]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/gui/touchscreengui.h
Replace all uses of core::list with std::list (#12313)
[dragonfireclient.git] / src / gui / touchscreengui.h
index 5102f188bf913578599d838018e2ac71c05d7ff3..6b36c0d599eaab0ed34eb357acc90bdcbe600a77 100644 (file)
@@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #pragma once
 
+#include "irrlichttypes.h"
 #include <IEventReceiver.h>
 #include <IGUIButton.h>
 #include <IGUIEnvironment.h>
@@ -27,17 +28,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <vector>
 
 #include "client/tile.h"
-#include "game.h"
+#include "client/game.h"
 
 using namespace irr;
 using namespace irr::core;
 using namespace irr::gui;
 
-typedef enum {
+typedef enum
+{
        jump_id = 0,
        crunch_id,
        zoom_id,
-       special1_id,
+       aux1_id,
        after_last_element_id,
        settings_starter_id,
        rare_controls_starter_id,
@@ -61,15 +63,17 @@ typedef enum {
        joystick_center_id
 } touch_gui_button_id;
 
-typedef enum {
+typedef enum
+{
        j_forward = 0,
        j_backward,
        j_left,
        j_right,
-       j_special1
+       j_aux1
 } touch_gui_joystick_move_id;
 
-typedef enum {
+typedef enum
+{
        AHBB_Dir_Top_Bottom,
        AHBB_Dir_Bottom_Top,
        AHBB_Dir_Left_Right,
@@ -77,21 +81,22 @@ typedef enum {
 } autohide_button_bar_dir;
 
 #define MIN_DIG_TIME_MS 500
-#define MAX_TOUCH_COUNT 64
 #define BUTTON_REPEAT_DELAY 0.2f
-
 #define SETTINGS_BAR_Y_OFFSET 5
-#define RARE_CONTROLS_BAR_Y_OFFSET 4
+#define RARE_CONTROLS_BAR_Y_OFFSET 5
+
+// Very slow button repeat frequency
+#define SLOW_BUTTON_REPEAT 1.0f
 
-extern const char **touchgui_button_imagenames;
-extern const char **touchgui_joystick_imagenames;
+extern const char **button_imagenames;
+extern const char **joystick_imagenames;
 
 struct button_info
 {
        float repeatcounter;
        float repeatdelay;
        irr::EKEY_CODE keycode;
-       std::vector<int> ids;
+       std::vector<size_t> ids;
        IGUIButton *guibutton = nullptr;
        bool immediate_release;
 
@@ -106,8 +111,8 @@ class AutoHideButtonBar
        AutoHideButtonBar(IrrlichtDevice *device, IEventReceiver *receiver);
 
        void init(ISimpleTextureSource *tsrc, const char *starter_img, int button_id,
-                       v2s32 UpperLeft, v2s32 LowerRight, autohide_button_bar_dir dir,
-                       float timeout);
+                       const v2s32 &UpperLeft, const v2s32 &LowerRight,
+                       autohide_button_bar_dir dir, float timeout);
 
        ~AutoHideButtonBar();
 
@@ -122,9 +127,6 @@ class AutoHideButtonBar
        // detect settings bar button events
        bool isButton(const SEvent &event);
 
-       // handle released hud buttons
-       bool isReleaseButton(int eventID);
-
        // step handler
        void step(float dtime);
 
@@ -179,7 +181,7 @@ class TouchScreenGUI
 
        double getPitch() { return m_camera_pitch; }
 
-       /*!
+       /*
         * Returns a line which describes what the player is pointing at.
         * The starting point and looking direction are significant,
         * the line should be scaled to match its length to the actual distance
@@ -203,9 +205,10 @@ class TouchScreenGUI
        IEventReceiver *m_receiver;
        ISimpleTextureSource *m_texturesource;
        v2u32 m_screensize;
+       s32 button_size;
        double m_touchscreen_threshold;
        std::map<int, rect<s32>> m_hud_rects;
-       std::map<int, irr::EKEY_CODE> m_hud_ids;
+       std::map<size_t, irr::EKEY_CODE> m_hud_ids;
        bool m_visible; // is the gui visible
 
        // value in degree
@@ -214,10 +217,10 @@ class TouchScreenGUI
 
        // forward, backward, left, right
        touch_gui_button_id m_joystick_names[5] = {
-                       forward_id, backward_id, left_id, right_id, special1_id};
+                       forward_id, backward_id, left_id, right_id, aux1_id};
        bool m_joystick_status[5] = {false, false, false, false, false};
 
-       /*!
+       /*
         * A line starting at the camera and pointing towards the
         * selected object.
         * The line ends on the camera's far plane.
@@ -225,16 +228,18 @@ class TouchScreenGUI
         */
        line3d<f32> m_shootline;
 
-       int m_move_id = -1;
+       bool m_has_move_id = false;
+       size_t m_move_id;
        bool m_move_has_really_moved = false;
-       s64 m_move_downtime = 0;
+       u64 m_move_downtime = 0;
        bool m_move_sent_as_mouse_event = false;
        v2s32 m_move_downlocation = v2s32(-10000, -10000);
 
-       int m_joystick_id = -1;
+       bool m_has_joystick_id = false;
+       size_t m_joystick_id;
        bool m_joystick_has_really_moved = false;
        bool m_fixed_joystick = false;
-       bool m_joystick_triggers_special1 = false;
+       bool m_joystick_triggers_aux1 = false;
        button_info *m_joystick_btn_off = nullptr;
        button_info *m_joystick_btn_bg = nullptr;
        button_info *m_joystick_btn_center = nullptr;
@@ -245,23 +250,24 @@ class TouchScreenGUI
        touch_gui_button_id getButtonID(s32 x, s32 y);
 
        // gui button by eventID
-       touch_gui_button_id getButtonID(int eventID);
+       touch_gui_button_id getButtonID(size_t eventID);
 
        // check if a button has changed
        void handleChangedButton(const SEvent &event);
 
        // initialize a button
-       void initButton(touch_gui_button_id id, rect<s32> button_rect,
-                       std::wstring caption, bool immediate_release,
+       void initButton(touch_gui_button_id id, const rect<s32> &button_rect,
+                       const std::wstring &caption, bool immediate_release,
                        float repeat_delay = BUTTON_REPEAT_DELAY);
 
        // initialize a joystick button
-       button_info *initJoystickButton(touch_gui_button_id id, rect<s32> button_rect,
-                       int texture_id, bool visible = true);
+       button_info *initJoystickButton(touch_gui_button_id id,
+                       const rect<s32> &button_rect, int texture_id,
+                       bool visible = true);
 
        struct id_status
        {
-               int id;
+               size_t id;
                int X;
                int Y;
        };
@@ -270,38 +276,32 @@ class TouchScreenGUI
        std::vector<id_status> m_known_ids;
 
        // handle a button event
-       void handleButtonEvent(touch_gui_button_id bID, int eventID, bool action);
+       void handleButtonEvent(touch_gui_button_id bID, size_t eventID, bool action);
 
        // handle pressed hud buttons
        bool isHUDButton(const SEvent &event);
 
-       // handle released hud buttons
-       bool isReleaseHUDButton(int eventID);
-
        // handle double taps
        bool doubleTapDetection();
 
        // handle release event
-       void handleReleaseEvent(int evt_id);
+       void handleReleaseEvent(size_t evt_id);
 
        // apply joystick status
        void applyJoystickStatus();
 
-       // get size of regular gui control button
-       int getGuiButtonSize();
-
-       // doubleclick detection variables
+       // double-click detection variables
        struct key_event
        {
-               unsigned int down_time;
+               u64 down_time;
                s32 x;
                s32 y;
        };
 
        // array for saving last known position of a pointer
-       v2s32 m_pointerpos[MAX_TOUCH_COUNT];
+       std::map<size_t, v2s32> m_pointerpos;
 
-       // array for doubletap detection
+       // array for double tap detection
        key_event m_key_events[2];
 
        // settings bar
@@ -310,4 +310,5 @@ class TouchScreenGUI
        // rare controls bar
        AutoHideButtonBar m_rarecontrolsbar;
 };
+
 extern TouchScreenGUI *g_touchscreengui;