice* dev,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
InventoryManager *invmgr,
- IGameDef *gamedef
+ IGameDef *gamedef,
+ ISimpleTextureSource *tsrc
);
+
~GUIFormSpecMenu();
void setFormSpec(const std::string &formspec_string,
m_text_dst = text_dst;
}
+ void allowClose(bool value)
+ {
+ m_allowclose = value;
+ }
+
+ void lockSize(bool lock,v2u32 basescreensize=v2u32(0,0)) {
+ m_lock = lock;
+ m_lockscreensize = basescreensize;
+ }
+
void removeChildren();
+ void setInitialFocus();
/*
Remove and re-add (or reposition) stuff
*/
void drawSelectedItem();
void drawMenu();
void updateSelectedItem();
+ ItemStack verifySelectedItem();
void acceptInput();
+ bool preprocessEvent(const SEvent& event);
bool OnEvent(const SEvent& event);
-
+
+ int getListboxIndex(std::string listboxname);
+
protected:
v2s32 getBasePos() const
{
- return padding + AbsoluteRect.UpperLeftCorner;
+ return padding + offset + AbsoluteRect.UpperLeftCorner;
}
v2s32 padding;
v2s32 spacing;
v2s32 imgsize;
+ v2s32 offset;
+ irr::IrrlichtDevice* m_device;
InventoryManager *m_invmgr;
IGameDef *m_gamedef;
+ ISimpleTextureSource *m_tsrc;
std::string m_formspec_string;
InventoryLocation m_current_inventory_location;
IFormSource *m_form_src;
TextDest *m_text_dst;
- core::array<ListDrawSpec> m_inventorylists;
- core::array<ImageDrawSpec> m_images;
- core::array<FieldSpec> m_fields;
+ std::vector<ListDrawSpec> m_inventorylists;
+ std::vector<ImageDrawSpec> m_backgrounds;
+ std::vector<ImageDrawSpec> m_images;
+ std::vector<ImageDrawSpec> m_itemimages;
+ std::vector<BoxDrawSpec> m_boxes;
+ std::vector<FieldSpec> m_fields;
+ std::vector<std::pair<FieldSpec,gui::IGUIListBox*> > m_listboxes;
+ std::vector<std::pair<FieldSpec,gui::IGUICheckBox*> > m_checkboxes;
ItemSpec *m_selected_item;
u32 m_selected_amount;
bool m_selected_dragging;
+
+ // WARNING: BLACK MAGIC
+ // Used to guess and keep up with some special things the server can do.
+ // If name is "", no guess exists.
+ ItemStack m_selected_content_guess;
+ InventoryLocation m_selected_content_guess_inventory;
+
+ // WARNING: BLACK IRRLICHT MAGIC, see checkListboxClick()
+ std::wstring m_listbox_click_fname;
+ int m_listbox_click_index;
+ u32 m_listbox_click_time;
+ bool m_listbox_doubleclick;
v2s32 m_pointer;
gui::IGUIStaticText *m_tooltip_element;
+
+ bool m_allowclose;
+ bool m_lock;
+ v2u32 m_lockscreensize;
+private:
+ typedef struct {
+ v2s32 size;
+ s32 helptext_h;
+ core::rect<s32> rect;
+ v2s32 basepos;
+ int bp_set;
+ v2u32 screensize;
+ std::wstring focused_fieldname;
+ std::map<std::wstring,int> listbox_selections;
+ std::map<std::wstring,int> listbox_scroll;
+ } parserData;
+
+ typedef struct {
+ bool key_up;
+ bool key_down;
+ bool key_enter;
+ bool key_escape;
+ } fs_key_pendig;
+
+ fs_key_pendig current_keys_pending;
+
+ // Determine whether listbox click was double click
+ // (Using some black Irrlicht magic)
+ bool checkListboxClick(std::wstring wlistboxname, int eventtype);
+
+ gui::IGUIScrollBar* getListboxScrollbar(gui::IGUIListBox *listbox);
+
+ void parseElement(parserData* data,std::string element);
+
+ void parseSize(parserData* data,std::string element);
+ void parseList(parserData* data,std::string element);
+ void parseCheckbox(parserData* data,std::string element);
+ void parseImage(parserData* data,std::string element);
+ void parseItemImage(parserData* data,std::string element);
+ void parseButton(parserData* data,std::string element,std::string typ);
+ void parseBackground(parserData* data,std::string element);
+ void parseTextList(parserData* data,std::string element);
+ void parseDropDown(parserData* data,std::string element);
+ void parsePwdField(parserData* data,std::string element);
+ void parseField(parserData* data,std::string element,std::string type);
+ void parseSimpleField(parserData* data,std::vector<std::string> &parts);
+ void parseTextArea(parserData* data,std::vector<std::string>& parts,std::string type);
+ void parseLabel(parserData* data,std::string element);
+ void parseVertLabel(parserData* data,std::string element);
+ void parseImageButton(parserData* data,std::string element,std::string type);
+ void parseItemImageButton(parserData* data,std::string element);
+ void parseTabHeader(parserData* data,std::string element);
+ void parseBox(parserData* data,std::string element);
+
+ bool parseColor(std::string color, irr::video::SColor& outcolor);
+};
+
+class FormspecFormSource: public IFormSource
+{
+public:
+ FormspecFormSource(std::string formspec,FormspecFormSource** game_formspec)
+ {
+ m_formspec = formspec;
+ m_game_formspec = game_formspec;
+ }
+
+ ~FormspecFormSource()
+ {
+ *m_game_formspec = 0;
+ }
+
+ void setForm(std::string formspec) {
+ m_formspec = formspec;
+ }
+
+ std::string getForm()
+ {
+ return m_formspec;
+ }
+
+ std::string m_formspec;
+ FormspecFormSource** m_game_formspec;
};
#endif