return;
const ItemDefinition &def = item.getDefinition(gamedef->idef());
- video::ITexture *texture = def.inventory_texture;
+ video::ITexture *texture = gamedef->idef()->getInventoryTexture(def.name, gamedef);
// Draw the inventory texture
if(texture != NULL)
GUIFormSpecMenu
*/
-GUIFormSpecMenu::GUIFormSpecMenu(gui::IGUIEnvironment* env,
+GUIFormSpecMenu::GUIFormSpecMenu(irr::IrrlichtDevice* dev,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
InventoryManager *invmgr,
IGameDef *gamedef
):
- GUIModalMenu(env, parent, id, menumgr),
+ GUIModalMenu(dev->getGUIEnvironment(), parent, id, menumgr),
+ m_device(dev),
m_invmgr(invmgr),
m_gamedef(gamedef),
m_form_src(NULL),
m_inventorylists.clear();
m_images.clear();
m_backgrounds.clear();
+ m_itemimages.clear();
m_fields.clear();
Strfnd f(m_formspec_string);
errorstream<<"WARNING: invalid use of image without a size[] element"<<std::endl;
m_images.push_back(ImageDrawSpec(name, pos, geom));
}
+ else if(type == "item_image")
+ {
+ v2s32 pos = basepos;
+ pos.X += stof(f.next(",")) * (float)spacing.X;
+ pos.Y += stof(f.next(";")) * (float)spacing.Y;
+ v2s32 geom;
+ geom.X = stof(f.next(",")) * (float)imgsize.X;
+ geom.Y = stof(f.next(";")) * (float)imgsize.Y;
+ std::string name = f.next("]");
+ errorstream<<"item name="<<name
+ <<", pos=("<<pos.X<<","<<pos.Y<<")"
+ <<", geom=("<<geom.X<<","<<geom.Y<<")"
+ <<std::endl;
+ if(bp_set != 2)
+ errorstream<<"WARNING: invalid use of item_image without a size[] element"<<std::endl;
+ m_itemimages.push_back(ImageDrawSpec(name, pos, geom));
+ }
else if(type == "background")
{
v2s32 pos = basepos;
m_fields.push_back(spec);
}
+ else if(type == "item_image_button")
+ {
+ v2s32 pos = padding;
+ pos.X += stof(f.next(",")) * (float)spacing.X;
+ pos.Y += stof(f.next(";")) * (float)spacing.Y;
+ v2s32 geom;
+ geom.X = (stof(f.next(",")) * (float)spacing.X)-(spacing.X-imgsize.X);
+ geom.Y = (stof(f.next(";")) * (float)spacing.Y)-(spacing.Y-imgsize.Y);
+ rect = core::rect<s32>(pos.X, pos.Y, pos.X+geom.X, pos.Y+geom.Y);
+ std::string fimage = f.next(";");
+ std::string fname = f.next(";");
+ std::string flabel = f.next("]");
+ if(bp_set != 2)
+ errorstream<<"WARNING: invalid use of item_image_button without a size[] element"<<std::endl;
+ IItemDefManager *idef = m_gamedef->idef();
+ ItemStack item;
+ item.deSerialize(fimage, idef);
+ video::ITexture *texture = idef->getInventoryTexture(item.getDefinition(idef).name, m_gamedef);
+ std::string tooltip = item.getDefinition(idef).description;
+ FieldSpec spec = FieldSpec(
+ narrow_to_wide(fname.c_str()),
+ narrow_to_wide(flabel.c_str()),
+ narrow_to_wide(fimage.c_str()),
+ 258+m_fields.size()
+ );
+ gui::IGUIButton *e = Environment->addButton(rect, this, spec.fid, spec.flabel.c_str());
+ e->setUseAlphaChannel(true);
+ e->setImage(texture);
+ e->setPressedImage(texture);
+ e->setScaleImage(true);
+ spec.is_button = true;
+ rect+=basepos-padding;
+ spec.rect=rect;
+ if (tooltip!="")
+ spec.tooltip=tooltip;
+ m_fields.push_back(spec);
+ }
else
{
// Ignore others
}
}
+ m_pointer = m_device->getCursorControl()->getPosition();
+
updateSelectedItem();
gui::IGUISkin* skin = Environment->getSkin();
Draw backgrounds
*/
for(u32 i=0; i<m_backgrounds.size(); i++)
+ {
const ImageDrawSpec &spec = m_backgrounds[i];
video::ITexture *texture =
m_gamedef->tsrc()->getTextureRaw(spec.name);
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(texture->getOriginalSize())),
NULL/*&AbsoluteClippingRect*/, colors, true);
+ }
/*
Draw images
drawList(m_inventorylists[i], phase);
}
- /*
- Draw dragged item stack
- */
- drawSelectedItem();
-
/*
Call base class
*/
gui::IGUIElement::draw();
+
+ /*
+ Draw fields/buttons tooltips
+ */
+ for(u32 i=0; i<m_fields.size(); i++)
+ {
+ const FieldSpec &spec = m_fields[i];
+ if (spec.tooltip != "")
+ {
+ core::rect<s32> rect = spec.rect;
+ if (rect.isPointInside(m_pointer))
+ {
+ m_tooltip_element->setVisible(true);
+ this->bringToFront(m_tooltip_element);
+ m_tooltip_element->setText(narrow_to_wide(spec.tooltip).c_str());
+ s32 tooltip_x = m_pointer.X + 15;
+ s32 tooltip_y = m_pointer.Y + 15;
+ s32 tooltip_width = m_tooltip_element->getTextWidth() + 15;
+ s32 tooltip_height = m_tooltip_element->getTextHeight() + 5;
+ m_tooltip_element->setRelativePosition(core::rect<s32>(
+ core::position2d<s32>(tooltip_x, tooltip_y),
+ core::dimension2d<s32>(tooltip_width, tooltip_height)));
+ }
+ }
+ }
+
+ /*
+ Draw dragged item stack
+ */
+ drawSelectedItem();
}
void GUIFormSpecMenu::updateSelectedItem()
return true;
}
}
- if(event.EventType==EET_MOUSE_INPUT_EVENT
- && event.MouseInput.Event == EMIE_MOUSE_MOVED)
- {
- // Mouse moved
- m_pointer = v2s32(event.MouseInput.X, event.MouseInput.Y);
- }
if(event.EventType==EET_MOUSE_INPUT_EVENT
&& event.MouseInput.Event != EMIE_MOUSE_MOVED)
{
// Mouse event other than movement
- v2s32 p(event.MouseInput.X, event.MouseInput.Y);
- m_pointer = p;
-
// Get selected item and hovered/clicked item (s)
updateSelectedItem();
- ItemSpec s = getItemAtPos(p);
+ ItemSpec s = getItemAtPos(m_pointer);
Inventory *inv_selected = NULL;
Inventory *inv_s = NULL;