]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/gui/guiVolumeChange.cpp
Make Lint Happy
[dragonfireclient.git] / src / gui / guiVolumeChange.cpp
index f17cfa9867e0952c7d4918a8d2a99f536956862b..12874594ee60fdbf6fc0e96c71b376fba4c52464 100644 (file)
@@ -36,12 +36,10 @@ const int ID_soundExitButton = 264;
 const int ID_soundSlider = 265;
 const int ID_soundMuteButton = 266;
 
-GUIVolumeChange::GUIVolumeChange(gui::IGUIEnvironment* env,
-               gui::IGUIElement* parent, s32 id,
-               IMenuManager *menumgr, ISimpleTextureSource *tsrc
-):
-       GUIModalMenu(env, parent, id, menumgr),
-       m_tsrc(tsrc)
+GUIVolumeChange::GUIVolumeChange(gui::IGUIEnvironment *env, gui::IGUIElement *parent,
+               s32 id, IMenuManager *menumgr, ISimpleTextureSource *tsrc) :
+               GUIModalMenu(env, parent, id, menumgr),
+               m_tsrc(tsrc)
 {
 }
 
@@ -75,12 +73,9 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize)
                Calculate new sizes and positions
        */
        const float s = m_gui_scale;
-       DesiredRect = core::rect<s32>(
-               screensize.X / 2 - 380 * s / 2,
-               screensize.Y / 2 - 200 * s / 2,
-               screensize.X / 2 + 380 * s / 2,
-               screensize.Y / 2 + 200 * s / 2
-       );
+       DesiredRect = core::rect<s32>(screensize.X / 2 - 380 * s / 2,
+                       screensize.Y / 2 - 200 * s / 2, screensize.X / 2 + 380 * s / 2,
+                       screensize.Y / 2 + 200 * s / 2);
        recalculateAbsolutePosition(false);
 
        v2s32 size = DesiredRect.getSize();
@@ -95,24 +90,25 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize)
 
                const wchar_t *text = wgettext("Sound Volume: ");
                core::stringw volume_text = text;
-               delete [] text;
+               delete[] text;
 
                volume_text += core::stringw(volume) + core::stringw("%");
-               Environment->addStaticText(volume_text.c_str(), rect, false,
-                               true, this, ID_soundText);
+               Environment->addStaticText(volume_text.c_str(), rect, false, true, this,
+                               ID_soundText);
        }
        {
                core::rect<s32> rect(0, 0, 80 * s, 30 * s);
                rect = rect + v2s32(size.X / 2 - 80 * s / 2, size.Y / 2 + 55 * s);
                const wchar_t *text = wgettext("Exit");
-               GUIButton::addButton(Environment, rect, m_tsrc, this, ID_soundExitButton, text);
+               GUIButton::addButton(Environment, rect, m_tsrc, this, ID_soundExitButton,
+                               text);
                delete[] text;
        }
        {
                core::rect<s32> rect(0, 0, 300 * s, 20 * s);
                rect = rect + v2s32(size.X / 2 - 150 * s, size.Y / 2);
-               gui::IGUIScrollBar *e = Environment->addScrollBar(true,
-                       rect, this, ID_soundSlider);
+               gui::IGUIScrollBar *e = Environment->addScrollBar(
+                               true, rect, this, ID_soundSlider);
                e->setMax(100);
                e->setPos(volume);
        }
@@ -128,16 +124,16 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize)
 
 void GUIVolumeChange::drawMenu()
 {
-       gui::IGUISkinskin = Environment->getSkin();
+       gui::IGUISkin *skin = Environment->getSkin();
        if (!skin)
                return;
-       video::IVideoDriverdriver = Environment->getVideoDriver();
+       video::IVideoDriver *driver = Environment->getVideoDriver();
        video::SColor bgcolor(140, 0, 0, 0);
        driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
        gui::IGUIElement::draw();
 }
 
-bool GUIVolumeChange::OnEvent(const SEventevent)
+bool GUIVolumeChange::OnEvent(const SEvent &event)
 {
        if (event.EventType == EET_KEY_INPUT_EVENT) {
                if (event.KeyInput.Key == KEY_ESCAPE && event.KeyInput.PressedDown) {
@@ -153,7 +149,8 @@ bool GUIVolumeChange::OnEvent(const SEvent& event)
                if (event.GUIEvent.EventType == gui::EGET_CHECKBOX_CHANGED) {
                        gui::IGUIElement *e = getElementFromId(ID_soundMuteButton);
                        if (e != NULL && e->getType() == gui::EGUIET_CHECK_BOX) {
-                               g_settings->setBool("mute_sound", ((gui::IGUICheckBox*)e)->isChecked());
+                               g_settings->setBool("mute_sound",
+                                               ((gui::IGUICheckBox *)e)->isChecked());
                        }
 
                        Environment->setFocus(this);
@@ -168,31 +165,32 @@ bool GUIVolumeChange::OnEvent(const SEvent& event)
                        Environment->setFocus(this);
                }
 
-               if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
-                               && isVisible()) {
+               if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST &&
+                               isVisible()) {
                        if (!canTakeFocus(event.GUIEvent.Element)) {
-                               infostream << "GUIVolumeChange: Not allowing focus change."
-                               << std::endl;
+                               infostream << "GUIVolumeChange: Not allowing focus "
+                                             "change."
+                                          << std::endl;
                                // Returning true disables focus change
                                return true;
                        }
                }
                if (event.GUIEvent.EventType == gui::EGET_SCROLL_BAR_CHANGED) {
                        if (event.GUIEvent.Caller->getID() == ID_soundSlider) {
-                               s32 pos = ((gui::IGUIScrollBar*)event.GUIEvent.Caller)->getPos();
-                               g_settings->setFloat("sound_volume", (float) pos / 100);
+                               s32 pos = ((gui::IGUIScrollBar *)event.GUIEvent.Caller)
+                                                         ->getPos();
+                               g_settings->setFloat("sound_volume", (float)pos / 100);
 
                                gui::IGUIElement *e = getElementFromId(ID_soundText);
                                const wchar_t *text = wgettext("Sound Volume: ");
                                core::stringw volume_text = text;
-                               delete [] text;
+                               delete[] text;
 
                                volume_text += core::stringw(pos) + core::stringw("%");
                                e->setText(volume_text.c_str());
                                return true;
                        }
                }
-
        }
 
        return Parent ? Parent->OnEvent(event) : false;