]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/guiFormSpecMenu.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
[dragonfireclient.git] / src / guiFormSpecMenu.cpp
index 0f09eaf5205844c7c5dc425c3f0ef87fb0f1d1c3..f09996ef3544cb35249eb89cb1be4c256996f951 100644 (file)
@@ -39,6 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <IGUIComboBox.h>
 #include "log.h"
 #include "tile.h" // ITextureSource
+#include "hud.h" // drawItemStack
 #include "util/string.h"
 #include "util/numeric.h"
 #include "filesys.h"
@@ -61,92 +62,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
        }
 
 
-void drawItemStack(video::IVideoDriver *driver,
-               gui::IGUIFont *font,
-               const ItemStack &item,
-               const core::rect<s32> &rect,
-               const core::rect<s32> *clip,
-               IGameDef *gamedef)
-{
-       if(item.empty())
-               return;
-       
-       const ItemDefinition &def = item.getDefinition(gamedef->idef());
-       video::ITexture *texture = gamedef->idef()->getInventoryTexture(def.name, gamedef);
-
-       // Draw the inventory texture
-       if(texture != NULL)
-       {
-               const video::SColor color(255,255,255,255);
-               const video::SColor colors[] = {color,color,color,color};
-               driver->draw2DImage(texture, rect,
-                       core::rect<s32>(core::position2d<s32>(0,0),
-                       core::dimension2di(texture->getOriginalSize())),
-                       clip, colors, true);
-       }
-
-       if(def.type == ITEM_TOOL && item.wear != 0)
-       {
-               // Draw a progressbar
-               float barheight = rect.getHeight()/16;
-               float barpad_x = rect.getWidth()/16;
-               float barpad_y = rect.getHeight()/16;
-               core::rect<s32> progressrect(
-                       rect.UpperLeftCorner.X + barpad_x,
-                       rect.LowerRightCorner.Y - barpad_y - barheight,
-                       rect.LowerRightCorner.X - barpad_x,
-                       rect.LowerRightCorner.Y - barpad_y);
-
-               // Shrink progressrect by amount of tool damage
-               float wear = item.wear / 65535.0;
-               int progressmid =
-                       wear * progressrect.UpperLeftCorner.X +
-                       (1-wear) * progressrect.LowerRightCorner.X;
-
-               // Compute progressbar color
-               //   wear = 0.0: green
-               //   wear = 0.5: yellow
-               //   wear = 1.0: red
-               video::SColor color(255,255,255,255);
-               int wear_i = MYMIN(floor(wear * 600), 511);
-               wear_i = MYMIN(wear_i + 10, 511);
-               if(wear_i <= 255)
-                       color.set(255, wear_i, 255, 0);
-               else
-                       color.set(255, 255, 511-wear_i, 0);
-
-               core::rect<s32> progressrect2 = progressrect;
-               progressrect2.LowerRightCorner.X = progressmid;
-               driver->draw2DRectangle(color, progressrect2, clip);
-
-               color = video::SColor(255,0,0,0);
-               progressrect2 = progressrect;
-               progressrect2.UpperLeftCorner.X = progressmid;
-               driver->draw2DRectangle(color, progressrect2, clip);
-       }
-
-       if(font != NULL && item.count >= 2)
-       {
-               // Get the item count as a string
-               std::string text = itos(item.count);
-               v2u32 dim = font->getDimension(narrow_to_wide(text).c_str());
-               v2s32 sdim(dim.X,dim.Y);
-
-               core::rect<s32> rect2(
-                       /*rect.UpperLeftCorner,
-                       core::dimension2d<u32>(rect.getWidth(), 15)*/
-                       rect.LowerRightCorner - sdim,
-                       sdim
-               );
-
-               video::SColor bgcolor(128,0,0,0);
-               driver->draw2DRectangle(bgcolor, rect2, clip);
-
-               video::SColor color(255,255,255,255);
-               font->draw(text.c_str(), rect2, color, false, false, clip);
-       }
-}
-
 /*
        GUIFormSpecMenu
 */