}
else{
invsize.Y = stof(f.next(";"));
- errorstream<<"WARNING: invsize is deprecated, use size"<<std::endl;
f.next("]");
}
- infostream<<"size ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;
+ infostream<<"Form size ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;
padding = v2s32(screensize.Y/40, screensize.Y/40);
spacing = v2s32(screensize.Y/12, screensize.Y/13);
<<", pos=("<<pos.X<<","<<pos.Y<<")"
<<", geom=("<<geom.X<<","<<geom.Y<<")"
<<std::endl;
- f.next("]");
+ std::string start_i_s = f.next("]");
+ s32 start_i = 0;
+ if(start_i_s != "")
+ start_i = stoi(start_i_s);
if(bp_set != 2)
- errorstream<<"WARNING: invalid use of button without a size[] element"<<std::endl;
- m_inventorylists.push_back(ListDrawSpec(loc, listname, pos, geom));
+ errorstream<<"WARNING: invalid use of list without a size[] element"<<std::endl;
+ m_inventorylists.push_back(ListDrawSpec(loc, listname, pos, geom, start_i));
}
else if(type == "image")
{
}
else if(type == "label")
{
- v2s32 pos;
- pos.X = stof(f.next(",")) * (float)spacing.X;
- pos.Y = stof(f.next(";")) * (float)spacing.Y;
+ v2s32 pos = padding;
+ pos.X += stof(f.next(",")) * (float)spacing.X;
+ pos.Y += stof(f.next(";")) * (float)spacing.Y;
rect = core::rect<s32>(pos.X, pos.Y+((imgsize.Y/2)-15), pos.X+300, pos.Y+((imgsize.Y/2)+15));
}
else if(type == "button" || type == "button_exit")
{
- v2s32 pos;
- pos.X = stof(f.next(",")) * (float)spacing.X;
- pos.Y = stof(f.next(";")) * (float)spacing.Y;
+ v2s32 pos = padding;
+ pos.X += stof(f.next(",")) * (float)spacing.X;
+ pos.Y += stof(f.next(";")) * (float)spacing.Y;
v2s32 geom;
geom.X = (stof(f.next(",")) * (float)spacing.X)-(spacing.X-imgsize.X);
pos.Y += (stof(f.next(";")) * (float)imgsize.Y)/2;
}
else if(type == "image_button" || type == "image_button_exit")
{
- v2s32 pos;
- pos.X = stof(f.next(",")) * (float)spacing.X;
- pos.Y = stof(f.next(";")) * (float)spacing.Y;
+ v2s32 pos = padding;
+ pos.X += stof(f.next(",")) * (float)spacing.X;
+ pos.Y += stof(f.next(";")) * (float)spacing.Y;
v2s32 geom;
geom.X = (stof(f.next(",")) * (float)spacing.X)-(spacing.X-imgsize.X);
geom.Y = (stof(f.next(";")) * (float)spacing.Y)-(spacing.Y-imgsize.Y);
for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
{
+ s32 item_i = i + s.start_item_i;
s32 x = (i%s.geom.X) * spacing.X;
s32 y = (i/s.geom.X) * spacing.Y;
v2s32 p0(x,y);
core::rect<s32> rect = imgrect + s.pos + p0;
if(rect.isPointInside(p))
{
- return ItemSpec(s.inventoryloc, s.listname, i);
+ return ItemSpec(s.inventoryloc, s.listname, item_i);
}
}
}
for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
{
+ u32 item_i = i + s.start_item_i;
+ if(item_i >= ilist->getSize())
+ break;
s32 x = (i%s.geom.X) * spacing.X;
s32 y = (i/s.geom.X) * spacing.Y;
v2s32 p(x,y);
core::rect<s32> rect = imgrect + s.pos + p;
ItemStack item;
if(ilist)
- item = ilist->getItem(i);
+ item = ilist->getItem(item_i);
bool selected = m_selected_item
&& m_invmgr->getInventory(m_selected_item->inventoryloc) == inv
void GUIFormSpecMenu::updateSelectedItem()
{
+ // WARNING: BLACK MAGIC
+ // See if there is a stack suited for our current guess.
+ // If such stack does not exist, clear the guess.
+ if(m_selected_content_guess.name != "")
+ {
+ bool found = false;
+ for(u32 i=0; i<m_inventorylists.size() && !found; i++){
+ const ListDrawSpec &s = m_inventorylists[i];
+ Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
+ if(!inv)
+ continue;
+ InventoryList *list = inv->getList(s.listname);
+ if(!list)
+ continue;
+ for(s32 i=0; i<s.geom.X*s.geom.Y && !found; i++){
+ u32 item_i = i + s.start_item_i;
+ if(item_i >= list->getSize())
+ continue;
+ ItemStack stack = list->getItem(item_i);
+ if(stack.name == m_selected_content_guess.name &&
+ stack.count == m_selected_content_guess.count){
+ found = true;
+ if(m_selected_item){
+ // If guessed stack is already selected, all is fine
+ if(m_selected_item->inventoryloc == s.inventoryloc &&
+ m_selected_item->listname == s.listname &&
+ m_selected_item->i == (s32)item_i &&
+ m_selected_amount == stack.count){
+ break;
+ }
+ delete m_selected_item;
+ m_selected_item = NULL;
+ }
+ infostream<<"Client: Changing selected content guess to "
+ <<s.inventoryloc.dump()<<" "<<s.listname
+ <<" "<<item_i<<std::endl;
+ m_selected_item = new ItemSpec(s.inventoryloc, s.listname, item_i);
+ m_selected_amount = stack.count;
+ break;
+ }
+ }
+ }
+ if(!found){
+ infostream<<"Client: Discarding selected content guess: "
+ <<m_selected_content_guess.getItemString()<<std::endl;
+ m_selected_content_guess.name = "";
+ }
+ }
// If the selected stack has become empty for some reason, deselect it.
// If the selected stack has become smaller, adjust m_selected_amount.
if(m_selected_item)
InventoryList *list = inv_s->getList(s.listname);
if(list == NULL){
- errorstream<<"InventoryMenu: The selected inventory list \""
+ verbosestream<<"InventoryMenu: The selected inventory list \""
<<s.listname<<"\" does not exist"<<std::endl;
s.i = -1; // make it invalid again
break;
}
if((u32)s.i >= list->getSize()){
- errorstream<<"InventoryMenu: The selected inventory list \""
+ infostream<<"InventoryMenu: The selected inventory list \""
<<s.listname<<"\" is too small (i="<<s.i<<", size="
<<list->getSize()<<")"<<std::endl;
s.i = -1; // make it invalid again
// Check how many items can be moved
move_amount = stack_from.count = MYMIN(move_amount, stack_from.count);
ItemStack leftover = stack_to.addItem(stack_from, m_gamedef->idef());
- if(leftover.count == stack_from.count)
+ // If source stack cannot be added to destination stack at all,
+ // they are swapped
+ if(leftover.count == stack_from.count && leftover.name == stack_from.name)
{
- // Swap the stacks
- m_selected_amount -= stack_to.count;
+ m_selected_amount = stack_to.count;
+ // In case the server doesn't directly swap them but instead
+ // moves stack_to somewhere else, set this
+ m_selected_content_guess = stack_to;
+ m_selected_content_guess_inventory = s.inventoryloc;
}
+ // Source stack goes fully into destination stack
else if(leftover.empty())
{
- // Item fits
m_selected_amount -= move_amount;
+ m_selected_content_guess = ItemStack(); // Clear
}
+ // Source stack goes partly into destination stack
else
{
- // Item only fits partially
move_amount -= leftover.count;
m_selected_amount -= move_amount;
+ m_selected_content_guess = ItemStack(); // Clear
}
infostream<<"Handing IACTION_MOVE to manager"<<std::endl;
}
else if(drop_amount > 0)
{
+ m_selected_content_guess = ItemStack(); // Clear
+
// Send IACTION_DROP
assert(m_selected_item && m_selected_item->isValid());
}
else if(craft_amount > 0)
{
+ m_selected_content_guess = ItemStack(); // Clear
+
// Send IACTION_CRAFT
assert(s.isValid());
m_selected_item = NULL;
m_selected_amount = 0;
m_selected_dragging = false;
+ m_selected_content_guess = ItemStack();
}
}
if(event.EventType==EET_GUI_EVENT)
return true;
}else{
s.send = false;
+ // Restore focus to the full form
+ Environment->setFocus(this);
return true;
}
}