GUI_ID_KEY_SNEAK_BUTTON,
GUI_ID_KEY_DROP_BUTTON,
GUI_ID_KEY_INVENTORY_BUTTON,
+ GUI_ID_KEY_ENDERCHEST_BUTTON,
GUI_ID_KEY_HOTBAR_PREV_BUTTON,
GUI_ID_KEY_HOTBAR_NEXT_BUTTON,
GUI_ID_KEY_MUTE_BUTTON,
GUI_ID_KEY_CHATLOG_BUTTON,
GUI_ID_KEY_HUD_BUTTON,
GUI_ID_KEY_FOG_BUTTON,
+ GUI_ID_KEY_CHEAT_MENU_BUTTON,
GUI_ID_KEY_DEC_RANGE_BUTTON,
GUI_ID_KEY_INC_RANGE_BUTTON,
GUI_ID_KEY_AUTOFWD_BUTTON,
+ GUI_ID_KEY_KILLAURA_BUTTON,
+ GUI_ID_KEY_FREECAM_BUTTON,
+ GUI_ID_KEY_SCAFFOLD_BUTTON,
+ GUI_ID_KEY_SELECT_UP_BUTTON,
+ GUI_ID_KEY_SELECT_DOWN_BUTTON,
+ GUI_ID_KEY_SELECT_LEFT_BUTTON,
+ GUI_ID_KEY_SELECT_RIGHT_BUTTON,
+ GUI_ID_KEY_SELECT_CONFIRM_BUTTON,
// other
GUI_ID_CB_AUX1_DESCENDS,
GUI_ID_CB_DOUBLETAP_JUMP,
const float s = m_gui_scale;
DesiredRect = core::rect<s32>(
- screensize.X / 2 - 835 * s / 2,
+ screensize.X / 2 - 1113 * s / 2,
screensize.Y / 2 - 430 * s / 2,
- screensize.X / 2 + 835 * s / 2,
+ screensize.X / 2 + 1113 * s / 2,
screensize.Y / 2 + 430 * s / 2
);
recalculateAbsolutePosition(false);
this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak");
this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop");
this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory");
+ this->add_key(GUI_ID_KEY_ENDERCHEST_BUTTON,wgettext("Enderchest"), "keymap_enderchest");
this->add_key(GUI_ID_KEY_HOTBAR_PREV_BUTTON,wgettext("Prev. item"), "keymap_hotbar_previous");
this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON,wgettext("Next item"), "keymap_hotbar_next");
this->add_key(GUI_ID_KEY_ZOOM_BUTTON, wgettext("Zoom"), "keymap_zoom");
this->add_key(GUI_ID_KEY_HUD_BUTTON, wgettext("Toggle HUD"), "keymap_toggle_hud");
this->add_key(GUI_ID_KEY_CHATLOG_BUTTON, wgettext("Toggle chat log"), "keymap_toggle_chat");
this->add_key(GUI_ID_KEY_FOG_BUTTON, wgettext("Toggle fog"), "keymap_toggle_fog");
+ this->add_key(GUI_ID_KEY_CHEAT_MENU_BUTTON,wgettext("Toggle C. Menu"),"keymap_toggle_cheat_menu");
+ this->add_key(GUI_ID_KEY_KILLAURA_BUTTON, wgettext("Killaura"), "keymap_toggle_killaura");
+ this->add_key(GUI_ID_KEY_FREECAM_BUTTON, wgettext("Freecam"), "keymap_toggle_freecam");
+ this->add_key(GUI_ID_KEY_SCAFFOLD_BUTTON, wgettext("Scaffold"), "keymap_toggle_scaffold");
+ this->add_key(GUI_ID_KEY_SELECT_UP_BUTTON, wgettext("C. Menu Up"), "keymap_select_up");
+ this->add_key(GUI_ID_KEY_SELECT_DOWN_BUTTON,wgettext("C. Menu Down"), "keymap_select_down");
+ this->add_key(GUI_ID_KEY_SELECT_LEFT_BUTTON,wgettext("C. Menu Left"), "keymap_select_left");
+ this->add_key(GUI_ID_KEY_SELECT_RIGHT_BUTTON,wgettext("C. Menu Right"),"keymap_select_right");
+ this->add_key(GUI_ID_KEY_SELECT_CONFIRM_BUTTON,wgettext("C. Menu Enter"),"keymap_select_confirm");
}