#include "inventory.h"
#include "inventorymanager.h"
#include "modalMenu.h"
+#include "guiTable.h"
+#include "network/networkprotocol.h"
class IGameDef;
class InventoryManager;
+class ISimpleTextureSource;
+class Client;
typedef enum {
f_Button,
- f_ListBox,
+ f_Table,
f_TabHeader,
f_CheckBox,
f_DropDown,
+ f_ScrollBar,
f_Unknown
} FormspecFieldType;
+typedef enum {
+ quit_mode_no,
+ quit_mode_accept,
+ quit_mode_cancel
+} FormspecQuitMode;
+
struct TextDest
{
virtual ~TextDest() {};
// This is deprecated I guess? -celeron55
virtual void gotText(std::wstring text){}
- virtual void gotText(std::map<std::string, std::string> fields) = 0;
+ virtual void gotText(const StringMap &fields) = 0;
+ virtual void setFormName(std::string formname)
+ { m_formname = formname;};
+
+ std::string m_formname;
};
class IFormSource
virtual std::string resolveText(std::string str){ return str; }
};
-void drawItemStack(video::IVideoDriver *driver,
- gui::IGUIFont *font,
- const ItemStack &item,
- const core::rect<s32> &rect,
- const core::rect<s32> *clip,
- IGameDef *gamedef);
-
class GUIFormSpecMenu : public GUIModalMenu
{
struct ItemSpec
s32 start_item_i;
};
+ struct ListRingSpec
+ {
+ ListRingSpec()
+ {
+ }
+ ListRingSpec(const InventoryLocation &a_inventoryloc,
+ const std::string &a_listname):
+ inventoryloc(a_inventoryloc),
+ listname(a_listname)
+ {
+ }
+
+ InventoryLocation inventoryloc;
+ std::string listname;
+ };
+
struct ImageDrawSpec
{
ImageDrawSpec()
v2s32 geom;
bool scale;
};
-
+
struct FieldSpec
{
FieldSpec()
{
}
- FieldSpec(const std::wstring name, const std::wstring label, const std::wstring fdeflt, int id):
+ FieldSpec(const std::string &name, const std::wstring &label,
+ const std::wstring &fdeflt, int id) :
fname(name),
flabel(label),
fdefault(fdeflt),
send = false;
ftype = f_Unknown;
is_exit = false;
- tooltip="";
}
- std::wstring fname;
+ std::string fname;
std::wstring flabel;
std::wstring fdefault;
int fid;
FormspecFieldType ftype;
bool is_exit;
core::rect<s32> rect;
- std::string tooltip;
};
struct BoxDrawSpec {
irr::video::SColor color;
};
+ struct TooltipSpec {
+ TooltipSpec()
+ {
+ }
+ TooltipSpec(std::string a_tooltip, irr::video::SColor a_bgcolor,
+ irr::video::SColor a_color):
+ tooltip(a_tooltip),
+ bgcolor(a_bgcolor),
+ color(a_color)
+ {
+ }
+ std::string tooltip;
+ irr::video::SColor bgcolor;
+ irr::video::SColor color;
+ };
+
public:
GUIFormSpecMenu(irr::IrrlichtDevice* dev,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
InventoryManager *invmgr,
- IGameDef *gamedef
- );
+ IGameDef *gamedef,
+ ISimpleTextureSource *tsrc,
+ IFormSource* fs_src,
+ TextDest* txt_dst,
+ Client* client,
+ bool remap_dbl_click = true);
~GUIFormSpecMenu();
m_current_inventory_location = current_inventory_location;
regenerateGui(m_screensize_old);
}
-
+
// form_src is deleted by this GUIFormSpecMenu
void setFormSource(IFormSource *form_src)
{
+ if (m_form_src != NULL) {
+ delete m_form_src;
+ }
m_form_src = form_src;
}
// text_dst is deleted by this GUIFormSpecMenu
void setTextDest(TextDest *text_dst)
{
+ if (m_text_dst != NULL) {
+ delete m_text_dst;
+ }
m_text_dst = text_dst;
}
m_allowclose = value;
}
- void useGettext(bool value) {
- m_use_gettext = true;
- }
-
- void lockSize(bool lock,v2u32 basescreensize=v2u32(0,0)) {
+ void lockSize(bool lock,v2u32 basescreensize=v2u32(0,0))
+ {
m_lock = lock;
m_lockscreensize = basescreensize;
}
void removeChildren();
+ void setInitialFocus();
+
+ void setFocus(std::string &elementname)
+ {
+ m_focused_element = elementname;
+ }
+
/*
Remove and re-add (or reposition) stuff
*/
void regenerateGui(v2u32 screensize);
-
+
ItemSpec getItemAtPos(v2s32 p) const;
void drawList(const ListDrawSpec &s, int phase);
void drawSelectedItem();
void updateSelectedItem();
ItemStack verifySelectedItem();
- void acceptInput(int evttype=-1);
+ void acceptInput(FormspecQuitMode quitmode);
+ bool preprocessEvent(const SEvent& event);
bool OnEvent(const SEvent& event);
-
- int getListboxIndex(std::string listboxname);
+ bool doPause;
+ bool pausesGame() { return doPause; }
+
+ GUITable* getTable(const std::string &tablename);
+
+#ifdef __ANDROID__
+ bool getAndroidUIInput();
+#endif
protected:
v2s32 getBasePos() const
v2s32 spacing;
v2s32 imgsize;
v2s32 offset;
-
+
irr::IrrlichtDevice* m_device;
InventoryManager *m_invmgr;
IGameDef *m_gamedef;
+ ISimpleTextureSource *m_tsrc;
+ Client *m_client;
std::string m_formspec_string;
InventoryLocation m_current_inventory_location;
- IFormSource *m_form_src;
- TextDest *m_text_dst;
+
std::vector<ListDrawSpec> m_inventorylists;
+ std::vector<ListRingSpec> m_inventory_rings;
std::vector<ImageDrawSpec> m_backgrounds;
std::vector<ImageDrawSpec> m_images;
std::vector<ImageDrawSpec> m_itemimages;
std::vector<BoxDrawSpec> m_boxes;
std::vector<FieldSpec> m_fields;
- std::vector<std::pair<FieldSpec,gui::IGUIListBox*> > m_listboxes;
+ std::vector<std::pair<FieldSpec,GUITable*> > m_tables;
std::vector<std::pair<FieldSpec,gui::IGUICheckBox*> > m_checkboxes;
+ std::map<std::string, TooltipSpec> m_tooltips;
+ std::vector<std::pair<FieldSpec,gui::IGUIScrollBar*> > m_scrollbars;
ItemSpec *m_selected_item;
u32 m_selected_amount;
bool m_selected_dragging;
-
+
// WARNING: BLACK MAGIC
// Used to guess and keep up with some special things the server can do.
// If name is "", no guess exists.
InventoryLocation m_selected_content_guess_inventory;
v2s32 m_pointer;
+ v2s32 m_old_pointer; // Mouse position after previous mouse event
gui::IGUIStaticText *m_tooltip_element;
+ u32 m_tooltip_show_delay;
+ s32 m_hovered_time;
+ s32 m_old_tooltip_id;
+ std::string m_old_tooltip;
+
+ bool m_rmouse_auto_place;
+
bool m_allowclose;
- bool m_use_gettext;
bool m_lock;
v2u32 m_lockscreensize;
+
+ bool m_bgfullscreen;
+ bool m_slotborder;
+ bool m_clipbackground;
+ video::SColor m_bgcolor;
+ video::SColor m_slotbg_n;
+ video::SColor m_slotbg_h;
+ video::SColor m_slotbordercolor;
+ video::SColor m_default_tooltip_bgcolor;
+ video::SColor m_default_tooltip_color;
+
private:
+ IFormSource *m_form_src;
+ TextDest *m_text_dst;
+ unsigned int m_formspec_version;
+ std::string m_focused_element;
+
typedef struct {
+ bool explicit_size;
+ v2f invsize;
v2s32 size;
- s32 helptext_h;
core::rect<s32> rect;
v2s32 basepos;
- int bp_set;
v2u32 screensize;
- std::map<std::wstring,int> listbox_selections;
+ std::string focused_fieldname;
+ GUITable::TableOptions table_options;
+ GUITable::TableColumns table_columns;
+ // used to restore table selection/scroll/treeview state
+ std::map<std::string, GUITable::DynamicData> table_dyndata;
} parserData;
typedef struct {
bool key_escape;
} fs_key_pendig;
- std::vector<video::ITexture *> m_Textures;
-
fs_key_pendig current_keys_pending;
void parseElement(parserData* data,std::string element);
void parseSize(parserData* data,std::string element);
void parseList(parserData* data,std::string element);
+ void parseListRing(parserData* data,std::string element);
void parseCheckbox(parserData* data,std::string element);
void parseImage(parserData* data,std::string element);
void parseItemImage(parserData* data,std::string element);
void parseButton(parserData* data,std::string element,std::string typ);
void parseBackground(parserData* data,std::string element);
+ void parseTableOptions(parserData* data,std::string element);
+ void parseTableColumns(parserData* data,std::string element);
+ void parseTable(parserData* data,std::string element);
void parseTextList(parserData* data,std::string element);
void parseDropDown(parserData* data,std::string element);
void parsePwdField(parserData* data,std::string element);
void parseField(parserData* data,std::string element,std::string type);
void parseSimpleField(parserData* data,std::vector<std::string> &parts);
- void parseTextArea(parserData* data,std::vector<std::string>& parts,std::string type);
+ void parseTextArea(parserData* data,std::vector<std::string>& parts,
+ std::string type);
void parseLabel(parserData* data,std::string element);
void parseVertLabel(parserData* data,std::string element);
void parseImageButton(parserData* data,std::string element,std::string type);
void parseItemImageButton(parserData* data,std::string element);
void parseTabHeader(parserData* data,std::string element);
void parseBox(parserData* data,std::string element);
+ void parseBackgroundColor(parserData* data,std::string element);
+ void parseListColors(parserData* data,std::string element);
+ void parseTooltip(parserData* data,std::string element);
+ bool parseVersionDirect(std::string data);
+ bool parseSizeDirect(parserData* data, std::string element);
+ void parseScrollBar(parserData* data, std::string element);
+
+ /**
+ * check if event is part of a double click
+ * @param event event to evaluate
+ * @return true/false if a doubleclick was detected
+ */
+ bool DoubleClickDetection(const SEvent event);
+
+ struct clickpos
+ {
+ v2s32 pos;
+ s32 time;
+ };
+ clickpos m_doubleclickdetect[2];
+
+ int m_btn_height;
+ gui::IGUIFont *m_font;
+
+ std::wstring getLabelByID(s32 id);
+ std::string getNameByID(s32 id);
+#ifdef __ANDROID__
+ v2s32 m_down_pos;
+ std::string m_JavaDialogFieldName;
+#endif
+
+ /* If true, remap a double-click (or double-tap) action to ESC. This is so
+ * that, for example, Android users can double-tap to close a formspec.
+ *
+ * This value can (currently) only be set by the class constructor
+ * and the default value for the setting is true.
+ */
+ bool m_remap_dbl_click;
- bool parseColor(std::string color, irr::video::SColor& outcolor);
};
class FormspecFormSource: public IFormSource
{
public:
- FormspecFormSource(std::string formspec,FormspecFormSource** game_formspec)
+ FormspecFormSource(std::string formspec)
{
m_formspec = formspec;
- m_game_formspec = game_formspec;
}
~FormspecFormSource()
- {
- *m_game_formspec = 0;
- }
+ {}
void setForm(std::string formspec) {
- m_formspec = formspec;
+ m_formspec = FORMSPEC_VERSION_STRING + formspec;
}
std::string getForm()
}
std::string m_formspec;
- FormspecFormSource** m_game_formspec;
};
#endif