class IGameDef;
class InventoryManager;
+class ISimpleTextureSource;
typedef enum {
f_Button,
virtual std::string resolveText(std::string str){ return str; }
};
-void drawItemStack(video::IVideoDriver *driver,
- gui::IGUIFont *font,
- const ItemStack &item,
- const core::rect<s32> &rect,
- const core::rect<s32> *clip,
- IGameDef *gamedef);
-
class GUIFormSpecMenu : public GUIModalMenu
{
struct ItemSpec
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
InventoryManager *invmgr,
- IGameDef *gamedef
+ IGameDef *gamedef,
+ ISimpleTextureSource *tsrc
);
~GUIFormSpecMenu();
m_allowclose = value;
}
- void useGettext(bool value) {
- m_use_gettext = true;
- }
-
void lockSize(bool lock,v2u32 basescreensize=v2u32(0,0)) {
m_lock = lock;
m_lockscreensize = basescreensize;
}
void removeChildren();
+ void setInitialFocus();
/*
Remove and re-add (or reposition) stuff
*/
void updateSelectedItem();
ItemStack verifySelectedItem();
- void acceptInput(int evttype=-1);
+ void acceptInput();
+ bool preprocessEvent(const SEvent& event);
bool OnEvent(const SEvent& event);
-
+
int getListboxIndex(std::string listboxname);
protected:
irr::IrrlichtDevice* m_device;
InventoryManager *m_invmgr;
IGameDef *m_gamedef;
+ ISimpleTextureSource *m_tsrc;
std::string m_formspec_string;
InventoryLocation m_current_inventory_location;
ItemStack m_selected_content_guess;
InventoryLocation m_selected_content_guess_inventory;
+ // WARNING: BLACK IRRLICHT MAGIC, see checkListboxClick()
+ std::wstring m_listbox_click_fname;
+ int m_listbox_click_index;
+ u32 m_listbox_click_time;
+ bool m_listbox_doubleclick;
+
v2s32 m_pointer;
gui::IGUIStaticText *m_tooltip_element;
bool m_allowclose;
- bool m_use_gettext;
bool m_lock;
v2u32 m_lockscreensize;
private:
v2s32 basepos;
int bp_set;
v2u32 screensize;
+ std::wstring focused_fieldname;
std::map<std::wstring,int> listbox_selections;
+ std::map<std::wstring,int> listbox_scroll;
} parserData;
typedef struct {
bool key_escape;
} fs_key_pendig;
- std::vector<video::ITexture *> m_Textures;
-
fs_key_pendig current_keys_pending;
+ // Determine whether listbox click was double click
+ // (Using some black Irrlicht magic)
+ bool checkListboxClick(std::wstring wlistboxname, int eventtype);
+
+ gui::IGUIScrollBar* getListboxScrollbar(gui::IGUIListBox *listbox);
+
void parseElement(parserData* data,std::string element);
void parseSize(parserData* data,std::string element);