/******************************************************************************/
#include "irrlichttypes.h"
#include "modalMenu.h"
-#include "clouds.h"
#include "guiFormSpecMenu.h"
#include "sound.h"
+#include "tile.h"
/******************************************************************************/
/* Typedefs and macros */
/******************************************************************************/
-#define MAX_MENUBAR_BTN_COUNT 10
-#define MAX_MENUBAR_BTN_ID 256
-#define MIN_MENUBAR_BTN_ID (MAX_MENUBAR_BTN_ID - MAX_MENUBAR_BTN_COUNT)
-
/** texture layer ids */
typedef enum {
TEX_LAYER_BACKGROUND = 0,
/******************************************************************************/
class GUIEngine;
class MainMenuScripting;
+class Clouds;
struct MainMenuData;
-struct SimpleSoundSpec;
/******************************************************************************/
/* declarations */
* @param engine the engine data is transmitted for further processing
*/
TextDestGuiEngine(GUIEngine* engine);
+
/**
* receive fields transmitted by guiFormSpecMenu
* @param fields map containing formspec field elements currently active
* @param text textual representation of event
*/
void gotText(std::wstring text);
+
private:
/** target to transmit data to */
GUIEngine* m_engine;
};
+/** GUIEngine specific implementation of ISimpleTextureSource */
+class MenuTextureSource : public ISimpleTextureSource
+{
+public:
+ /**
+ * default constructor
+ * @param driver the video driver to load textures from
+ */
+ MenuTextureSource(video::IVideoDriver *driver);
+
+ /**
+ * destructor, removes all loaded textures
+ */
+ virtual ~MenuTextureSource();
+
+ /**
+ * get a texture, loading it if required
+ * @param name path to the texture
+ * @param id receives the texture ID, always 0 in this implementation
+ */
+ video::ITexture* getTexture(const std::string &name, u32 *id = NULL);
+
+private:
+ /** driver to get textures from */
+ video::IVideoDriver *m_driver;
+ /** set of texture names to delete */
+ std::set<std::string> m_to_delete;
+};
+
+/** GUIEngine specific implementation of OnDemandSoundFetcher */
class MenuMusicFetcher: public OnDemandSoundFetcher
{
- std::set<std::string> m_fetched;
public:
+ /**
+ * get sound file paths according to sound name
+ * @param name sound name
+ * @param dst_paths receives possible paths to sound files
+ * @param dst_datas receives binary sound data (not used here)
+ */
void fetchSounds(const std::string &name,
std::set<std::string> &dst_paths,
std::set<std::string> &dst_datas);
+
+private:
+ /** set of fetched sound names */
+ std::set<std::string> m_fetched;
};
/** implementation of main menu based uppon formspecs */
scene::ISceneManager* m_smgr;
/** pointer to data beeing transfered back to main game handling */
MainMenuData* m_data;
+ /** pointer to texture source */
+ ISimpleTextureSource* m_texture_source;
/** pointer to soundmanager*/
ISoundManager* m_sound_manager;
bool m_startgame;
/** scripting interface */
- MainMenuScripting* m_script;
+ MainMenuScripting* m_script;
/** script basefolder */
std::string m_scriptdir;