void step(float dtime);
void resetHud();
void registerHudItem(int index, const rect<s32> &rect);
+ inline void setUseCrosshair(bool use_crosshair) { m_draw_crosshair = use_crosshair; }
void Toggle(bool visible);
void hide();
bool m_joystick_has_really_moved = false;
bool m_fixed_joystick = false;
bool m_joystick_triggers_aux1 = false;
+ bool m_draw_crosshair = false;
button_info *m_joystick_btn_off = nullptr;
button_info *m_joystick_btn_bg = nullptr;
button_info *m_joystick_btn_center = nullptr;