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[dragonfireclient.git] / src / gui / touchscreengui.h
index 9d4150ea64a5f6e914ab51e3c59fbed88c3ece6d..1f9adda2204bdcb7b98b4cb17b8dd71a4194efd9 100644 (file)
@@ -27,19 +27,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <vector>
 
 #include "client/tile.h"
-#include "game.h"
+#include "client/game.h"
 
 using namespace irr;
 using namespace irr::core;
 using namespace irr::gui;
 
-typedef enum {
-       forward_id = 0,
-       backward_id,
-       left_id,
-       right_id,
-       jump_id,
+typedef enum
+{
+       jump_id = 0,
        crunch_id,
+       zoom_id,
+       special1_id,
        after_last_element_id,
        settings_starter_id,
        rare_controls_starter_id,
@@ -49,12 +48,31 @@ typedef enum {
        debug_id,
        camera_id,
        range_id,
+       minimap_id,
+       toggle_chat_id,
        chat_id,
        inventory_id,
-       drop_id
+       drop_id,
+       forward_id,
+       backward_id,
+       left_id,
+       right_id,
+       joystick_off_id,
+       joystick_bg_id,
+       joystick_center_id
 } touch_gui_button_id;
 
-typedef enum {
+typedef enum
+{
+       j_forward = 0,
+       j_backward,
+       j_left,
+       j_right,
+       j_special1
+} touch_gui_joystick_move_id;
+
+typedef enum
+{
        AHBB_Dir_Top_Bottom,
        AHBB_Dir_Bottom_Top,
        AHBB_Dir_Left_Right,
@@ -65,10 +83,11 @@ typedef enum {
 #define MAX_TOUCH_COUNT 64
 #define BUTTON_REPEAT_DELAY 0.2f
 
-#define SETTINGS_BAR_Y_OFFSET 6.5
-#define RARE_CONTROLS_BAR_Y_OFFSET 4
+#define SETTINGS_BAR_Y_OFFSET 5
+#define RARE_CONTROLS_BAR_Y_OFFSET 5
 
 extern const char **touchgui_button_imagenames;
+extern const char **touchgui_joystick_imagenames;
 
 struct button_info
 {
@@ -78,6 +97,10 @@ struct button_info
        std::vector<int> ids;
        IGUIButton *guibutton = nullptr;
        bool immediate_release;
+
+       // 0: false, 1: (true) first texture, 2: (true) second texture
+       int togglable = 0;
+       std::vector<const char *> textures;
 };
 
 class AutoHideButtonBar
@@ -91,26 +114,30 @@ class AutoHideButtonBar
 
        ~AutoHideButtonBar();
 
-       /* add button to be shown */
+       // add button to be shown
        void addButton(touch_gui_button_id id, const wchar_t *caption,
                        const char *btn_image);
 
-       /* detect settings bar button events */
+       // add toggle button to be shown
+       void addToggleButton(touch_gui_button_id id, const wchar_t *caption,
+                       const char *btn_image_1, const char *btn_image_2);
+
+       // detect settings bar button events
        bool isButton(const SEvent &event);
 
-       /* handle released hud buttons */
+       // handle released hud buttons
        bool isReleaseButton(int eventID);
 
-       /* step handler */
+       // step handler
        void step(float dtime);
 
-       /* deactivate button bar */
+       // deactivate button bar
        void deactivate();
 
-       /* hide the whole buttonbar */
+       // hide the whole buttonbar
        void hide();
 
-       /* unhide the buttonbar */
+       // unhide the buttonbar
        void show();
 
 private:
@@ -124,12 +151,12 @@ class AutoHideButtonBar
        v2s32 m_upper_left;
        v2s32 m_lower_right;
 
-       /* show settings bar */
+       // show settings bar
        bool m_active = false;
 
        bool m_visible = true;
 
-       /* settings bar timeout */
+       // settings bar timeout
        float m_timeout = 0.0f;
        float m_timeout_value = 3.0f;
        bool m_initialized = false;
@@ -179,14 +206,20 @@ class TouchScreenGUI
        IEventReceiver *m_receiver;
        ISimpleTextureSource *m_texturesource;
        v2u32 m_screensize;
+       double m_touchscreen_threshold;
        std::map<int, rect<s32>> m_hud_rects;
        std::map<int, irr::EKEY_CODE> m_hud_ids;
        bool m_visible; // is the gui visible
 
-       /* value in degree */
+       // value in degree
        double m_camera_yaw_change = 0.0;
        double m_camera_pitch = 0.0;
 
+       // forward, backward, left, right
+       touch_gui_button_id m_joystick_names[5] = {
+                       forward_id, backward_id, left_id, right_id, special1_id};
+       bool m_joystick_status[5] = {false, false, false, false, false};
+
        /*!
         * A line starting at the camera and pointing towards the
         * selected object.
@@ -201,22 +234,34 @@ class TouchScreenGUI
        bool m_move_sent_as_mouse_event = false;
        v2s32 m_move_downlocation = v2s32(-10000, -10000);
 
+       int m_joystick_id = -1;
+       bool m_joystick_has_really_moved = false;
+       bool m_fixed_joystick = false;
+       bool m_joystick_triggers_special1 = false;
+       button_info *m_joystick_btn_off = nullptr;
+       button_info *m_joystick_btn_bg = nullptr;
+       button_info *m_joystick_btn_center = nullptr;
+
        button_info m_buttons[after_last_element_id];
 
-       /* gui button detection */
+       // gui button detection
        touch_gui_button_id getButtonID(s32 x, s32 y);
 
-       /* gui button by eventID */
+       // gui button by eventID
        touch_gui_button_id getButtonID(int eventID);
 
-       /* check if a button has changed */
+       // check if a button has changed
        void handleChangedButton(const SEvent &event);
 
-       /* initialize a button */
+       // initialize a button
        void initButton(touch_gui_button_id id, rect<s32> button_rect,
                        std::wstring caption, bool immediate_release,
                        float repeat_delay = BUTTON_REPEAT_DELAY);
 
+       // initialize a joystick button
+       button_info *initJoystickButton(touch_gui_button_id id, rect<s32> button_rect,
+                       int texture_id, bool visible = true);
+
        struct id_status
        {
                int id;
@@ -224,28 +269,31 @@ class TouchScreenGUI
                int Y;
        };
 
-       /* vector to store known ids and their initial touch positions*/
+       // vector to store known ids and their initial touch positions
        std::vector<id_status> m_known_ids;
 
-       /* handle a button event */
+       // handle a button event
        void handleButtonEvent(touch_gui_button_id bID, int eventID, bool action);
 
-       /* handle pressed hud buttons */
+       // handle pressed hud buttons
        bool isHUDButton(const SEvent &event);
 
-       /* handle released hud buttons */
+       // handle released hud buttons
        bool isReleaseHUDButton(int eventID);
 
-       /* handle double taps */
+       // handle double taps
        bool doubleTapDetection();
 
-       /* handle release event */
+       // handle release event
        void handleReleaseEvent(int evt_id);
 
-       /* get size of regular gui control button */
+       // apply joystick status
+       void applyJoystickStatus();
+
+       // get size of regular gui control button
        int getGuiButtonSize();
 
-       /* doubleclick detection variables */
+       // doubleclick detection variables
        struct key_event
        {
                unsigned int down_time;
@@ -253,16 +301,16 @@ class TouchScreenGUI
                s32 y;
        };
 
-       /* array for saving last known position of a pointer */
+       // array for saving last known position of a pointer
        v2s32 m_pointerpos[MAX_TOUCH_COUNT];
 
-       /* array for doubletap detection */
+       // array for doubletap detection
        key_event m_key_events[2];
 
-       /* settings bar */
+       // settings bar
        AutoHideButtonBar m_settingsbar;
 
-       /* rare controls bar */
+       // rare controls bar
        AutoHideButtonBar m_rarecontrolsbar;
 };
 extern TouchScreenGUI *g_touchscreengui;