gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
InventoryManager *invmgr,
- IGameDef *gamedef
+ IGameDef *gamedef,
+ ISimpleTextureSource *tsrc
):
GUIModalMenu(dev->getGUIEnvironment(), parent, id, menumgr),
m_device(dev),
m_invmgr(invmgr),
m_gamedef(gamedef),
+ m_tsrc(tsrc),
m_form_src(NULL),
m_text_dst(NULL),
m_selected_item(NULL),
if(e != NULL)
e->remove();
}*/
+
if(m_tooltip_element)
{
m_tooltip_element->remove();
+ m_tooltip_element->drop();
m_tooltip_element = NULL;
}
+
}
void GUIFormSpecMenu::setInitialFocus()
if (parts.size() == 3) {
std::vector<std::string> v_pos = split(parts[0],',');
std::vector<std::string> v_geom = split(parts[1],',');
- std::string name = parts[2];
+ std::string name = unescape_string(parts[2]);
MY_CHECKPOS("image",0);
MY_CHECKGEOM("image",1);
if (parts.size() == 2) {
std::vector<std::string> v_pos = split(parts[0],',');
- std::string name = parts[1];
+ std::string name = unescape_string(parts[1]);
MY_CHECKPOS("image",0);
if (parts.size() == 3) {
std::vector<std::string> v_pos = split(parts[0],',');
std::vector<std::string> v_geom = split(parts[1],',');
- std::string name = parts[2];
+ std::string name = unescape_string(parts[2]);
MY_CHECKPOS("background",0);
MY_CHECKGEOM("background",1);
if (str_initial_selection != "")
e->setSelected(stoi(str_initial_selection.c_str())-1);
- //if (data->listbox_selections.find(fname_w) != data->listbox_selections.end()) {
- // e->setSelected(data->listbox_selections[fname_w]);
- //}
-
- //m_listboxes.push_back(std::pair<FieldSpec,gui::IGUIListBox*>(spec,e));
m_fields.push_back(spec);
return;
}
core::rect<s32> rect = core::rect<s32>(pos.X, pos.Y, pos.X+geom.X, pos.Y+geom.Y);
if(data->bp_set != 2)
- errorstream<<"WARNING: invalid use of item_image_button without a size[] element"<<std::endl;
+ errorstream<<"WARNING: invalid use of image_button without a size[] element"<<std::endl;
+ image_name = unescape_string(image_name);
+ pressed_image_name = unescape_string(pressed_image_name);
label = unescape_string(label);
std::wstring wlabel = narrow_to_wide(label.c_str());
video::ITexture *texture = 0;
video::ITexture *pressed_texture = 0;
- //if there's no gamedef specified try to get direct
- //TODO check for possible texture leak
- if (m_gamedef != 0) {
- texture = m_gamedef->tsrc()->getTexture(image_name);
- if ((parts.size() == 8)) {
- pressed_texture = m_gamedef->tsrc()->getTexture(pressed_image_name);
- }
- } else {
- if (fs::PathExists(image_name)) {
- texture = Environment->getVideoDriver()->getTexture(image_name.c_str());
- m_Textures.push_back(texture);
- }
- if (fs::PathExists(pressed_image_name)) {
- pressed_texture = Environment->getVideoDriver()->getTexture(pressed_image_name.c_str());
- m_Textures.push_back(pressed_texture);
- }
- }
- if (parts.size() < 8)
+ texture = m_tsrc->getTexture(image_name);
+ if (parts.size() == 8)
+ pressed_texture = m_tsrc->getTexture(pressed_image_name);
+ else
pressed_texture = texture;
gui::IGUIButton *e = Environment->addButton(rect, this, spec.fid, spec.flabel.c_str());
m_tooltip_element->setOverrideColor(video::SColor(255,255,255,255));
m_tooltip_element->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
m_tooltip_element->setWordWrap(false);
+ //we're not parent so no autograb for this one!
+ m_tooltip_element->grab();
}
//set initial focus if parser didn't set it
for(u32 i=0; i<m_backgrounds.size(); i++)
{
const ImageDrawSpec &spec = m_backgrounds[i];
- video::ITexture *texture = 0;
-
- if (m_gamedef != 0)
- texture = m_gamedef->tsrc()->getTexture(spec.name);
- else
- {
- texture = driver->getTexture(spec.name.c_str());
- m_Textures.push_back(texture);
- }
+ video::ITexture *texture = m_tsrc->getTexture(spec.name);
if (texture != 0) {
// Image size on screen
for(u32 i=0; i<m_images.size(); i++)
{
const ImageDrawSpec &spec = m_images[i];
- video::ITexture *texture = 0;
+ video::ITexture *texture = m_tsrc->getTexture(spec.name);
- if (m_gamedef != 0)
- texture = m_gamedef->tsrc()->getTexture(spec.name);
- else
- {
- texture = driver->getTexture(spec.name.c_str());
- m_Textures.push_back(texture);
- }
if (texture != 0) {
const core::dimension2d<u32>& img_origsize = texture->getOriginalSize();
// Image size on screen
return ItemStack();
}
-void GUIFormSpecMenu::acceptInput()
+void GUIFormSpecMenu::acceptInput(bool quit=false)
{
if(m_text_dst)
{
std::map<std::string, std::string> fields;
+ if (quit) {
+ fields["quit"] = "true";
+ }
+
if (current_keys_pending.key_down) {
fields["key_down"] = "true";
current_keys_pending.key_down = false;
if (event.KeyInput.PressedDown && (kp == EscapeKey ||
kp == getKeySetting("keymap_inventory")))
{
- if (m_allowclose)
+ if (m_allowclose) {
+ acceptInput(true);
quitMenu();
- else
+ } else {
m_text_dst->gotText(narrow_to_wide("MenuQuit"));
+ }
return true;
}
if (event.KeyInput.PressedDown &&
switch (event.KeyInput.Key) {
case KEY_RETURN:
if (m_allowclose) {
- acceptInput();
+ acceptInput(true);
quitMenu();
}
else
unsigned int btn_id = event.GUIEvent.Caller->getID();
if (btn_id == 257) {
- acceptInput();
- if (m_allowclose)
+ if (m_allowclose) {
+ acceptInput(true);
quitMenu();
- else
+ } else {
+ acceptInput();
m_text_dst->gotText(narrow_to_wide("ExitButton"));
+ }
// quitMenu deallocates menu
return true;
}
s.send = true;
acceptInput();
if(s.is_exit){
- if (m_allowclose)
+ if (m_allowclose) {
+ acceptInput(true);
quitMenu();
- else
+ } else {
m_text_dst->gotText(narrow_to_wide("ExitButton"));
+ }
return true;
}else{
s.send = false;
{
if (m_allowclose) {
- acceptInput();
+ acceptInput(true);
quitMenu();
}
else {