errorstream<< "Invalid list element(" << parts.size() << "): '" << element << "'" << std::endl;
}
+void GUIFormSpecMenu::parseListRing(parserData* data, std::string element)
+{
+ if (m_gamedef == 0) {
+ errorstream << "WARNING: invalid use of 'listring' with m_gamedef==0" << std::endl;
+ return;
+ }
+
+ std::vector<std::string> parts = split(element, ';');
+
+ if (parts.size() == 2) {
+ std::string location = parts[0];
+ std::string listname = parts[1];
+
+ InventoryLocation loc;
+
+ if (location == "context" || location == "current_name")
+ loc = m_current_inventory_location;
+ else
+ loc.deSerialize(location);
+
+ m_inventory_rings.push_back(ListRingSpec(loc, listname));
+ return;
+ } else if ((element == "") && (m_inventorylists.size() > 1)) {
+ size_t siz = m_inventorylists.size();
+ // insert the last two inv list elements into the list ring
+ const ListDrawSpec &spa = m_inventorylists[siz - 2];
+ const ListDrawSpec &spb = m_inventorylists[siz - 1];
+ m_inventory_rings.push_back(ListRingSpec(spa.inventoryloc, spa.listname));
+ m_inventory_rings.push_back(ListRingSpec(spb.inventoryloc, spb.listname));
+ return;
+ }
+ errorstream<< "Invalid list ring element(" << parts.size() << ", "
+ << m_inventorylists.size() << "): '" << element << "'" << std::endl;
+}
+
void GUIFormSpecMenu::parseCheckbox(parserData* data,std::string element)
{
std::vector<std::string> parts = split(element,';');
return;
}
+ if (type == "listring") {
+ parseListRing(data, description);
+ return;
+ }
+
if (type == "checkbox") {
parseCheckbox(data,description);
return;
bool GUIFormSpecMenu::OnEvent(const SEvent& event)
{
- if(event.EventType==EET_KEY_INPUT_EVENT) {
+ if (event.EventType==EET_KEY_INPUT_EVENT) {
KeyPress kp(event.KeyInput);
if (event.KeyInput.PressedDown && ( (kp == EscapeKey) ||
- (kp == getKeySetting("keymap_inventory")) || (kp == CancelKey))) {
+ (kp == getKeySetting("keymap_inventory")) || (kp == CancelKey))) {
if (m_allowclose) {
doPause = false;
acceptInput(quit_mode_cancel);
}
return true;
} else if (m_client != NULL && event.KeyInput.PressedDown &&
- (kp == getKeySetting("keymap_screenshot"))) {
- m_client->makeScreenshot(m_device);
+ (kp == getKeySetting("keymap_screenshot"))) {
+ m_client->makeScreenshot(m_device);
}
if (event.KeyInput.PressedDown &&
(event.KeyInput.Key==KEY_RETURN ||
Inventory *inv_selected = NULL;
Inventory *inv_s = NULL;
+ InventoryList *list_s = NULL;
- if(m_selected_item) {
+ if (m_selected_item) {
inv_selected = m_invmgr->getInventory(m_selected_item->inventoryloc);
sanity_check(inv_selected);
sanity_check(inv_selected->getList(m_selected_item->listname) != NULL);
u32 s_count = 0;
- if(s.isValid())
+ if (s.isValid())
do { // breakable
inv_s = m_invmgr->getInventory(s.inventoryloc);
- if(!inv_s) {
- errorstream<<"InventoryMenu: The selected inventory location "
- <<"\""<<s.inventoryloc.dump()<<"\" doesn't exist"
- <<std::endl;
+ if (!inv_s) {
+ errorstream << "InventoryMenu: The selected inventory location "
+ << "\"" << s.inventoryloc.dump() << "\" doesn't exist"
+ << std::endl;
s.i = -1; // make it invalid again
break;
}
- InventoryList *list = inv_s->getList(s.listname);
- if(list == NULL) {
- verbosestream<<"InventoryMenu: The selected inventory list \""
- <<s.listname<<"\" does not exist"<<std::endl;
+ list_s = inv_s->getList(s.listname);
+ if (list_s == NULL) {
+ verbosestream << "InventoryMenu: The selected inventory list \""
+ << s.listname << "\" does not exist" << std::endl;
s.i = -1; // make it invalid again
break;
}
- if((u32)s.i >= list->getSize()) {
- infostream<<"InventoryMenu: The selected inventory list \""
- <<s.listname<<"\" is too small (i="<<s.i<<", size="
- <<list->getSize()<<")"<<std::endl;
+ if ((u32)s.i >= list_s->getSize()) {
+ infostream << "InventoryMenu: The selected inventory list \""
+ << s.listname << "\" is too small (i=" << s.i << ", size="
+ << list_s->getSize() << ")" << std::endl;
s.i = -1; // make it invalid again
break;
}
- s_count = list->getItem(s.i).count;
+ s_count = list_s->getItem(s.i).count;
} while(0);
bool identical = (m_selected_item != NULL) && s.isValid() &&
// up/down: 0 = down (press), 1 = up (release), 2 = unknown event, -1 movement
int button = 0;
int updown = 2;
- if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
+ if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
{ button = 0; updown = 0; }
- else if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
+ else if (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
{ button = 1; updown = 0; }
- else if(event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN)
+ else if (event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN)
{ button = 2; updown = 0; }
- else if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
+ else if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
{ button = 0; updown = 1; }
- else if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
+ else if (event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
{ button = 1; updown = 1; }
- else if(event.MouseInput.Event == EMIE_MMOUSE_LEFT_UP)
+ else if (event.MouseInput.Event == EMIE_MMOUSE_LEFT_UP)
{ button = 2; updown = 1; }
- else if(event.MouseInput.Event == EMIE_MOUSE_MOVED)
+ else if (event.MouseInput.Event == EMIE_MOUSE_MOVED)
{ updown = -1;}
// Set this number to a positive value to generate a move action
// from m_selected_item to s.
u32 move_amount = 0;
+ // Set this number to a positive value to generate a move action
+ // from s to the next inventory ring.
+ u32 shift_move_amount = 0;
+
// Set this number to a positive value to generate a drop action
// from m_selected_item.
u32 drop_amount = 0;
// Set this number to a positive value to generate a craft action at s.
u32 craft_amount = 0;
- if(updown == 0) {
+ if (updown == 0) {
// Some mouse button has been pressed
//infostream<<"Mouse button "<<button<<" pressed at p=("
m_selected_dragging = false;
- if(s.isValid() && s.listname == "craftpreview") {
+ if (s.isValid() && s.listname == "craftpreview") {
// Craft preview has been clicked: craft
craft_amount = (button == 2 ? 10 : 1);
- }
- else if(m_selected_item == NULL) {
- if(s_count != 0) {
- // Non-empty stack has been clicked: select it
+ } else if (m_selected_item == NULL) {
+ if (s_count != 0) {
+ // Non-empty stack has been clicked: select or shift-move it
m_selected_item = new ItemSpec(s);
- if(button == 1) // right
- m_selected_amount = (s_count + 1) / 2;
- else if(button == 2) // middle
- m_selected_amount = MYMIN(s_count, 10);
+ u32 count;
+ if (button == 1) // right
+ count = (s_count + 1) / 2;
+ else if (button == 2) // middle
+ count = MYMIN(s_count, 10);
else // left
- m_selected_amount = s_count;
+ count = s_count;
- m_selected_dragging = true;
- m_rmouse_auto_place = false;
+ if (!event.MouseInput.Shift) {
+ // no shift: select item
+ m_selected_amount = count;
+ m_selected_dragging = true;
+ m_rmouse_auto_place = false;
+ } else {
+ // shift pressed: move item
+ if (button != 1)
+ shift_move_amount = count;
+ else // count of 1 at left click like after drag & drop
+ shift_move_amount = 1;
+ }
}
- }
- else { // m_selected_item != NULL
+ } else { // m_selected_item != NULL
assert(m_selected_amount >= 1);
- if(s.isValid()) {
+ if (s.isValid()) {
// Clicked a slot: move
- if(button == 1) // right
+ if (button == 1) // right
move_amount = 1;
- else if(button == 2) // middle
+ else if (button == 2) // middle
move_amount = MYMIN(m_selected_amount, 10);
else // left
move_amount = m_selected_amount;
- if(identical) {
- if(move_amount >= m_selected_amount)
+ if (identical) {
+ if (move_amount >= m_selected_amount)
m_selected_amount = 0;
else
m_selected_amount -= move_amount;
}
else if (!getAbsoluteClippingRect().isPointInside(m_pointer)) {
// Clicked outside of the window: drop
- if(button == 1) // right
+ if (button == 1) // right
drop_amount = 1;
- else if(button == 2) // middle
+ else if (button == 2) // middle
drop_amount = MYMIN(m_selected_amount, 10);
else // left
drop_amount = m_selected_amount;
}
}
}
- else if(updown == 1) {
+ else if (updown == 1) {
// Some mouse button has been released
//infostream<<"Mouse button "<<button<<" released at p=("
// <<p.X<<","<<p.Y<<")"<<std::endl;
- if(m_selected_item != NULL && m_selected_dragging && s.isValid()) {
- if(!identical) {
+ if (m_selected_item != NULL && m_selected_dragging && s.isValid()) {
+ if (!identical) {
// Dragged to different slot: move all selected
move_amount = m_selected_amount;
}
- }
- else if(m_selected_item != NULL && m_selected_dragging &&
- !(getAbsoluteClippingRect().isPointInside(m_pointer))) {
+ } else if (m_selected_item != NULL && m_selected_dragging &&
+ !(getAbsoluteClippingRect().isPointInside(m_pointer))) {
// Dragged outside of window: drop all selected
drop_amount = m_selected_amount;
}
// Keep count of how many times right mouse button has been
// clicked. One click is drag without dropping. Click + release
// + click changes to drop one item when moved mode
- if(button == 1 && m_selected_item != NULL)
+ if (button == 1 && m_selected_item != NULL)
m_rmouse_auto_place = !m_rmouse_auto_place;
- }
- else if(updown == -1) {
+ } else if (updown == -1) {
// Mouse has been moved and rmb is down and mouse pointer just
// entered a new inventory field (checked in the entry-if, this
// is the only action here that is generated by mouse movement)
- if(m_selected_item != NULL && s.isValid()){
+ if (m_selected_item != NULL && s.isValid()) {
// Move 1 item
// TODO: middle mouse to move 10 items might be handy
if (m_rmouse_auto_place) {
// or contains the same item type as what is going to be
// moved
InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
- InventoryList *list_to = inv_s->getList(s.listname);
+ InventoryList *list_to = list_s;
assert(list_from && list_to);
ItemStack stack_from = list_from->getItem(m_selected_item->i);
ItemStack stack_to = list_to->getItem(s.i);
}
// Possibly send inventory action to server
- if(move_amount > 0)
- {
+ if (move_amount > 0) {
// Send IACTION_MOVE
assert(m_selected_item && m_selected_item->isValid());
assert(inv_selected && inv_s);
InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
- InventoryList *list_to = inv_s->getList(s.listname);
+ InventoryList *list_to = list_s;
assert(list_from && list_to);
ItemStack stack_from = list_from->getItem(m_selected_item->i);
ItemStack stack_to = list_to->getItem(s.i);
m_selected_content_guess_inventory = s.inventoryloc;
}
// Source stack goes fully into destination stack
- else if(leftover.empty()) {
+ else if (leftover.empty()) {
m_selected_amount -= move_amount;
m_selected_content_guess = ItemStack(); // Clear
}
m_selected_content_guess = ItemStack(); // Clear
}
- infostream<<"Handing IACTION_MOVE to manager"<<std::endl;
+ infostream << "Handing IACTION_MOVE to manager" << std::endl;
IMoveAction *a = new IMoveAction();
a->count = move_amount;
a->from_inv = m_selected_item->inventoryloc;
a->to_list = s.listname;
a->to_i = s.i;
m_invmgr->inventoryAction(a);
- }
- else if(drop_amount > 0) {
+ } else if (shift_move_amount > 0) {
+ u32 mis = m_inventory_rings.size();
+ u32 i = 0;
+ for (; i < mis; i++) {
+ const ListRingSpec &sp = m_inventory_rings[i];
+ if (sp.inventoryloc == s.inventoryloc
+ && sp.listname == s.listname)
+ break;
+ }
+ do {
+ if (i >= mis) // if not found
+ break;
+ u32 to_inv_ind = (i + 1) % mis;
+ const ListRingSpec &to_inv_sp = m_inventory_rings[to_inv_ind];
+ InventoryList *list_from = list_s;
+ if (!s.isValid())
+ break;
+ Inventory *inv_to = m_invmgr->getInventory(to_inv_sp.inventoryloc);
+ if (!inv_to)
+ break;
+ InventoryList *list_to = inv_to->getList(to_inv_sp.listname);
+ if (!list_to)
+ break;
+ ItemStack stack_from = list_from->getItem(s.i);
+ assert(shift_move_amount <= stack_from.count);
+
+ // find a place (or more than one) to add the new item
+ u32 ilt_size = list_to->getSize();
+ ItemStack leftover;
+ for (u32 slot_to = 0; slot_to < ilt_size
+ && shift_move_amount > 0; slot_to++) {
+ list_to->itemFits(slot_to, stack_from, &leftover);
+ if (leftover.count < stack_from.count) {
+ infostream << "Handing IACTION_MOVE to manager" << std::endl;
+ IMoveAction *a = new IMoveAction();
+ a->count = MYMIN(shift_move_amount,
+ (u32) (stack_from.count - leftover.count));
+ shift_move_amount -= a->count;
+ a->from_inv = s.inventoryloc;
+ a->from_list = s.listname;
+ a->from_i = s.i;
+ a->to_inv = to_inv_sp.inventoryloc;
+ a->to_list = to_inv_sp.listname;
+ a->to_i = slot_to;
+ m_invmgr->inventoryAction(a);
+ stack_from = leftover;
+ }
+ }
+ } while (0);
+
+ } else if (drop_amount > 0) {
m_selected_content_guess = ItemStack(); // Clear
// Send IACTION_DROP
assert(drop_amount > 0 && drop_amount <= m_selected_amount);
m_selected_amount -= drop_amount;
- infostream<<"Handing IACTION_DROP to manager"<<std::endl;
+ infostream << "Handing IACTION_DROP to manager" << std::endl;
IDropAction *a = new IDropAction();
a->count = drop_amount;
a->from_inv = m_selected_item->inventoryloc;
a->from_list = m_selected_item->listname;
a->from_i = m_selected_item->i;
m_invmgr->inventoryAction(a);
- }
- else if(craft_amount > 0) {
+ } else if (craft_amount > 0) {
m_selected_content_guess = ItemStack(); // Clear
// Send IACTION_CRAFT
assert(s.isValid());
assert(inv_s);
- infostream<<"Handing IACTION_CRAFT to manager"<<std::endl;
+ infostream << "Handing IACTION_CRAFT to manager" << std::endl;
ICraftAction *a = new ICraftAction();
a->count = craft_amount;
a->craft_inv = s.inventoryloc;
}
// If m_selected_amount has been decreased to zero, deselect
- if(m_selected_amount == 0) {
+ if (m_selected_amount == 0) {
delete m_selected_item;
m_selected_item = NULL;
m_selected_amount = 0;
}
m_old_pointer = m_pointer;
}
- if(event.EventType==EET_GUI_EVENT) {
+ if (event.EventType == EET_GUI_EVENT) {
- if(event.GUIEvent.EventType==gui::EGET_TAB_CHANGED
+ if (event.GUIEvent.EventType == gui::EGET_TAB_CHANGED
&& isVisible()) {
// find the element that was clicked
- for(unsigned int i=0; i<m_fields.size(); i++) {
+ for (unsigned int i=0; i<m_fields.size(); i++) {
FieldSpec &s = m_fields[i];
if ((s.ftype == f_TabHeader) &&
(s.fid == event.GUIEvent.Caller->getID())) {
}
}
}
- if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
+ if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
&& isVisible()) {
- if(!canTakeFocus(event.GUIEvent.Element)) {
+ if (!canTakeFocus(event.GUIEvent.Element)) {
infostream<<"GUIFormSpecMenu: Not allowing focus change."
<<std::endl;
// Returning true disables focus change
return true;
}
}
- if((event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED) ||
+ if ((event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED) ||
(event.GUIEvent.EventType == gui::EGET_CHECKBOX_CHANGED) ||
(event.GUIEvent.EventType == gui::EGET_COMBO_BOX_CHANGED) ||
(event.GUIEvent.EventType == gui::EGET_SCROLL_BAR_CHANGED)) {
}
// find the element that was clicked
- for(u32 i=0; i<m_fields.size(); i++) {
+ for (u32 i = 0; i < m_fields.size(); i++) {
FieldSpec &s = m_fields[i];
// if its a button, set the send field so
// lua knows which button was pressed
if (((s.ftype == f_Button) || (s.ftype == f_CheckBox)) &&
(s.fid == event.GUIEvent.Caller->getID())) {
s.send = true;
- if(s.is_exit) {
+ if (s.is_exit) {
if (m_allowclose) {
acceptInput(quit_mode_accept);
quitMenu();
s.send = false;
return true;
}
- }
- else if ((s.ftype == f_DropDown) &&
+ } else if ((s.ftype == f_DropDown) &&
(s.fid == event.GUIEvent.Caller->getID())) {
// only send the changed dropdown
- for(u32 i=0; i<m_fields.size(); i++) {
+ for (u32 i = 0; i < m_fields.size(); i++) {
FieldSpec &s2 = m_fields[i];
if (s2.ftype == f_DropDown) {
s2.send = false;
// revert configuration to make sure dropdowns are sent on
// regular button click
- for(u32 i=0; i<m_fields.size(); i++) {
+ for (u32 i = 0; i < m_fields.size(); i++) {
FieldSpec &s2 = m_fields[i];
if (s2.ftype == f_DropDown) {
s2.send = true;
}
}
return true;
- }
- else if ((s.ftype == f_ScrollBar) &&
- (s.fid == event.GUIEvent.Caller->getID()))
- {
+ } else if ((s.ftype == f_ScrollBar) &&
+ (s.fid == event.GUIEvent.Caller->getID())) {
s.fdefault = L"Changed";
acceptInput(quit_mode_no);
s.fdefault = L"";
}
}
- if(event.GUIEvent.EventType == gui::EGET_EDITBOX_ENTER) {
- if(event.GUIEvent.Caller->getID() > 257) {
+ if (event.GUIEvent.EventType == gui::EGET_EDITBOX_ENTER) {
+ if (event.GUIEvent.Caller->getID() > 257) {
if (m_allowclose) {
acceptInput(quit_mode_accept);
}
}
- if(event.GUIEvent.EventType == gui::EGET_TABLE_CHANGED) {
+ if (event.GUIEvent.EventType == gui::EGET_TABLE_CHANGED) {
int current_id = event.GUIEvent.Caller->getID();
- if(current_id > 257) {
+ if (current_id > 257) {
// find the element that was clicked
- for(u32 i=0; i<m_fields.size(); i++) {
+ for (u32 i = 0; i < m_fields.size(); i++) {
FieldSpec &s = m_fields[i];
// if it's a table, set the send field
// so lua knows which table was changed