// load the font
// FIXME should a custom texture_path be searched too?
- #if USE_FREETYPE
std::string font_name = g_settings->get("mono_font_path");
- u16 font_size = g_settings->getU16("mono_font_size");
- m_font = gui::CGUITTFont::createTTFont(env, font_name.c_str(), font_size);
+ #if USE_FREETYPE
+ m_use_freetype = g_settings->getBool("freetype");
+ if (m_use_freetype) {
+ u16 font_size = g_settings->getU16("mono_font_size");
+ m_font = gui::CGUITTFont::createTTFont(env, font_name.c_str(), font_size);
+ } else {
+ m_font = env->getFont(font_name.c_str());
+ }
#else
- std::string font_name = "fontdejavusansmono.png";
- m_font = env->getFont(getTexturePath(font_name).c_str());
+ m_font = env->getFont(font_name.c_str());
#endif
if (m_font == NULL)
{
GUIChatConsole::~GUIChatConsole()
{
+#if USE_FREETYPE
+ if (m_use_freetype)
+ m_font->drop();
+#endif
}
void GUIChatConsole::openConsole(f32 height)
reformatConsole();
}
+bool GUIChatConsole::isOpen() const
+{
+ return m_open;
+}
+
bool GUIChatConsole::isOpenInhibited() const
{
return m_open_inhibited > 0;
{
// Tab or Shift-Tab pressed
// Nick completion
- std::list<std::wstring> names = m_client->getConnectedPlayerNames();
+ std::list<std::string> names = m_client->getConnectedPlayerNames();
bool backwards = event.KeyInput.Shift;
m_chat_backend->getPrompt().nickCompletion(names, backwards);
return true;
}
else if(event.KeyInput.Char != 0 && !event.KeyInput.Control)
{
- m_chat_backend->getPrompt().input(event.KeyInput.Char);
+ #if (defined(linux) || defined(__linux))
+ wchar_t wc = L'_';
+ mbtowc( &wc, (char *) &event.KeyInput.Char, sizeof(event.KeyInput.Char) );
+ m_chat_backend->getPrompt().input(wc);
+ #else
+ m_chat_backend->getPrompt().input(event.KeyInput.Char);
+ #endif
return true;
}
}