#include "inventory.h"
#include "inventorymanager.h"
#include "modalMenu.h"
+#include "guiTable.h"
class IGameDef;
class InventoryManager;
+class ISimpleTextureSource;
typedef enum {
f_Button,
- f_ListBox,
+ f_Table,
f_TabHeader,
f_CheckBox,
f_DropDown,
virtual std::string resolveText(std::string str){ return str; }
};
-void drawItemStack(video::IVideoDriver *driver,
- gui::IGUIFont *font,
- const ItemStack &item,
- const core::rect<s32> &rect,
- const core::rect<s32> *clip,
- IGameDef *gamedef);
-
class GUIFormSpecMenu : public GUIModalMenu
{
struct ItemSpec
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
InventoryManager *invmgr,
- IGameDef *gamedef
+ IGameDef *gamedef,
+ ISimpleTextureSource *tsrc
);
~GUIFormSpecMenu();
m_allowclose = value;
}
- void useGettext(bool value) {
- m_use_gettext = true;
- }
-
void lockSize(bool lock,v2u32 basescreensize=v2u32(0,0)) {
m_lock = lock;
m_lockscreensize = basescreensize;
}
void removeChildren();
+ void setInitialFocus();
/*
Remove and re-add (or reposition) stuff
*/
void updateSelectedItem();
ItemStack verifySelectedItem();
- void acceptInput(int evttype=-1);
+ void acceptInput(bool quit);
+ bool preprocessEvent(const SEvent& event);
bool OnEvent(const SEvent& event);
-
- int getListboxIndex(std::string listboxname);
+
+ GUITable* getTable(std::wstring tablename);
+
+ static bool parseColor(const std::string &value,
+ video::SColor &color, bool quiet);
protected:
v2s32 getBasePos() const
irr::IrrlichtDevice* m_device;
InventoryManager *m_invmgr;
IGameDef *m_gamedef;
+ ISimpleTextureSource *m_tsrc;
std::string m_formspec_string;
InventoryLocation m_current_inventory_location;
std::vector<ImageDrawSpec> m_itemimages;
std::vector<BoxDrawSpec> m_boxes;
std::vector<FieldSpec> m_fields;
- std::vector<std::pair<FieldSpec,gui::IGUIListBox*> > m_listboxes;
+ std::vector<std::pair<FieldSpec,GUITable*> > m_tables;
std::vector<std::pair<FieldSpec,gui::IGUICheckBox*> > m_checkboxes;
ItemSpec *m_selected_item;
gui::IGUIStaticText *m_tooltip_element;
bool m_allowclose;
- bool m_use_gettext;
bool m_lock;
v2u32 m_lockscreensize;
+
+ bool m_bgfullscreen;
+ bool m_slotborder;
+ bool m_clipbackground;
+ video::SColor m_bgcolor;
+ video::SColor m_slotbg_n;
+ video::SColor m_slotbg_h;
+ video::SColor m_slotbordercolor;
private:
typedef struct {
v2s32 size;
v2s32 basepos;
int bp_set;
v2u32 screensize;
- std::map<std::wstring,int> listbox_selections;
+ std::wstring focused_fieldname;
+ GUITable::TableOptions table_options;
+ GUITable::TableColumns table_columns;
+ // used to restore table selection/scroll/treeview state
+ std::map<std::wstring,GUITable::DynamicData> table_dyndata;
} parserData;
- std::vector<video::ITexture *> m_Textures;
+ typedef struct {
+ bool key_up;
+ bool key_down;
+ bool key_enter;
+ bool key_escape;
+ } fs_key_pendig;
+
+ fs_key_pendig current_keys_pending;
void parseElement(parserData* data,std::string element);
void parseItemImage(parserData* data,std::string element);
void parseButton(parserData* data,std::string element,std::string typ);
void parseBackground(parserData* data,std::string element);
+ void parseTableOptions(parserData* data,std::string element);
+ void parseTableColumns(parserData* data,std::string element);
+ void parseTable(parserData* data,std::string element);
void parseTextList(parserData* data,std::string element);
void parseDropDown(parserData* data,std::string element);
void parsePwdField(parserData* data,std::string element);
void parseItemImageButton(parserData* data,std::string element);
void parseTabHeader(parserData* data,std::string element);
void parseBox(parserData* data,std::string element);
-
- bool parseColor(std::string color, irr::video::SColor& outcolor);
+ void parseBackgroundColor(parserData* data,std::string element);
+ void parseListColors(parserData* data,std::string element);
};
class FormspecFormSource: public IFormSource