#include <vector>
#include "client/tile.h"
-#include "game.h"
+#include "client/game.h"
using namespace irr;
using namespace irr::core;
using namespace irr::gui;
-typedef enum {
+typedef enum
+{
jump_id = 0,
crunch_id,
zoom_id,
joystick_center_id
} touch_gui_button_id;
-typedef enum {
+typedef enum
+{
j_forward = 0,
j_backward,
j_left,
j_special1
} touch_gui_joystick_move_id;
-typedef enum {
+typedef enum
+{
AHBB_Dir_Top_Bottom,
AHBB_Dir_Bottom_Top,
AHBB_Dir_Left_Right,
#define BUTTON_REPEAT_DELAY 0.2f
#define SETTINGS_BAR_Y_OFFSET 5
-#define RARE_CONTROLS_BAR_Y_OFFSET 4
+#define RARE_CONTROLS_BAR_Y_OFFSET 5
extern const char **touchgui_button_imagenames;
extern const char **touchgui_joystick_imagenames;