#include <vector>
#include "client/tile.h"
-#include "game.h"
+#include "client/game.h"
using namespace irr;
using namespace irr::core;
#define BUTTON_REPEAT_DELAY 0.2f
#define SETTINGS_BAR_Y_OFFSET 5
-#define RARE_CONTROLS_BAR_Y_OFFSET 4
+#define RARE_CONTROLS_BAR_Y_OFFSET 5
extern const char **touchgui_button_imagenames;
extern const char **touchgui_joystick_imagenames;