/*
Copyright (C) 2014 sapier
+Copyright (C) 2018 srifqi, Muhammad Rifqi Priyo Susanto
+ <muhammadrifqipriyosusanto@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
#include "irrlichttypes.h"
#include "irr_v2d.h"
#include "log.h"
-#include "keycode.h"
+#include "client/keycode.h"
#include "settings.h"
#include "gettime.h"
#include "util/numeric.h"
#include "porting.h"
-#include "guiscalingfilter.h"
+#include "client/guiscalingfilter.h"
#include <iostream>
#include <algorithm>
using namespace irr::core;
-const char** touchgui_button_imagenames = (const char*[]) {
- "up_arrow.png",
- "down_arrow.png",
- "left_arrow.png",
- "right_arrow.png",
+const char **touchgui_button_imagenames = (const char *[]) {
"jump_btn.png",
- "down.png"
+ "down.png",
+ "zoom.png",
+ "aux_btn.png"
+};
+
+const char **touchgui_joystick_imagenames = (const char *[]) {
+ "joystick_off.png",
+ "joystick_bg.png",
+ "joystick_center.png"
};
static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
case crunch_id:
key = "sneak";
break;
+ case zoom_id:
+ key = "zoom";
+ break;
+ case special1_id:
+ key = "special1";
+ break;
case fly_id:
key = "freemove";
break;
case debug_id:
key = "toggle_debug";
break;
+ case toggle_chat_id:
+ key = "toggle_chat";
+ break;
+ case minimap_id:
+ key = "minimap";
+ break;
case chat_id:
key = "chat";
break;
TouchScreenGUI *g_touchscreengui;
-static void load_button_texture(button_info* btn, const char* path,
- rect<s32> button_rect, ISimpleTextureSource* tsrc, video::IVideoDriver *driver)
+static void load_button_texture(button_info *btn, const char *path,
+ rect<s32> button_rect, ISimpleTextureSource *tsrc, video::IVideoDriver *driver)
{
unsigned int tid;
video::ITexture *texture = guiScalingImageButton(driver,
}
AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device,
- IEventReceiver* receiver) :
+ IEventReceiver *receiver) :
m_driver(device->getVideoDriver()),
m_guienv(device->getGUIEnvironment()),
m_receiver(receiver)
{
}
-void AutoHideButtonBar::init(ISimpleTextureSource* tsrc,
- const char* starter_img, int button_id, v2s32 UpperLeft,
+void AutoHideButtonBar::init(ISimpleTextureSource *tsrc,
+ const char *starter_img, int button_id, v2s32 UpperLeft,
v2s32 LowerRight, autohide_button_bar_dir dir, float timeout)
{
m_texturesource = tsrc;
m_upper_left = UpperLeft;
m_lower_right = LowerRight;
- /* init settings bar */
+ // init settings bar
irr::core::rect<int> current_button = rect<s32>(UpperLeft.X, UpperLeft.Y,
LowerRight.X, LowerRight.Y);
}
void AutoHideButtonBar::addButton(touch_gui_button_id button_id,
- const wchar_t* caption, const char* btn_image)
+ const wchar_t *caption, const char *btn_image)
{
if (!m_initialized) {
y_end);
}
- button_info* btn = new button_info();
+ button_info *btn = new button_info();
btn->guibutton = m_guienv->addButton(current_button, 0, button_id, caption, 0);
btn->guibutton->grab();
btn->guibutton->setVisible(false);
m_buttons.push_back(btn);
}
+void AutoHideButtonBar::addToggleButton(touch_gui_button_id button_id,
+ const wchar_t *caption, const char *btn_image_1,
+ const char *btn_image_2)
+{
+ addButton(button_id, caption, btn_image_1);
+ button_info *btn = m_buttons.back();
+ btn->togglable = 1;
+ btn->textures.push_back(btn_image_1);
+ btn->textures.push_back(btn_image_2);
+}
+
bool AutoHideButtonBar::isButton(const SEvent &event)
{
- IGUIElement* rootguielement = m_guienv->getRootGUIElement();
+ IGUIElement *rootguielement = m_guienv->getRootGUIElement();
if (rootguielement == NULL) {
return false;
}
if (m_active) {
- /* check for all buttons in vector */
+ // check for all buttons in vector
- std::vector<button_info*>::iterator iter = m_buttons.begin();
+ std::vector<button_info *>::iterator iter = m_buttons.begin();
while (iter != m_buttons.end()) {
if ((*iter)->guibutton == element) {
- SEvent* translated = new SEvent();
+ SEvent *translated = new SEvent();
memset(translated, 0, sizeof(SEvent));
translated->EventType = irr::EET_KEY_INPUT_EVENT;
translated->KeyInput.Key = (*iter)->keycode;
translated->KeyInput.Shift = false;
translated->KeyInput.Char = 0;
- /* add this event */
+ // add this event
translated->KeyInput.PressedDown = true;
m_receiver->OnEvent(*translated);
- /* remove this event */
+ // remove this event
translated->KeyInput.PressedDown = false;
m_receiver->OnEvent(*translated);
m_timeout = 0;
+ if ((*iter)->togglable == 1) {
+ (*iter)->togglable = 2;
+ load_button_texture(*iter, (*iter)->textures[1],
+ (*iter)->guibutton->getRelativePosition(),
+ m_texturesource, m_driver);
+ } else if ((*iter)->togglable == 2) {
+ (*iter)->togglable = 1;
+ load_button_texture(*iter, (*iter)->textures[0],
+ (*iter)->guibutton->getRelativePosition(),
+ m_texturesource, m_driver);
+ }
+
return true;
}
++iter;
}
} else {
- /* check for starter button only */
+ // check for starter button only
if (element == m_starter.guibutton) {
m_starter.ids.push_back(event.TouchInput.ID);
m_starter.guibutton->setVisible(false);
return true;
}
- std::vector<button_info*>::iterator iter = m_buttons.begin();
+ std::vector<button_info *>::iterator iter = m_buttons.begin();
while (iter != m_buttons.end()) {
std::vector<int>::iterator id = std::find((*iter)->ids.begin(),
}
m_active = false;
- std::vector<button_info*>::iterator iter = m_buttons.begin();
+ std::vector<button_info *>::iterator iter = m_buttons.begin();
while (iter != m_buttons.end()) {
(*iter)->guibutton->setVisible(false);
m_starter.guibutton->setVisible(false);
m_starter.guibutton->setEnabled(false);
- std::vector<button_info*>::iterator iter = m_buttons.begin();
+ std::vector<button_info *>::iterator iter = m_buttons.begin();
while (iter != m_buttons.end()) {
(*iter)->guibutton->setVisible(false);
m_visible = true;
if (m_active) {
- std::vector<button_info*>::iterator iter = m_buttons.begin();
+ std::vector<button_info *>::iterator iter = m_buttons.begin();
while (iter != m_buttons.end()) {
(*iter)->guibutton->setVisible(true);
}
}
-TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver):
+TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver):
m_device(device),
m_guienv(device->getGUIEnvironment()),
m_receiver(receiver),
m_buttons[i].repeatdelay = BUTTON_REPEAT_DELAY;
}
+ m_touchscreen_threshold = g_settings->getU16("touchscreen_threshold");
+ m_fixed_joystick = g_settings->getBool("fixed_virtual_joystick");
+ m_joystick_triggers_special1 = g_settings->getBool("virtual_joystick_triggers_aux");
m_screensize = m_device->getVideoDriver()->getScreenSize();
}
std::wstring caption, bool immediate_release, float repeat_delay)
{
- button_info* btn = &m_buttons[id];
+ button_info *btn = &m_buttons[id];
btn->guibutton = m_guienv->addButton(button_rect, 0, id, caption.c_str());
btn->guibutton->grab();
btn->repeatcounter = -1;
btn->immediate_release = immediate_release;
btn->ids.clear();
- load_button_texture(btn,touchgui_button_imagenames[id],button_rect,
+ load_button_texture(btn, touchgui_button_imagenames[id], button_rect,
m_texturesource, m_device->getVideoDriver());
}
+button_info *TouchScreenGUI::initJoystickButton(touch_gui_button_id id, rect<s32> button_rect,
+ int texture_id, bool visible)
+{
+ button_info *btn = new button_info();
+ btn->guibutton = m_guienv->addButton(button_rect, 0, id, L"O");
+ btn->guibutton->setVisible(visible);
+ btn->guibutton->grab();
+ btn->ids.clear();
+
+ load_button_texture(btn, touchgui_joystick_imagenames[texture_id], button_rect,
+ m_texturesource, m_device->getVideoDriver());
+
+ return btn;
+}
+
static int getMaxControlPadSize(float density) {
return 200 * density * g_settings->getFloat("hud_scaling");
}
return control_pad_size / 3;
}
-void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
+void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
{
- assert(tsrc != 0);
-
- u32 button_size = getGuiButtonSize();
- m_visible = true;
- m_texturesource = tsrc;
- /*
- draw control pad
- 0 1 2
- 3 4 5
- for now only 0, 1, 2, and 4 are used
- */
- int number = 0;
- for (int y = 0; y < 2; ++y)
- for (int x = 0; x < 3; ++x, ++number) {
- rect<s32> button_rect(
- x * button_size, m_screensize.Y - button_size * (2 - y),
- (x + 1) * button_size, m_screensize.Y - button_size * (1 - y)
- );
- touch_gui_button_id id = after_last_element_id;
- std::wstring caption;
- switch (number) {
- case 0:
- id = left_id;
- caption = L"<";
- break;
- case 1:
- id = forward_id;
- caption = L"^";
- break;
- case 2:
- id = right_id;
- caption = L">";
- break;
- case 4:
- id = backward_id;
- caption = L"v";
- break;
- }
- if (id != after_last_element_id) {
- initButton(id, button_rect, caption, false);
- }
- }
+ assert(tsrc);
+
+ u32 button_size = getGuiButtonSize();
+ m_visible = true;
+ m_texturesource = tsrc;
+
+ /* Init joystick display "button"
+ * Joystick is placed on bottom left of screen.
+ */
+ if (m_fixed_joystick) {
+ m_joystick_btn_off = initJoystickButton(joystick_off_id,
+ rect<s32>(button_size,
+ m_screensize.Y - button_size * 4,
+ button_size * 4,
+ m_screensize.Y - button_size), 0);
+ } else {
+ m_joystick_btn_off = initJoystickButton(joystick_off_id,
+ rect<s32>(button_size,
+ m_screensize.Y - button_size * 3,
+ button_size * 3,
+ m_screensize.Y - button_size), 0);
+ }
+
+ m_joystick_btn_bg = initJoystickButton(joystick_bg_id,
+ rect<s32>(button_size,
+ m_screensize.Y - button_size * 4,
+ button_size * 4,
+ m_screensize.Y - button_size),
+ 1, false);
+
+ m_joystick_btn_center = initJoystickButton(joystick_center_id,
+ rect<s32>(0, 0, button_size, button_size), 2, false);
- /* init jump button */
+ // init jump button
initButton(jump_id,
- rect<s32>(m_screensize.X-(1.75*button_size),
- m_screensize.Y - (0.5*button_size),
- m_screensize.X-(0.25*button_size),
+ rect<s32>(m_screensize.X - (1.75 * button_size),
+ m_screensize.Y - button_size,
+ m_screensize.X - (0.25 * button_size),
m_screensize.Y),
- L"x",false);
+ L"x", false);
- /* init crunch button */
+ // init crunch button
initButton(crunch_id,
- rect<s32>(m_screensize.X-(3.25*button_size),
- m_screensize.Y - (0.5*button_size),
- m_screensize.X-(1.75*button_size),
+ rect<s32>(m_screensize.X - (3.25 * button_size),
+ m_screensize.Y - button_size,
+ m_screensize.X - (1.75 * button_size),
m_screensize.Y),
- L"H",false);
+ L"H", false);
+
+ // init zoom button
+ initButton(zoom_id,
+ rect<s32>(m_screensize.X - (1.25 * button_size),
+ m_screensize.Y - (4 * button_size),
+ m_screensize.X - (0.25 * button_size),
+ m_screensize.Y - (3 * button_size)),
+ L"z", false);
+
+ // init special1/aux button
+ if (!m_joystick_triggers_special1)
+ initButton(special1_id,
+ rect<s32>(m_screensize.X - (1.25 * button_size),
+ m_screensize.Y - (2.5 * button_size),
+ m_screensize.X - (0.25 * button_size),
+ m_screensize.Y - (1.5 * button_size)),
+ L"spc1", false);
m_settingsbar.init(m_texturesource, "gear_icon.png", settings_starter_id,
- v2s32(m_screensize.X - (button_size / 2),
- m_screensize.Y - ((SETTINGS_BAR_Y_OFFSET + 1) * button_size)
- + (button_size * 0.5)),
- v2s32(m_screensize.X,
- m_screensize.Y - (SETTINGS_BAR_Y_OFFSET * button_size)
- + (button_size * 0.5)), AHBB_Dir_Right_Left,
- 3.0);
-
- m_settingsbar.addButton(fly_id, L"fly", "fly_btn.png");
- m_settingsbar.addButton(noclip_id, L"noclip", "noclip_btn.png");
- m_settingsbar.addButton(fast_id, L"fast", "fast_btn.png");
- m_settingsbar.addButton(debug_id, L"debug", "debug_btn.png");
- m_settingsbar.addButton(camera_id, L"camera", "camera_btn.png");
- m_settingsbar.addButton(range_id, L"rangeview", "rangeview_btn.png");
+ v2s32(m_screensize.X - (1.25 * button_size),
+ m_screensize.Y - ((SETTINGS_BAR_Y_OFFSET + 1.0) * button_size)
+ + (0.5 * button_size)),
+ v2s32(m_screensize.X - (0.25 * button_size),
+ m_screensize.Y - (SETTINGS_BAR_Y_OFFSET * button_size)
+ + (0.5 * button_size)),
+ AHBB_Dir_Right_Left, 3.0);
+
+ m_settingsbar.addButton(fly_id, L"fly", "fly_btn.png");
+ m_settingsbar.addButton(noclip_id, L"noclip", "noclip_btn.png");
+ m_settingsbar.addButton(fast_id, L"fast", "fast_btn.png");
+ m_settingsbar.addButton(debug_id, L"debug", "debug_btn.png");
+ m_settingsbar.addButton(camera_id, L"camera", "camera_btn.png");
+ m_settingsbar.addButton(range_id, L"rangeview", "rangeview_btn.png");
+ m_settingsbar.addButton(minimap_id, L"minimap", "minimap_btn.png");
+
+ // Chat is shown by default, so chat_hide_btn.png is shown first.
+ m_settingsbar.addToggleButton(toggle_chat_id, L"togglechat",
+ "chat_hide_btn.png", "chat_show_btn.png");
m_rarecontrolsbar.init(m_texturesource, "rare_controls.png",
- rare_controls_starter_id,
- v2s32(0,
- m_screensize.Y
- - ((RARE_CONTROLS_BAR_Y_OFFSET + 1) * button_size)
- + (button_size * 0.5)),
- v2s32(button_size / 2,
- m_screensize.Y - (RARE_CONTROLS_BAR_Y_OFFSET * button_size)
- + (button_size * 0.5)), AHBB_Dir_Left_Right,
- 2);
+ rare_controls_starter_id,
+ v2s32(0.25 * button_size,
+ m_screensize.Y - ((RARE_CONTROLS_BAR_Y_OFFSET + 1.0) * button_size)
+ + (0.5 * button_size)),
+ v2s32(0.75 * button_size,
+ m_screensize.Y - (RARE_CONTROLS_BAR_Y_OFFSET * button_size)
+ + (0.5 * button_size)),
+ AHBB_Dir_Left_Right, 2.0);
m_rarecontrolsbar.addButton(chat_id, L"Chat", "chat_btn.png");
m_rarecontrolsbar.addButton(inventory_id, L"inv", "inventory_btn.png");
touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
{
- IGUIElement* rootguielement = m_guienv->getRootGUIElement();
+ IGUIElement *rootguielement = m_guienv->getRootGUIElement();
if (rootguielement != NULL) {
gui::IGUIElement *element =
- rootguielement->getElementFromPoint(core::position2d<s32>(x,y));
+ rootguielement->getElementFromPoint(core::position2d<s32>(x, y));
if (element) {
for (unsigned int i=0; i < after_last_element_id; i++) {
touch_gui_button_id TouchScreenGUI::getButtonID(int eventID)
{
for (unsigned int i=0; i < after_last_element_id; i++) {
- button_info* btn = &m_buttons[i];
+ button_info *btn = &m_buttons[i];
std::vector<int>::iterator id =
- std::find(btn->ids.begin(),btn->ids.end(), eventID);
+ std::find(btn->ids.begin(), btn->ids.end(), eventID);
if (id != btn->ids.end())
return (touch_gui_button_id) i;
bool TouchScreenGUI::isHUDButton(const SEvent &event)
{
// check if hud item is pressed
- for (std::map<int,rect<s32> >::iterator iter = m_hud_rects.begin();
+ for (std::map<int, rect<s32> >::iterator iter = m_hud_rects.begin();
iter != m_hud_rects.end(); ++iter) {
if (iter->second.isPointInside(
v2s32(event.TouchInput.X,
event.TouchInput.Y)
)) {
if ( iter->first < 8) {
- SEvent* translated = new SEvent();
- memset(translated,0,sizeof(SEvent));
+ SEvent *translated = new SEvent();
+ memset(translated, 0, sizeof(SEvent));
translated->EventType = irr::EET_KEY_INPUT_EVENT;
translated->KeyInput.Key = (irr::EKEY_CODE) (KEY_KEY_1 + iter->first);
translated->KeyInput.Control = false;
bool TouchScreenGUI::isReleaseHUDButton(int eventID)
{
- std::map<int,irr::EKEY_CODE>::iterator iter = m_hud_ids.find(eventID);
+ std::map<int, irr::EKEY_CODE>::iterator iter = m_hud_ids.find(eventID);
if (iter != m_hud_ids.end()) {
- SEvent* translated = new SEvent();
- memset(translated,0,sizeof(SEvent));
+ SEvent *translated = new SEvent();
+ memset(translated, 0, sizeof(SEvent));
translated->EventType = irr::EET_KEY_INPUT_EVENT;
translated->KeyInput.Key = iter->second;
translated->KeyInput.PressedDown = false;
void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
int eventID, bool action)
{
- button_info* btn = &m_buttons[button];
- SEvent* translated = new SEvent();
- memset(translated,0,sizeof(SEvent));
+ button_info *btn = &m_buttons[button];
+ SEvent *translated = new SEvent();
+ memset(translated, 0, sizeof(SEvent));
translated->EventType = irr::EET_KEY_INPUT_EVENT;
translated->KeyInput.Key = btn->keycode;
translated->KeyInput.Control = false;
translated->KeyInput.Shift = false;
translated->KeyInput.Char = 0;
- /* add this event */
+ // add this event
if (action) {
- assert(std::find(btn->ids.begin(),btn->ids.end(), eventID) == btn->ids.end());
+ assert(std::find(btn->ids.begin(), btn->ids.end(), eventID) == btn->ids.end());
btn->ids.push_back(eventID);
translated->KeyInput.Key = btn->keycode;
m_receiver->OnEvent(*translated);
}
- /* remove event */
+ // remove event
if ((!action) || (btn->immediate_release)) {
std::vector<int>::iterator pos =
- std::find(btn->ids.begin(),btn->ids.end(), eventID);
- /* has to be in touch list */
+ std::find(btn->ids.begin(), btn->ids.end(), eventID);
+ // has to be in touch list
assert(pos != btn->ids.end());
btn->ids.erase(pos);
{
touch_gui_button_id button = getButtonID(evt_id);
- /* handle button events */
+ // handle button events
if (button != after_last_element_id) {
handleButtonEvent(button, evt_id, false);
}
- /* handle hud button events */
+ // handle hud button events
else if (isReleaseHUDButton(evt_id)) {
- /* nothing to do here */
+ // nothing to do here
} else if (m_settingsbar.isReleaseButton(evt_id)) {
- /* nothing to do here */
+ // nothing to do here
} else if (m_rarecontrolsbar.isReleaseButton(evt_id)) {
- /* nothing to do here */
+ // nothing to do here
}
- /* handle the point used for moving view */
+ // handle the point used for moving view
else if (evt_id == m_move_id) {
m_move_id = -1;
- /* if this pointer issued a mouse event issue symmetric release here */
+ // if this pointer issued a mouse event issue symmetric release here
if (m_move_sent_as_mouse_event) {
- SEvent* translated = new SEvent;
- memset(translated,0,sizeof(SEvent));
+ SEvent *translated = new SEvent;
+ memset(translated, 0, sizeof(SEvent));
translated->EventType = EET_MOUSE_INPUT_EVENT;
translated->MouseInput.X = m_move_downlocation.X;
translated->MouseInput.Y = m_move_downlocation.Y;
delete translated;
}
else {
- /* do double tap detection */
+ // do double tap detection
doubleTapDetection();
}
}
+ // handle joystick
+ else if (evt_id == m_joystick_id) {
+ m_joystick_id = -1;
+
+ // reset joystick
+ for (unsigned int i = 0; i < 4; i ++)
+ m_joystick_status[i] = false;
+ applyJoystickStatus();
+
+ m_joystick_btn_off->guibutton->setVisible(true);
+ m_joystick_btn_bg->guibutton->setVisible(false);
+ m_joystick_btn_center->guibutton->setVisible(false);
+ }
else {
infostream
<< "TouchScreenGUI::translateEvent released unknown button: "
touch_gui_button_id button =
getButtonID(event.TouchInput.X, event.TouchInput.Y);
- /* handle button events */
+ // handle button events
if (button != after_last_element_id) {
handleButtonEvent(button, eventID, true);
m_settingsbar.deactivate();
} else if (isHUDButton(event)) {
m_settingsbar.deactivate();
m_rarecontrolsbar.deactivate();
- /* already handled in isHUDButton() */
+ // already handled in isHUDButton()
} else if (m_settingsbar.isButton(event)) {
m_rarecontrolsbar.deactivate();
- /* already handled in isSettingsBarButton() */
+ // already handled in isSettingsBarButton()
} else if (m_rarecontrolsbar.isButton(event)) {
m_settingsbar.deactivate();
- /* already handled in isSettingsBarButton() */
+ // already handled in isSettingsBarButton()
}
- /* handle non button events */
+ // handle non button events
else {
m_settingsbar.deactivate();
m_rarecontrolsbar.deactivate();
- /* if we don't already have a moving point make this the moving one */
- if (m_move_id == -1) {
- m_move_id = event.TouchInput.ID;
- m_move_has_really_moved = false;
- m_move_downtime = porting::getTimeMs();
- m_move_downlocation = v2s32(event.TouchInput.X, event.TouchInput.Y);
- m_move_sent_as_mouse_event = false;
+
+ u32 button_size = getGuiButtonSize();
+ s32 dxj = event.TouchInput.X - button_size * 5 / 2;
+ s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5 / 2;
+
+ /* Select joystick when left 1/3 of screen dragged or
+ * when joystick tapped (fixed joystick position)
+ */
+ if ((m_fixed_joystick && dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5) ||
+ (!m_fixed_joystick && event.TouchInput.X < m_screensize.X / 3)) {
+ // If we don't already have a starting point for joystick make this the one.
+ if (m_joystick_id == -1) {
+ m_joystick_id = event.TouchInput.ID;
+ m_joystick_has_really_moved = false;
+
+ m_joystick_btn_off->guibutton->setVisible(false);
+ m_joystick_btn_bg->guibutton->setVisible(true);
+ m_joystick_btn_center->guibutton->setVisible(true);
+
+ // If it's a fixed joystick, don't move the joystick "button".
+ if (!m_fixed_joystick) {
+ m_joystick_btn_bg->guibutton->setRelativePosition(v2s32(
+ event.TouchInput.X - button_size * 3 / 2,
+ event.TouchInput.Y - button_size * 3 / 2));
+ }
+ m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
+ event.TouchInput.X - button_size / 2,
+ event.TouchInput.Y - button_size / 2));
+ }
+ } else {
+ // If we don't already have a moving point make this the moving one.
+ if (m_move_id == -1) {
+ m_move_id = event.TouchInput.ID;
+ m_move_has_really_moved = false;
+ m_move_downtime = porting::getTimeMs();
+ m_move_downlocation = v2s32(event.TouchInput.X, event.TouchInput.Y);
+ m_move_sent_as_mouse_event = false;
+ }
}
}
(m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y) *
(m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y));
- if ((distance > g_settings->getU16("touchscreen_threshold")) ||
+ if ((distance > m_touchscreen_threshold) ||
(m_move_has_really_moved)) {
m_move_has_really_moved = true;
s32 X = event.TouchInput.X;
s32 dx = X - m_pointerpos[event.TouchInput.ID].X;
s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
- /* adapt to similar behaviour as pc screen */
- double d = g_settings->getFloat("mouse_sensitivity") *4;
+ // adapt to similar behaviour as pc screen
+ double d = g_settings->getFloat("mouse_sensitivity") * 4;
double old_yaw = m_camera_yaw_change;
double old_pitch = m_camera_pitch;
->getSceneManager()
->getSceneCollisionManager()
->getRayFromScreenCoordinates(
- v2s32(event.TouchInput.X,event.TouchInput.Y));
+ v2s32(event.TouchInput.X, event.TouchInput.Y));
}
- } else {
+ }
+
+ if (m_joystick_id != -1 && event.TouchInput.ID == m_joystick_id) {
+ u32 button_size = getGuiButtonSize();
+ s32 X = event.TouchInput.X;
+ s32 Y = event.TouchInput.Y;
+
+ s32 dx = X - m_pointerpos[event.TouchInput.ID].X;
+ s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
+ if (m_fixed_joystick) {
+ dx = X - button_size * 5 / 2;
+ dy = Y - m_screensize.Y + button_size * 5 / 2;
+ }
+
+ double distance_sq = dx * dx + dy * dy;
+
+ s32 dxj = event.TouchInput.X - button_size * 5 / 2;
+ s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5 / 2;
+ bool inside_joystick = (dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5);
+
+ if (m_joystick_has_really_moved ||
+ (!m_joystick_has_really_moved && inside_joystick) ||
+ (!m_fixed_joystick &&
+ distance_sq > m_touchscreen_threshold * m_touchscreen_threshold)) {
+ m_joystick_has_really_moved = true;
+ double distance = sqrt(distance_sq);
+
+ // angle in degrees
+ double angle = acos(dx / distance) * 180 / M_PI;
+ if (dy < 0)
+ angle *= -1;
+ // rotate to make comparing easier
+ angle = fmod(angle + 180 + 22.5, 360);
+
+ // reset state before applying
+ for (unsigned int i = 0; i < 5; i ++)
+ m_joystick_status[i] = false;
+
+ if (distance <= m_touchscreen_threshold) {
+ // do nothing
+ } else if (angle < 45)
+ m_joystick_status[j_left] = true;
+ else if (angle < 90) {
+ m_joystick_status[j_forward] = true;
+ m_joystick_status[j_left] = true;
+ } else if (angle < 135)
+ m_joystick_status[j_forward] = true;
+ else if (angle < 180) {
+ m_joystick_status[j_forward] = true;
+ m_joystick_status[j_right] = true;
+ } else if (angle < 225)
+ m_joystick_status[j_right] = true;
+ else if (angle < 270) {
+ m_joystick_status[j_backward] = true;
+ m_joystick_status[j_right] = true;
+ } else if (angle < 315)
+ m_joystick_status[j_backward] = true;
+ else if (angle <= 360) {
+ m_joystick_status[j_backward] = true;
+ m_joystick_status[j_left] = true;
+ }
+
+ if (distance > button_size) {
+ m_joystick_status[j_special1] = true;
+ // move joystick "button"
+ s32 ndx = (s32) button_size * dx / distance - (s32) button_size / 2;
+ s32 ndy = (s32) button_size * dy / distance - (s32) button_size / 2;
+ if (m_fixed_joystick) {
+ m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
+ button_size * 5 / 2 + ndx,
+ m_screensize.Y - button_size * 5 / 2 + ndy));
+ } else {
+ m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
+ m_pointerpos[event.TouchInput.ID].X + ndx,
+ m_pointerpos[event.TouchInput.ID].Y + ndy));
+ }
+ } else {
+ m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
+ X - button_size / 2, Y - button_size / 2));
+ }
+ }
+ }
+
+ if (m_move_id == -1 && m_joystick_id == -1) {
handleChangedButton(event);
}
}
continue;
}
- /* remove old button */
- handleButtonEvent((touch_gui_button_id) i,*iter,false);
+ // remove old button
+ handleButtonEvent((touch_gui_button_id) i, *iter, false);
if (current_button_id == after_last_element_id) {
return;
}
- handleButtonEvent((touch_gui_button_id) current_button_id,*iter,true);
+ handleButtonEvent((touch_gui_button_id) current_button_id, *iter, true);
return;
}
return;
}
- button_info* btn = &m_buttons[current_button_id];
- if (std::find(btn->ids.begin(),btn->ids.end(), event.TouchInput.ID)
+ button_info *btn = &m_buttons[current_button_id];
+ if (std::find(btn->ids.begin(), btn->ids.end(), event.TouchInput.ID)
== btn->ids.end())
{
handleButtonEvent((touch_gui_button_id) current_button_id,
(m_key_events[0].y - m_key_events[1].y) * (m_key_events[0].y - m_key_events[1].y));
- if (distance > (20 + g_settings->getU16("touchscreen_threshold")))
+ if (distance > (20 + m_touchscreen_threshold))
return false;
- SEvent* translated = new SEvent();
+ SEvent *translated = new SEvent();
memset(translated, 0, sizeof(SEvent));
translated->EventType = EET_MOUSE_INPUT_EVENT;
translated->MouseInput.X = m_key_events[0].x;
}
+void TouchScreenGUI::applyJoystickStatus()
+{
+ for (unsigned int i = 0; i < 5; i ++) {
+ if (i == 4 && !m_joystick_triggers_special1)
+ continue;
+
+ SEvent translated{};
+ translated.EventType = irr::EET_KEY_INPUT_EVENT;
+ translated.KeyInput.Key = id2keycode(m_joystick_names[i]);
+ translated.KeyInput.PressedDown = false;
+ m_receiver->OnEvent(translated);
+
+ if (m_joystick_status[i]) {
+ translated.KeyInput.PressedDown = true;
+ m_receiver->OnEvent(translated);
+ }
+ }
+}
+
TouchScreenGUI::~TouchScreenGUI()
{
for (unsigned int i = 0; i < after_last_element_id; i++) {
- button_info* btn = &m_buttons[i];
- if (btn->guibutton != 0) {
+ button_info *btn = &m_buttons[i];
+ if (btn->guibutton) {
btn->guibutton->drop();
btn->guibutton = NULL;
}
}
+
+ if (m_joystick_btn_off->guibutton) {
+ m_joystick_btn_off->guibutton->drop();
+ m_joystick_btn_off->guibutton = NULL;
+ }
+
+ if (m_joystick_btn_bg->guibutton) {
+ m_joystick_btn_bg->guibutton->drop();
+ m_joystick_btn_bg->guibutton = NULL;
+ }
+
+ if (m_joystick_btn_center->guibutton) {
+ m_joystick_btn_center->guibutton->drop();
+ m_joystick_btn_center->guibutton = NULL;
+ }
}
void TouchScreenGUI::step(float dtime)
{
- /* simulate keyboard repeats */
+ // simulate keyboard repeats
for (unsigned int i = 0; i < after_last_element_id; i++) {
- button_info* btn = &m_buttons[i];
+ button_info *btn = &m_buttons[i];
if (btn->ids.size() > 0) {
btn->repeatcounter += dtime;
- /* in case we're moving around digging does not happen */
+ // in case we're moving around digging does not happen
if (m_move_id != -1)
m_move_has_really_moved = true;
}
}
- /* if a new placed pointer isn't moved for some time start digging */
+ // joystick
+ applyJoystickStatus();
+
+ // if a new placed pointer isn't moved for some time start digging
if ((m_move_id != -1) &&
(!m_move_has_really_moved) &&
(!m_move_sent_as_mouse_event)) {
{
m_visible = visible;
for (unsigned int i = 0; i < after_last_element_id; i++) {
- button_info* btn = &m_buttons[i];
- if (btn->guibutton != 0) {
+ button_info *btn = &m_buttons[i];
+ if (btn->guibutton) {
btn->guibutton->setVisible(visible);
}
}
- /* clear all active buttons */
+ if (m_joystick_btn_off->guibutton) {
+ m_joystick_btn_off->guibutton->setVisible(visible);
+ }
+
+ // clear all active buttons
if (!visible) {
while (m_known_ids.size() > 0) {
handleReleaseEvent(m_known_ids.begin()->id);