#pragma once
+#include "irrlichttypes.h"
#include <IEventReceiver.h>
#include <IGUIButton.h>
#include <IGUIEnvironment.h>
+#include <IrrlichtDevice.h>
#include <map>
#include <vector>
#include "client/tile.h"
-#include "game.h"
+#include "client/game.h"
using namespace irr;
using namespace irr::core;
using namespace irr::gui;
-typedef enum {
- forward_id = 0,
- backward_id,
- left_id,
- right_id,
- jump_id,
+typedef enum
+{
+ jump_id = 0,
crunch_id,
+ zoom_id,
+ aux1_id,
after_last_element_id,
settings_starter_id,
rare_controls_starter_id,
debug_id,
camera_id,
range_id,
+ minimap_id,
+ toggle_chat_id,
chat_id,
inventory_id,
- drop_id
+ drop_id,
+ forward_id,
+ backward_id,
+ left_id,
+ right_id,
+ joystick_off_id,
+ joystick_bg_id,
+ joystick_center_id
} touch_gui_button_id;
-typedef enum {
+typedef enum
+{
+ j_forward = 0,
+ j_backward,
+ j_left,
+ j_right,
+ j_aux1
+} touch_gui_joystick_move_id;
+
+typedef enum
+{
AHBB_Dir_Top_Bottom,
AHBB_Dir_Bottom_Top,
AHBB_Dir_Left_Right,
} autohide_button_bar_dir;
#define MIN_DIG_TIME_MS 500
-#define MAX_TOUCH_COUNT 64
#define BUTTON_REPEAT_DELAY 0.2f
+#define SETTINGS_BAR_Y_OFFSET 5
+#define RARE_CONTROLS_BAR_Y_OFFSET 5
-#define SETTINGS_BAR_Y_OFFSET 6.5
-#define RARE_CONTROLS_BAR_Y_OFFSET 4
+// Very slow button repeat frequency
+#define SLOW_BUTTON_REPEAT 1.0f
-extern const char **touchgui_button_imagenames;
+extern const char **button_imagenames;
+extern const char **joystick_imagenames;
struct button_info
{
float repeatcounter;
float repeatdelay;
irr::EKEY_CODE keycode;
- std::vector<int> ids;
+ std::vector<size_t> ids;
IGUIButton *guibutton = nullptr;
bool immediate_release;
+
+ // 0: false, 1: (true) first texture, 2: (true) second texture
+ int togglable = 0;
+ std::vector<const char *> textures;
};
class AutoHideButtonBar
AutoHideButtonBar(IrrlichtDevice *device, IEventReceiver *receiver);
void init(ISimpleTextureSource *tsrc, const char *starter_img, int button_id,
- v2s32 UpperLeft, v2s32 LowerRight, autohide_button_bar_dir dir,
- float timeout);
+ const v2s32 &UpperLeft, const v2s32 &LowerRight,
+ autohide_button_bar_dir dir, float timeout);
~AutoHideButtonBar();
- /* add button to be shown */
+ // add button to be shown
void addButton(touch_gui_button_id id, const wchar_t *caption,
const char *btn_image);
- /* detect settings bar button events */
- bool isButton(const SEvent &event);
+ // add toggle button to be shown
+ void addToggleButton(touch_gui_button_id id, const wchar_t *caption,
+ const char *btn_image_1, const char *btn_image_2);
- /* handle released hud buttons */
- bool isReleaseButton(int eventID);
+ // detect settings bar button events
+ bool isButton(const SEvent &event);
- /* step handler */
+ // step handler
void step(float dtime);
- /* deactivate button bar */
+ // deactivate button bar
void deactivate();
- /* hide the whole buttonbar */
+ // hide the whole buttonbar
void hide();
- /* unhide the buttonbar */
+ // unhide the buttonbar
void show();
private:
v2s32 m_upper_left;
v2s32 m_lower_right;
- /* show settings bar */
+ // show settings bar
bool m_active = false;
bool m_visible = true;
- /* settings bar timeout */
+ // settings bar timeout
float m_timeout = 0.0f;
float m_timeout_value = 3.0f;
bool m_initialized = false;
double getPitch() { return m_camera_pitch; }
- /*!
+ /*
* Returns a line which describes what the player is pointing at.
* The starting point and looking direction are significant,
* the line should be scaled to match its length to the actual distance
IEventReceiver *m_receiver;
ISimpleTextureSource *m_texturesource;
v2u32 m_screensize;
+ s32 button_size;
+ double m_touchscreen_threshold;
std::map<int, rect<s32>> m_hud_rects;
- std::map<int, irr::EKEY_CODE> m_hud_ids;
+ std::map<size_t, irr::EKEY_CODE> m_hud_ids;
bool m_visible; // is the gui visible
- /* value in degree */
+ // value in degree
double m_camera_yaw_change = 0.0;
double m_camera_pitch = 0.0;
- /*!
+ // forward, backward, left, right
+ touch_gui_button_id m_joystick_names[5] = {
+ forward_id, backward_id, left_id, right_id, aux1_id};
+ bool m_joystick_status[5] = {false, false, false, false, false};
+
+ /*
* A line starting at the camera and pointing towards the
* selected object.
* The line ends on the camera's far plane.
int m_move_id = -1;
bool m_move_has_really_moved = false;
- s64 m_move_downtime = 0;
+ u64 m_move_downtime = 0;
bool m_move_sent_as_mouse_event = false;
v2s32 m_move_downlocation = v2s32(-10000, -10000);
+ int m_joystick_id = -1;
+ bool m_joystick_has_really_moved = false;
+ bool m_fixed_joystick = false;
+ bool m_joystick_triggers_aux1 = false;
+ button_info *m_joystick_btn_off = nullptr;
+ button_info *m_joystick_btn_bg = nullptr;
+ button_info *m_joystick_btn_center = nullptr;
+
button_info m_buttons[after_last_element_id];
- /* gui button detection */
+ // gui button detection
touch_gui_button_id getButtonID(s32 x, s32 y);
- /* gui button by eventID */
- touch_gui_button_id getButtonID(int eventID);
+ // gui button by eventID
+ touch_gui_button_id getButtonID(size_t eventID);
- /* check if a button has changed */
+ // check if a button has changed
void handleChangedButton(const SEvent &event);
- /* initialize a button */
- void initButton(touch_gui_button_id id, rect<s32> button_rect,
- std::wstring caption, bool immediate_release,
+ // initialize a button
+ void initButton(touch_gui_button_id id, const rect<s32> &button_rect,
+ const std::wstring &caption, bool immediate_release,
float repeat_delay = BUTTON_REPEAT_DELAY);
+ // initialize a joystick button
+ button_info *initJoystickButton(touch_gui_button_id id,
+ const rect<s32> &button_rect, int texture_id,
+ bool visible = true);
+
struct id_status
{
- int id;
+ size_t id;
int X;
int Y;
};
- /* vector to store known ids and their initial touch positions*/
+ // vector to store known ids and their initial touch positions
std::vector<id_status> m_known_ids;
- /* handle a button event */
- void handleButtonEvent(touch_gui_button_id bID, int eventID, bool action);
+ // handle a button event
+ void handleButtonEvent(touch_gui_button_id bID, size_t eventID, bool action);
- /* handle pressed hud buttons */
+ // handle pressed hud buttons
bool isHUDButton(const SEvent &event);
- /* handle released hud buttons */
- bool isReleaseHUDButton(int eventID);
-
- /* handle double taps */
+ // handle double taps
bool doubleTapDetection();
- /* handle release event */
- void handleReleaseEvent(int evt_id);
+ // handle release event
+ void handleReleaseEvent(size_t evt_id);
- /* get size of regular gui control button */
- int getGuiButtonSize();
+ // apply joystick status
+ void applyJoystickStatus();
- /* doubleclick detection variables */
+ // double-click detection variables
struct key_event
{
- unsigned int down_time;
+ u64 down_time;
s32 x;
s32 y;
};
- /* array for saving last known position of a pointer */
- v2s32 m_pointerpos[MAX_TOUCH_COUNT];
+ // array for saving last known position of a pointer
+ std::map<size_t, v2s32> m_pointerpos;
- /* array for doubletap detection */
+ // array for double tap detection
key_event m_key_events[2];
- /* settings bar */
+ // settings bar
AutoHideButtonBar m_settingsbar;
- /* rare controls bar */
+ // rare controls bar
AutoHideButtonBar m_rarecontrolsbar;
};
+
extern TouchScreenGUI *g_touchscreengui;