51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef GUICHATCONSOLE_HEADER
-#define GUICHATCONSOLE_HEADER
+#pragma once
#include "irrlichttypes_extrabloated.h"
+#include "modalMenu.h"
#include "chat.h"
+#include "config.h"
class Client;
gui::IGUIElement* parent,
s32 id,
ChatBackend* backend,
- Client* client);
+ Client* client,
+ IMenuManager* menumgr);
virtual ~GUIChatConsole();
// Open the console (height = desired fraction of screen size)
// This doesn't open immediately but initiates an animation.
// You should call isOpenInhibited() before this.
- void openConsole(f32 height);
+ void openConsole(f32 scale);
+
+ bool isOpen() const;
+
// Check if the console should not be opened at the moment
// This is to avoid reopening the console immediately after closing
bool isOpenInhibited() const;
void closeConsole();
// Close the console immediately, without animation.
void closeConsoleAtOnce();
+ // Set whether to close the console after the user presses enter.
+ void setCloseOnEnter(bool close) { m_close_on_enter = close; }
// Return the desired height (fraction of screen size)
// Zero if the console is closed or getting closed
f32 getDesiredHeight() const;
+ // Replace actual line when adding the actual to the history (if there is any)
+ void replaceAndAddToHistory(std::wstring line);
+
// Change how the cursor looks
void setCursor(
bool visible,
virtual bool OnEvent(const SEvent& event);
+ virtual void setVisible(bool visible);
+
private:
void reformatConsole();
void recalculateConsolePosition();
void drawPrompt();
private:
- // pointer to the chat backend
ChatBackend* m_chat_backend;
-
- // pointer to the client
Client* m_client;
+ IMenuManager* m_menumgr;
// current screen size
v2u32 m_screensize;
// used to compute how much time passed since last animate()
- u32 m_animate_time_old;
+ u64 m_animate_time_old;
// should the console be opened or closed?
- bool m_open;
+ bool m_open = false;
+ // should it close after you press enter?
+ bool m_close_on_enter = false;
// current console height [pixels]
- s32 m_height;
+ s32 m_height = 0;
// desired height [pixels]
- f32 m_desired_height;
+ f32 m_desired_height = 0.0f;
// desired height [screen height fraction]
- f32 m_desired_height_fraction;
+ f32 m_desired_height_fraction = 0.0f;
// console open/close animation speed [screen height fraction / second]
- f32 m_height_speed;
+ f32 m_height_speed = 5.0f;
// if nonzero, opening the console is inhibited [milliseconds]
- u32 m_open_inhibited;
+ u32 m_open_inhibited = 0;
// cursor blink frame (16-bit value)
// cursor is off during [0,32767] and on during [32768,65535]
- u32 m_cursor_blink;
+ u32 m_cursor_blink = 0;
// cursor blink speed [on/off toggles / second]
- f32 m_cursor_blink_speed;
+ f32 m_cursor_blink_speed = 0.0f;
// cursor height [line height]
- f32 m_cursor_height;
+ f32 m_cursor_height = 0.0f;
// background texture
- video::ITexture* m_background;
+ video::ITexture *m_background = nullptr;
// background color (including alpha)
- video::SColor m_background_color;
+ video::SColor m_background_color = video::SColor(255, 0, 0, 0);
// font
- gui::IGUIFont* m_font;
+ gui::IGUIFont *m_font = nullptr;
v2u32 m_fontsize;
};
-
-
-#endif
-