// load the font
// FIXME should a custom texture_path be searched too?
- #if USE_FREETYPE
std::string font_name = g_settings->get("mono_font_path");
- u16 font_size = g_settings->getU16("mono_font_size");
- m_font = gui::CGUITTFont::createTTFont(env, font_name.c_str(), font_size);
+ #if USE_FREETYPE
+ m_use_freetype = g_settings->getBool("freetype");
+ if (m_use_freetype) {
+ u16 font_size = g_settings->getU16("mono_font_size");
+ m_font = gui::CGUITTFont::createTTFont(env, font_name.c_str(), font_size);
+ } else {
+ m_font = env->getFont(font_name.c_str());
+ }
#else
- std::string font_name = "fontdejavusansmono.png";
- m_font = env->getFont(getTexturePath(font_name).c_str());
+ m_font = env->getFont(font_name.c_str());
#endif
if (m_font == NULL)
{
GUIChatConsole::~GUIChatConsole()
{
#if USE_FREETYPE
- m_font->drop();
+ if (m_use_freetype)
+ m_font->drop();
#endif
}