#ifndef GUIINVENTORYMENU_HEADER
#define GUIINVENTORYMENU_HEADER
+#include <utility>
+
#include "irrlichttypes_extrabloated.h"
#include "inventory.h"
#include "inventorymanager.h"
class IGameDef;
class InventoryManager;
+typedef enum {
+ f_Button,
+ f_ListBox,
+ f_TabHeader,
+ f_CheckBox,
+ f_DropDown,
+ f_Unknown
+} FormspecFieldType;
+
struct TextDest
{
virtual ~TextDest() {};
virtual std::string resolveText(std::string str){ return str; }
};
-void drawItemStack(video::IVideoDriver *driver,
- gui::IGUIFont *font,
- const ItemStack &item,
- const core::rect<s32> &rect,
- const core::rect<s32> *clip,
- IGameDef *gamedef);
-
class GUIFormSpecMenu : public GUIModalMenu
{
struct ItemSpec
pos(a_pos),
geom(a_geom)
{
+ scale = true;
+ }
+ ImageDrawSpec(const std::string &a_name,
+ v2s32 a_pos):
+ name(a_name),
+ pos(a_pos)
+ {
+ scale = false;
}
std::string name;
v2s32 pos;
v2s32 geom;
+ bool scale;
};
struct FieldSpec
fid(id)
{
send = false;
- is_button = false;
+ ftype = f_Unknown;
is_exit = false;
tooltip="";
}
std::wstring fdefault;
int fid;
bool send;
- bool is_button;
+ FormspecFieldType ftype;
bool is_exit;
core::rect<s32> rect;
std::string tooltip;
};
+ struct BoxDrawSpec {
+ BoxDrawSpec(v2s32 a_pos, v2s32 a_geom,irr::video::SColor a_color):
+ pos(a_pos),
+ geom(a_geom),
+ color(a_color)
+ {
+ }
+ v2s32 pos;
+ v2s32 geom;
+ irr::video::SColor color;
+ };
+
public:
GUIFormSpecMenu(irr::IrrlichtDevice* dev,
gui::IGUIElement* parent, s32 id,
InventoryManager *invmgr,
IGameDef *gamedef
);
+
~GUIFormSpecMenu();
void setFormSpec(const std::string &formspec_string,
m_text_dst = text_dst;
}
+ void allowClose(bool value)
+ {
+ m_allowclose = value;
+ }
+
+ void useGettext(bool value) {
+ m_use_gettext = true;
+ }
+
+ void lockSize(bool lock,v2u32 basescreensize=v2u32(0,0)) {
+ m_lock = lock;
+ m_lockscreensize = basescreensize;
+ }
+
void removeChildren();
/*
Remove and re-add (or reposition) stuff
void drawSelectedItem();
void drawMenu();
void updateSelectedItem();
+ ItemStack verifySelectedItem();
- void acceptInput();
+ void acceptInput(int evttype=-1);
bool OnEvent(const SEvent& event);
+ int getListboxIndex(std::string listboxname);
+
protected:
v2s32 getBasePos() const
{
- return padding + AbsoluteRect.UpperLeftCorner;
+ return padding + offset + AbsoluteRect.UpperLeftCorner;
}
v2s32 padding;
v2s32 spacing;
v2s32 imgsize;
+ v2s32 offset;
irr::IrrlichtDevice* m_device;
InventoryManager *m_invmgr;
std::vector<ImageDrawSpec> m_backgrounds;
std::vector<ImageDrawSpec> m_images;
std::vector<ImageDrawSpec> m_itemimages;
+ std::vector<BoxDrawSpec> m_boxes;
std::vector<FieldSpec> m_fields;
+ std::vector<std::pair<FieldSpec,gui::IGUIListBox*> > m_listboxes;
+ std::vector<std::pair<FieldSpec,gui::IGUICheckBox*> > m_checkboxes;
ItemSpec *m_selected_item;
u32 m_selected_amount;
v2s32 m_pointer;
gui::IGUIStaticText *m_tooltip_element;
+
+ bool m_allowclose;
+ bool m_use_gettext;
+ bool m_lock;
+ v2u32 m_lockscreensize;
+private:
+ typedef struct {
+ v2s32 size;
+ s32 helptext_h;
+ core::rect<s32> rect;
+ v2s32 basepos;
+ int bp_set;
+ v2u32 screensize;
+ std::map<std::wstring,int> listbox_selections;
+ } parserData;
+
+ typedef struct {
+ bool key_up;
+ bool key_down;
+ bool key_enter;
+ bool key_escape;
+ } fs_key_pendig;
+
+ std::vector<video::ITexture *> m_Textures;
+
+ fs_key_pendig current_keys_pending;
+
+ void parseElement(parserData* data,std::string element);
+
+ void parseSize(parserData* data,std::string element);
+ void parseList(parserData* data,std::string element);
+ void parseCheckbox(parserData* data,std::string element);
+ void parseImage(parserData* data,std::string element);
+ void parseItemImage(parserData* data,std::string element);
+ void parseButton(parserData* data,std::string element,std::string typ);
+ void parseBackground(parserData* data,std::string element);
+ void parseTextList(parserData* data,std::string element);
+ void parseDropDown(parserData* data,std::string element);
+ void parsePwdField(parserData* data,std::string element);
+ void parseField(parserData* data,std::string element,std::string type);
+ void parseSimpleField(parserData* data,std::vector<std::string> &parts);
+ void parseTextArea(parserData* data,std::vector<std::string>& parts,std::string type);
+ void parseLabel(parserData* data,std::string element);
+ void parseVertLabel(parserData* data,std::string element);
+ void parseImageButton(parserData* data,std::string element,std::string type);
+ void parseItemImageButton(parserData* data,std::string element);
+ void parseTabHeader(parserData* data,std::string element);
+ void parseBox(parserData* data,std::string element);
+
+ bool parseColor(std::string color, irr::video::SColor& outcolor);
+};
+
+class FormspecFormSource: public IFormSource
+{
+public:
+ FormspecFormSource(std::string formspec,FormspecFormSource** game_formspec)
+ {
+ m_formspec = formspec;
+ m_game_formspec = game_formspec;
+ }
+
+ ~FormspecFormSource()
+ {
+ *m_game_formspec = 0;
+ }
+
+ void setForm(std::string formspec) {
+ m_formspec = formspec;
+ }
+
+ std::string getForm()
+ {
+ return m_formspec;
+ }
+
+ std::string m_formspec;
+ FormspecFormSource** m_game_formspec;
};
#endif